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lithkul devant
Legions of Infinite Dominion Zero-Day
181
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Posted - 2014.04.17 19:06:00 -
[1] - Quote
Alright....I'm going to post a video first to explain the situations on cloaks, https://www.youtube.com/watch?v=KSBICx2yyZo This video is from Judge, he shows you what cloaks are like and how they are being used. Yes they need working on, they should at no point be completely invisible when you are running at full speed. Now onto my points of what I would like to see with cloaking.
1. Cloaking ends when your shields end, this means if you loose your shielding for whatever reason, your cloak status is gone, you also may not cloak when your shields are down. Why, because as I figure it the cloaking is latching onto the shielding, going around you to mask your movements, it is not a mesh within your armor, even if it was a mesh a bullet through your armor and now you are visible, aka armor fragments coming off or blood coming out, either way logically the cloak fails.
2. If you are hit with an emp gernade that destroys all placed electronics on the ground, you can not use your equipment in general until your shields have fully recharged, this means no scanners no cloaks. This is going back to point 1 of what is wanted.
3. To be able to use a gun at all or gernade, you must have fully decloaked, this does not mean as soon as you shoot someone with your gun, this means a fully decloak that either you did on purpose or because your energy ran out. Equipment is fine to use at any time including remote explosives.
4. Scouts are limited to side arm weapons only, shotguns are now a side arm weapon. Why, because assault suits are currently useless and have no value within the game anymore. Scouts typically have more armor/shields now then assault suits, this is especially presented when a scout suit uses a combat rifle (with an auto fire controller) and is literally doing more damage then the AR was before it was nerfed. 30dmg a bullet at rof 1,200.
5. The rendering upon the cloak needs to be done better by CCP. Watch the entire video that I linked to before saying "oh they are so easy to see"
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lithkul devant
Legions of Infinite Dominion Zero-Day
183
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Posted - 2014.04.18 22:54:00 -
[2] - Quote
Joseph Ridgeson wrote:[quote=lithkul devant] 1. This is going with the assumption that it is 'tacked onto shields' when there is little or no basis on this. Beyond that, from a game aspect, it is heavily unfair to the low shield suits. An Amarr Scout with max Shield Upgrades and no modules has 75 Shields; falling damage would break the cloak. The Caldari would have no such problem. This is a change that is unfair to one racial suit while doing little to others.
2. Don't know how I feel about this. Is certainly an interesting thought on how to deal with Sentinel-Logistics combinations. However, it favors faster Shield Regeneration; Caldari and Minmatar are happy while Gallente and Amarr suffer. Maybe that would be another balance point. Interesting to be sure.
3. 100% agreed. That 1.5 second delay would mean that choosing between decloaking right behind the enemy for a shotgun hit or having distance was an actual choice. Also means that getting caught IN cloak would be a bigger detriment to your offensive capability. I like it.
4. Nerfing X because Y is lacking is kind of lame. I don't like the idea of the Shotgun being made a Sidearm but maybe the Scouts would have a Shotgun slot and a Sidearm slot? Shotgun or Sidearm could go into Shotgun slot but only a Sidearm in the Sidearm slot. Don't know how I feel on this one as stated with the whole X and Y thing. Means the Cloakless and Logi Scout are dead.
5.Yes.
Sorry if this seems inartful to do it this way but trying to respond to your response, and it told me to many quotes were being used.
Re.1 My logic in this is that at some point if you keep shooting someone that has cloak on, it needs to break, it should not be an invincible piece of gear that does not respond to damage. However, for some of the races this would be a big issue as you talked about. Maybe it could be set at 50% of Ehp that the cloak fails or some other number or could be after a certain amount of damage incured per cloak type. I had wanted for it to be when shield breaks so people can know exactly when it may break. I want the cloak to be a strong tool.
Re.2 Yes it would require balancing, instead of a shield recharge being it, it could be for an entire cd cycle of whatever item was hit, however, some items would be upwards of 30 seconds, others would be instantly recharged as they don't have much of a cd. I had said shield, because that would give a roughly 10 second or less recharge time to all.
Re.3 The cloak needs weaknesses and times of opportunity such as any equipment in the game currently has. For example, you do not get to just throw remote explosives and have them instantly go off, they can also kill you if you do them wrong. Scanners they make a huge light and if people see it they've spotted you also, and you can't use them while under gunfire unless you have a death wish. If you throw uplinks in the wrong spot, your team will be decimated, in a good spot they'll be great, but they only have a limited number of spawns and can't be picked up at the supply depot (spamming of uplinks aside) Each equipment type has areas of opportunity and weakness.
Re.4 This idea stems from many other forums about it, such as the sentinel should only be able to equip a heavy weapon to a heavy slot, otherwise this gives rise to heavies with sniper rifles, rail rifles, and the like, things they were not really intended to be using. The reasoning behind wanting to limit scouts to sidearm is because they are meant to be assasins or recon, they were not meant to be front line combat, like people are now using them for with the combat rifle or in some cases even a plasma cannon. The shotgun you are correct should have its own slot rather then being just put as a sidearm. Also again back to the original point, scouts should not be front line combat, neither should logis as CCP has tried to do by removing the free armor repair logis received before. The main ability of a scout, is to get in and get out fast or to keep moving, they had no problem doing this before cloaks came into the game.
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lithkul devant
Legions of Infinite Dominion Zero-Day
183
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Posted - 2014.04.19 22:31:00 -
[3] - Quote
Seymor Krelborn wrote:lithkul devant wrote:[quote=Joseph Ridgeson]
Re.4 This idea stems from many other forums about it, such as the sentinel should only be able to equip a heavy weapon to a heavy slot, otherwise this gives rise to heavies with sniper rifles, rail rifles, and the like, things they were not really intended to be using. The reasoning behind wanting to limit scouts to sidearm is because they are meant to be assasins or recon, they were not meant to be front line combat, like people are now using them for with the combat rifle or in some cases even a plasma cannon. The shotgun you are correct should have its own slot rather then being just put as a sidearm. Also again back to the original point, scouts should not be front line combat, neither should logis as CCP has tried to do by removing the free armor repair logis received before. The main ability of a scout, is to get in and get out fast or to keep moving, they had no problem doing this before cloaks came into the game.
just wanted to comment on the whole heavy suits weren't meant to be snipers etc etc thing.... there is an old trailer from ccp about this game that promotes being that very thing, and i agree with ccp's vision on this. you should be able to cobble together all the gear in this game to reasonable degree to make unique fits, roles and match your comfortable playstyle. but no matter what gear you use it should provide a clear advantage and a clear disadvantage. no matter what role you pick another role should exist to counter it. how else in any game are you to find a balance. btw heres that ccp trailer i spoke of: https://www.youtube.com/watch?v=n_LlH2c5dyAskip to 1:20 to see the part about a heavy sniper.
Not to be nitpicky about what you just showed, but the suit being used was a commando suit, which can't use heavy weapons uses 2 light weapons (though I know Sentinels can). Also if you fast forward to around 2:50-3:00 they give another line that is actually kinda funny right now, least for me, since you can't really sabtoage anyone and the Dust 514 world is very closed off right now from the EVE, except you call ask them to call down OB's in PC or FW.
Anyways back to the real conversation, I completely agree with you and the several points you make, that you should be able to cobble all your gear together in whatever way you see fit, that their always should be counters to whatever suit you might make. Perhaps I was trying to make things to specialized and that would be limiting creative value of what people would want to do.
Though I still feel Sentinels should be forced to choose a heavy weapon for the H slot, though basic suits should be allowed to pick and choose since they do not get the bonuses, they are not specialized. Same with the scout suit limited to sidearm, while the light frame might not be, so that the two have a clear distinction in what they can do, rather then just having basic suits as unused most times. |
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