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Sev Alcatraz
Bullet Cluster Lokun Listamenn
558
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Posted - 2014.04.15 15:07:00 -
[1] - Quote
Give both teams a shielded area on the ground about the size of 4 HAV's there no more 40 acres of safety go eather team, snipers in the hills you can't touch and redline railtanks with the rail nerf they just sit at the edge of the red line and back up when they take fire
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1258
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Posted - 2014.04.15 15:08:00 -
[2] - Quote
I'm gonna hide in the MCC. Oh wait, they have dropships.
Assassination is my thing.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2655
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Posted - 2014.04.15 15:10:00 -
[3] - Quote
People are always trying to solve the wrong problem around here...
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1013
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Posted - 2014.04.15 15:10:00 -
[4] - Quote
But where would all the snipers go then smartypants? Didn't think about that did you?
"Now I am become Dev, the locker of threads."
-CCP Logibro
-2176440-
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Galvan Nized
Deep Space Republic
874
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Posted - 2014.04.15 15:18:00 -
[5] - Quote
Yes let's force you to an area the size of 4 HAVs that way it is super easy to just trap you. You literally would have no way to escape.
The redline sucks but this idea is far worse. That's why they haven't changed the redline, all the ideas have their own weaknesses. Shield idea leads to trapped, no redline/shield leads to base ****. |
Rynoceros
Rise Of Old Dudes
3628
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Posted - 2014.04.15 15:23:00 -
[6] - Quote
Bring back circling MCCs.
Or, drop us from orbit in minimally pilotable pods. No available pods remaining, no Uplinks, your team loses.
I GÖú Kittens.
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2418
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Posted - 2014.04.15 15:24:00 -
[7] - Quote
I'd rather increase the timer to 60 seconds.
Charlotte O'Dell is the highest level unicorn!
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Sev Alcatraz
Bullet Cluster Lokun Listamenn
562
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Posted - 2014.04.15 15:25:00 -
[8] - Quote
Then no point gaind from the red line there is too much incentive to sit in it and kill **** without a worry in the world (except an OB)
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
879
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Posted - 2014.04.15 15:27:00 -
[9] - Quote
Charlotte O'Dell wrote:I'd rather increase the timer to 60 seconds.
That would be legit.
In 60sec you can find and finish a sniper and in many cases a tank. The added time also gives you a pretty decent shot at exiting the redline as well.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
656
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Posted - 2014.04.15 19:47:00 -
[10] - Quote
A large fortified position stretching the length of the map with plenty of exits which you can see out of but not shoot and no red can enter without being insta-gibbed due to automated defences.
Exits are multi-angled so no one can shoot directly into the fortification and they are sheltered so you have a chance of reaching the battle field even if the reds try to cover the exits during a redline stomp.
The fortification should have high, low and vehicle exits. Yes that means you can spawn the vehicle inside the fortification safely.
However, sniper rifles would need to be redesigned to make them more effective in a run and gun environment. |
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
536
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Posted - 2014.04.15 19:53:00 -
[11] - Quote
We tried removing the red line back in beta days and what we got was the biggest blueberry fest this game has ever seen. Impossible.
My Channel : Valhalla South
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Joseph Ridgeson
WarRavens League of Infamy
1154
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Posted - 2014.04.15 20:14:00 -
[12] - Quote
I always say the same thing when Redline discussion comes forth: There is no right answer.
A small area the size of 4 HAV's? Well, you might as well leave once you are Redlined because the second you move out you will get shot by the camping party. One way Redline; you go out but not in? How does that work for Dropships that require a far larger area than exists to fly? Do they just hit the shield and die; would basically be like removing them from the game.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Aszazel
R 0 N 1 N
181
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Posted - 2014.04.15 20:19:00 -
[13] - Quote
Eh, I'd rather see it changed to no damage dealt or received within the redline. No one would bother sprinting into it to kill anyone, and no one would redline snipe anymore. Of course, this would immediately lead to running into the redline to heal up or booby trapping everything alone the redline so as soon as you come out BOOM.
Face it, we can't have nice things, and its mostly due to us as players trying to break the game to make us OP and easy mode. No one wants to go 1/1 KDR. Its, 82/2 (BTW, Lightning xVx did this a couple days ago without any type of cheats) or bust. |
Xocoyol Zaraoul
Superior Genetics
1928
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Posted - 2014.04.15 20:38:00 -
[14] - Quote
Sev Alcatraz wrote:Give both teams a shielded area on the ground about the size of 4 HAV's there no more 40 acres of safety go eather team, snipers in the hills you can't touch and redline railtanks with the rail nerf they just sit at the edge of the red line and back up when they take fire
THIS WAS A TERRRRRRRRIBLE IDEA IN CLOSED BETA AND IT WAS SO BAD I JUST GOTTTA ALL CAPS THIS STATEMENT
CAPSLOCK
Seriously, having turkey shoots was much, much worse.... Sooooooo much worse.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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nakaya indigene
0uter.Heaven
240
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Posted - 2014.04.15 20:40:00 -
[15] - Quote
Sev Alcatraz wrote:Give both teams a shielded area on the ground about the size of 4 HAV's there no more 40 acres of safety go eather team, snipers in the hills you can't touch and redline railtanks with the rail nerf they just sit at the edge of the red line and back up when they take fire They could easily deploy this feature and have the verisimilitude match. Player owned stations have fueled invulnerable shields. There could be a device that can be dropped like a turret installation right at the begining of the match.
Might be cool to have as a deployable (when that feature comes) also, but only would only work in an open field.
-- My youtube--> NakaNakaNaka
(pÇÇ-_n+Ñ)n++Gòª¦¦¦¦¦+GòñGöÇGöÇ - - - n+Ñ
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Zunist Tae
Ivory Vanguard
49
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Posted - 2014.04.15 21:02:00 -
[16] - Quote
My thoughts...
Much bigger maps....
- Current red line moved back 300 meters. .
- Vacated space become a yellow line of sorts...Contains randomly located & hardened (Not destroyable) ground spawns, possibly with hardened defenses.
- Yellow line is completely invade-able, but contains no objectives. Purely provided for spawn locations close-ish to actual contested objectives.
Anyone redlining should be far enough from most object that they contribute nothing to the match. This is especially true of Snipers who hide far enough into the red line to be safe. Rail tanks, with current 300m hard cap on range, would have zero ability to contribute to actual battle zones. Additionally the distance to the red zone make it more difficult to abuse red line for escape purposes.
Hardened spawn locations mean even if a team is red lined there are at least two (possibly three) spawn locations the other team must cover to prevent escapes. This should in turn split the opposing teams into smaller chunks, making actual red-lining much more difficult.
Would also recommend yellow spawn zones have permanent 0 db passive sensors (only in the spawn area...maybe 10x10 area...?). This is to make it more difficult (not impossible) to camp hardened swaps locations. This in turn helps keep the battle moving instead of turning into MCC afk while red-lined. |
Criteria Shipment
Dogs of War Gaming Zero-Day
793
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Posted - 2014.04.15 21:05:00 -
[17] - Quote
Sev Alcatraz wrote:Give both teams a shielded area on the ground about the size of 4 HAV's there no more 40 acres of safety go eather team, snipers in the hills you can't touch and redline railtanks with the rail nerf they just sit at the edge of the red line and back up when they take fire Typical. You're the new FoTM ass. Ofcourse you would ask this. I will hunt you down, bend you over and...
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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Jenza's Pants
The Hetairoi
157
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Posted - 2014.04.15 21:08:00 -
[18] - Quote
remove the redline. grow some balls.
if your team is getting stomped, a redline wont make it any easier to turn it around. accept your rout and end it early. |
Atiim
Living Like Larry Schwag
6759
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Posted - 2014.04.15 21:15:00 -
[19] - Quote
Hecarim Van Hohen wrote:But where would all the snipers go then smartypants? Didn't think about that did you? They'd still be in the exact same spot, because that's where most (usually all) of the good vantage points are.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6759
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Posted - 2014.04.15 21:16:00 -
[20] - Quote
Jenza's Pants wrote:remove the redline. grow some balls.
if your team is getting stomped, a redline wont make it any easier to turn it around. accept your rout and end it early. But then people would start leaving battle the moment they loose their objectives.
Like John said, let's cure the disease, not the symptom.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Patrick57
7016
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Posted - 2014.04.15 21:24:00 -
[21] - Quote
I agree with removing the redline, but the way you plan to do it is wrong.
If a Sica with a Railgun can destroy my ADS from just inside the redline, I should be able to destroy him, instead of damaging him a little bit and then he runs all the way back to their spawn, gets to full health, and waits for his mods to recharge.
The whole "risk vs reward" concept is completely broken for vehicles. I agree that I should be able to be destroyed in my base, too, when I'm flying my Python. Perfectly fine by me, I shouldn't be flying it if I can't afford it.
Hell is empty and all the devils are here.
-William Shakespeare
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1391
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Posted - 2014.04.15 22:09:00 -
[22] - Quote
Bubble shields and bunkers. No shooting in or out. Large enough to SAFELY call in vehicles (perhaps give vehicles a time limit to exit due to room constraints).
Me in my ADS: 1,2
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TunRa
Fatal Absolution Dirt Nap Squad.
551
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Posted - 2014.04.15 22:38:00 -
[23] - Quote
These are all stupid suggestions and make me worry for the future of this game.
Thanks CCP Foxfour
Likes received: 514
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Pvt Numnutz
R 0 N 1 N
1107
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Posted - 2014.04.15 22:40:00 -
[24] - Quote
Smooth Assassin wrote:I'm gonna hide in the MCC. Oh wait, they have dropships. I remember when I use to be able to fly up into the MCC, one time an afking blue hopped in and turned out to be quite an exceptional gunner. Imagine my surprise! Dropships can't really attack the enemy MCC anyway, funny thought though! |
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