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Lynn Beck
Wake N' Bake Inc Top Men.
1156
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Posted - 2014.04.14 21:34:00 -
[1] - Quote
Without any vehicles.
Without anything except cookie cutter rifles(albeit they have unique firing mechanisms, and ammo types.)
Without Heavies/Scouts.
That, right there.
It's Battlefield, only you pay for each spawn.
We need things like PC, but they need to actually work. We need the ability to cause somebody PAIN. We want to hear DNS complain on the forums that people are weakening their defenses when they're not online. We want the ability to send a squad of 64 against a corp of 6.
We need things that are RIDICULOUSLY unfair, we need the ability for a small corp, if well coordinated enough, to be able to topple corporations 6-100x their size.
One such example: Armored Core V.
You have your districts. Each district does little more than sit there, but it's fun to fight over them. Rhere were like 3000 districts, spread over 6 or so maps.
500 districts per map.
All you did was say " i want to attack this region, and take a district sometime this week."
So you would select Raid or something, and select your map/region.
You would attack the map, randomly selected(it might be an Ally's map, or it will be a Enemy.) You attack the AI turrets the district owner has placed, and, upon destruction, you get a report:
District owner District AP(armor points, if this hits 0, you take it) Amount of Credits lost by owner(used automatically to repair turrets)
This is a very slow way to take a district, howver having 10-20 people online solo running these drops it's AP surely.
In about 2 days, you'll have your first district.
The way you regen AP on these districts, is by successfuly defending one.
Owner would select a district with low AP, and select Defend. Your squad of up to 4(with a operator, providing drone scans and placing markers, beacons and calling enemy loadouts.)
You sit and wait(up to an hour sometimes) and when somebody decides to attack that region, they're automatically selected to attack your district.
If you lose- the district loses 10% AP If you win- district gains like 10% AP.
How this could be handled in DUST: Give us a CRU inside the map that needs to be destroyed. Destroying the CRU destroys about 30 clones.
Give us prehacked installations(XL would be on top of the building, L would be the current turret locations, and Small would be located in cielings and around doorways.)
The owner can customize these to their hearts' content, placing XL missile installations or XL rails.(however you would be limited as to the areas it's possible, kinda of like the current Socket system.) You could put a Blaster installation near doorways, or you could put a missile inside.
The attackers will have to first destroy at least 90% o the turrets, then begin attacking the Cru- however there's also drones to defend it: HMG drones, Forge drones, Scrambler rifle Drones, Scrambler Lance drones. S,m,L, logistic, and HAV drones.
What do you think, would this seperate DUST enough from the blandness of lobby shooters?
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1157
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Posted - 2014.04.14 21:43:00 -
[2] - Quote
Smooth Assassin wrote:I don't think so. A game with limited features doesn't cut it for me, i like heavies and scouts too. No no no. I'm not advocating that.
I'm saying that,aside from Classes and this myth of PC, that what we have is a CoD clone.
Reread th OP, there's a wall of text for a reason.
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1158
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Posted - 2014.04.14 21:49:00 -
[3] - Quote
Any system would need tweaking, as they're all imperfect.
Though i really like the idea of Pve through weakening the enemy's districts.
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1159
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Posted - 2014.04.14 22:05:00 -
[4] - Quote
Awry Barux wrote:I like it. I like it lots. PvE? Check. Improved PC mechanics? Check. Interesting and different than other shooters? Check. I've always liked the district ownership in ACV, because you could make each district yours, you had complete control over where each turret went, you could put a sniper battery on that roof, or a Artillery. In that corner where people keep attacking from, you could put either a Energy Vamp and AOe turrets, or a Speed jammer (like webifiers) and spam sniper rounds from across the river.
You had some f the best tactics ever avalable to you: I could stack Jammers, and rely entirely on Melee, or i could make a scout with Sniper rifles, relying entirely on dealing damage outside of your range, putting a Subcomputer(think of a Targeting Array in Eve, makes locking quicker) to get out my shots before any chance of counteratta
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1159
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Posted - 2014.04.15 02:01:00 -
[5] - Quote
Bump for the later crowd :3
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1160
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Posted - 2014.04.15 02:15:00 -
[6] - Quote
Patrick57 wrote:Lynn Beck wrote:Without any vehicles. I didn't have to read any further. This, right here, would make me quit. Please, i have more to say "mentions ridiculously long OP"
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1160
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Posted - 2014.04.15 02:45:00 -
[7] - Quote
137H4RGIC wrote:I think they should definitely fix pc so a Corp of about 32 people cannot defend themselves against New eden True that.
However it should also be possible for a team of 32 to take and hold about 2 districts, through defending and re-upping their district that they took through cunning and diligence.
A organized corp of 12 would be able to weaken the larger corp's defenses, and without them having a morning defense team/steady ISK supply for turrets, they will lose it.
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1166
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Posted - 2014.04.15 06:26:00 -
[8] - Quote
True Adamance wrote:I would like to see a system in PC whereby conquest of planets can take days of attrition based flash points and PVE engagements..... where friendlies can enter the district and make repairs to, counter PvE, and fighting directly enemies.
I would also like to see a district provide other benefits to a corporations rather than simply clones or direct ISK payouts.
Perhaps from Dust we can place industry orders and or set the autonomous systems would mine, or begin producing our orders....etc.
Let low and Null Sec systems become all out battledfields where players have to wear down districts for the final invasion timer, where largers corps who have few members can hire out smaller corps to PvE districts while they focus on their primary battles.
Where players from similar regions can form coalitions to PvE down or PvE up districts to protect their own, and force out others.
Where there are so many districts owning them all is not desireable or feasible, but owning dozens or hundreds is a show of forces and strength.
That's more or less my idea.
Let PVE re-up our districts, or take them down.
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1173
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Posted - 2014.04.15 15:49:00 -
[9] - Quote
Garrett Blacknova wrote:Armored Core V's online died in about 3 or 4 months for everyone outside of Japan, because of a multitude of reasons.
A major one was the lack of playerbase, a problem DUST shares, but to a greater extreme. In Japan, the Armored Core franchise is hugely popular, and even there, ACV online had mostly died out about 7 or 8 months after release, and has since had its servers shut down across all regions. If they copy/pasted the mechanics from Armored Core into DUST, the even smaller playerbase would cause the system to flop even faster than it did in the original game.
Another part of the problem is that there was a limit of 20 players, which is a problem DUST doesn't share.
The biggest problem, however, is that if enemies can freely attack you at any time, players will attack and wear down your corp's defenses while you're online, and people will AVOID attacking when you're online, so you won't be able to defend as you need in order to repair your territory.
There's a reason Armored Core: Verdict Day didn't continue with the same mechanics they used in the previous game, and that reason is quite simply that THEY DON'T WORK. I remember joining in after about 7 months of being active.
We had 80 player peak, but we had a pretty darned hardcore playerbase.
Also, DUST has 5k average.
ANYBODY could run a raid, but only elite would be able to successfully raid a well thought out base.
Also, selecting Defense makes any attack in that area select them.(this is one i want to question, is the randomization of the attacks) Though it DOES solve many problems of PC's.
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1175
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Posted - 2014.04.15 19:37:00 -
[10] - Quote
Garrett Blacknova wrote: -snip-
Hmm. Well i don't remember that.
Although it would be reasonably flawed, if what you said was true, it's still a better place to start than the current PC mechanics. We NEED a way to take a district with Asian timers on it, that does not involve directly engaging them.
It should take several days of constant attack to whittle down a district to 0, and, if the enemy doesn't re-up with their infinite ISK, lose it.
My numbers were merely arbitrary, but you should be able to attack 4x a day, at any time. Place a Raid order, and in 30 minutes, the attack is initiated. This gives time for the defenders to form an emergency response team. Attacking 4x a day, you would outdestroy production facilities. At 20 clones a day net loss, you would be able to drop a 450 clone district in 22 days, so my math is probably WAY off.
However, that's still a chance.
That's ISK destruction, unwillingly, i might add.
That's progress. We could shift some numbers about, we could make a shiny button on a rooftop that must be hit within 3 minutes of the attack.
Whatever it is, we need a base. If CCP game design finds this usable as that foundation, then so be it. If CCP game design finds it ridiculous and not even usable as a template, then we all know what 90% of the playerbase thinks of them. Now if they gave reasonable points as to the specific problems in this system, or the ridiculous amounts of hard drive space/server strain/AI reproduction, then it was a good shot.
Behind all that flawedness in Acv, wasn't placing your turrets fun? Wasn't reading the plethora of battle reports fun?
We need ideas. Things that push the boundaries of "lobby shooter" and make it fun. Immersive.
This game can't rely on looking like EVE and holding hands with people that wish to hold their district.
General John Ripper is my 2nd best friend!
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Lynn Beck
Wake N' Bake Inc Top Men.
1186
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Posted - 2014.04.16 05:33:00 -
[11] - Quote
Eh, can't hope to have a perfext system when you're 19 and are flunking College
General John Ripper is my 2nd best friend!
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