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Kaminoikari
DROID EXILES General Tso's Alliance
64
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Posted - 2014.04.14 19:06:00 -
[1] - Quote
We all know how CCP is and how it has gone with DUST. We know about all the changes that are made to items/weapons/vehicles and the "balancing" done. But I'm curious. How would you set up the developmental process in terms of most important to what should be a back-burner? You can be general about it, or go into heavy detail, but I'd be interested to know in other people's views. I'm asking this from your "proposed changes" from 2.0 to 3.0.
Here's how I would do it, assuming nothing changed with 1.9 (something will) and that we started with 2.0:
2.0 ---
1) Release racial variant of weapons, vehicles and turrets, giving them generalized stats pertaining to their race whilst keeping everything in line.
2) Implement small patch of bug fixes on major bugs.
2.1 ---
1) Modify existing values on weapons/vehicle variants based on server statistics and player feedback*.
2) More bug fixes.
3) Introduce a new map.
4) Removal of Planetary Conquest.
*Not heavily based, just minor tweaks.
2.2 ---
1) Further modifications on values of existing items, dependent on numbers and what appears to be "OP", based on community feedback.
2) Reintroduce "Skirmish 1.0" with fixes and proper safety mechanisms to prevent exploits such as in closed beta.
3) Introduce new maps.
4) Small bug fixes.
2.3 ---
1) Bug fixes as per found by the community and internal testing.
2) Fixes to new Skirmish 1.0.
3) Fixed spawn points in Ambush and Ambush OMS dependent on the maps (if not already introduced in a prior patch).
2.4 ---
1) Graphical optimization for lag reduction and smoother framerate.
2) Fixes for KB/M and PSM users.
3) Introduction of initial PvE for public testing purposes.
4) Bug fixes
2.5 ---
1) Reintroduction of a fixed Planetary Conquest for public testing purposes.
2) Fixes to PvE.
3) Changes to how Battle Academy works.
4) Changes to how public matches works; players segregated based on gear used/SP accumulated for temporary fix.
2.6 ---
1) Bug fixes.
2) Modifications to weapons and vehicles as needed.
3) Possible freezing of Planetary Conquest dependent on glitches/exploiting.
2.7 ---
1) ISK and asset wipe save for officer weapons acquired.
2) Introduction of DUST to DUST player market (for public testing purposes) and personal item trading.
3) Bug fixes.
2.8 ---
1) Fixes to how Factional Warfare operates; improved connections between EvE and DUST in terms of reliance on one another.
2) Removal/freezing of PM (Player Market) dependent on exploits. ISK/asset wipes of proven exploit/glitch users.
3) Additional maps and bug fixes.
2.9 ---
1) Introduction to EvE to DUST PvE experience for public testing.
2) Fixes to PM, PC and PvE instances.
3) Map/bug fixes.
3.0 ---
1) Further polishing and fixes of all existing operations.
2) Major bug fixes.
3) Desegregated public matches (if not already done before) based on numbers and community feedback.
So, guys. That is just a general idea of what I'd do assuming all was possible. What about you?
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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darkiller240
K-A-O-S theory
726
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Posted - 2014.04.14 19:14:00 -
[2] - Quote
One can dream
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Takahiro Kashuken
Red Star. EoN.
3339
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Posted - 2014.04.14 19:18:00 -
[3] - Quote
Do this first
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
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Kaminoikari
DROID EXILES General Tso's Alliance
65
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Posted - 2014.04.14 19:20:00 -
[4] - Quote
In terms of a monthly release. Not all is possible, but I guess if you wanted to be really general about it, that works.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Spkr4theDead
Red Star. EoN.
1996
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Posted - 2014.04.14 19:21:00 -
[5] - Quote
Bump
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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InsidiousN
Ancient Exiles. Dirt Nap Squad.
221
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Posted - 2014.04.14 19:33:00 -
[6] - Quote
Very simple and easy answer: release patch notes on proposed changes before finalizing a patch, gather community feedback, make appropriate tweaks (rather than swinging the pendulum to the opposite side), then test, run QA, and ******* PROOFREAD. Finally, release patch. |
Xocoyol Zaraoul
Superior Genetics
1912
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Posted - 2014.04.14 19:36:00 -
[7] - Quote
As a programmer I find it downright adorable the rather clean and straightforward undeviating plan presented in the OP given the length of it.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
995
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Posted - 2014.04.14 19:37:00 -
[8] - Quote
Poorly
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Takahiro Kashuken
Red Star. EoN.
3342
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Posted - 2014.04.14 19:40:00 -
[9] - Quote
Kaminoikari wrote:In terms of a monthly release. Not all is possible, but I guess if you wanted to be really general about it, that works.
I can be general because the work has already been done in EVE
Your list is general because its a list |
NomaDz 2K
The Rainbow Effect
136
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Posted - 2014.04.14 19:41:00 -
[10] - Quote
How Would You Run Development? 1st I'd install Electrical Shock Chairs for everyone that workz at CCP, this would be used to help wake them up 2nd I'd do some Waterboarding on EVERY Employee 3rd I would feed them only bread and water for a few months, those which fail to survive phase 1 and 2 will be replaced with new DEVs. Obviously they will always be held at gun point by a North Korean yelling at them constantly. Rinse and Repeat Until DUST is finished.
DON'T SPEND CA$H ON DUST 514
CCP WILL ONLY GIVE YOU AUR AFTER THEY REMOVE YOUR BPOs WHICH U SPENT REAL MONGé¼Y ON!
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Kaminoikari
DROID EXILES General Tso's Alliance
65
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Posted - 2014.04.14 19:50:00 -
[11] - Quote
Xocoyol Zaraoul wrote:As a programmer I find it downright adorable the rather clean and straightforward undeviating plan presented in the OP given the length of it.
I do like things clean and straightforward. As a networking guy clean and smooth is a must (for me, mainly).
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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KILLER 20965
Ancient Exiles. Dirt Nap Squad.
2
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Posted - 2014.04.15 14:27:00 -
[12] - Quote
I am good with most of this. Just no FU#&ING WAY WILL YOU TAKE AWAY MY HARD EARNED GEAR!!! Pc should stay so corps can compete at an advanced level.
'CLOSED BETA' Player
Mk.0 support Logistics
2,900,000 Warpoints I LOVE WP!!!
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Jadd Hatchen
The Phoenix Federation
485
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Posted - 2014.04.15 14:35:00 -
[13] - Quote
Kaminoikari wrote:We all know how CCP is and how it has gone with DUST. We know about all the changes that are made to items/weapons/vehicles and the "balancing" done. But I'm curious. How would you set up the developmental process in terms of most important to what should be a back-burner? You can be general about it, or go into heavy detail, but I'd be interested to know in other people's views. I'm asking this from your "proposed changes" from 2.0 to 3.0.
Here's how I would do it, assuming nothing changed with 1.9 (something will) and that we started with 2.0:
You forgot the whole reason for this game...
There needs to be a REASON for the DUST Mercenaries to be HIRED to TAKE districts in EVE. The EVE players need to be the ones creating the contracts for this.
I pointed this out here:
https://forums.dust514.com/default.aspx?g=posts&t=155753&find=unread
And in addition we need to do this to make it all happen:
https://forums.dust514.com/default.aspx?g=posts&t=137656&find=unread
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Kaminoikari
DROID EXILES General Tso's Alliance
68
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Posted - 2014.04.15 14:59:00 -
[14] - Quote
Jadd Hatchen wrote:Kaminoikari wrote:We all know how CCP is and how it has gone with DUST. We know about all the changes that are made to items/weapons/vehicles and the "balancing" done. But I'm curious. How would you set up the developmental process in terms of most important to what should be a back-burner? You can be general about it, or go into heavy detail, but I'd be interested to know in other people's views. I'm asking this from your "proposed changes" from 2.0 to 3.0.
Here's how I would do it, assuming nothing changed with 1.9 (something will) and that we started with 2.0:
You forgot the whole reason for this game... There needs to be a REASON for the DUST Mercenaries to be HIRED to TAKE districts in EVE. The EVE players need to be the ones creating the contracts for this. I pointed this out here: https://forums.dust514.com/default.aspx?g=posts&t=155753&find=unreadAnd in addition we need to do this to make it all happen: https://forums.dust514.com/default.aspx?g=posts&t=137656&find=unread
I am aware. So going by this, you would dedicate 2.0-3.0 solely on fixing the base problem DUST has? If you read the OP carefully (as nobody else seems to do now-a-days because lazy turds) I mentioned "I'm asking this from your 'proposed changes' from 2.0 to 3.0". Although from that, you'd lose some playerbase because of the lack of new content (weapon/vehicle-wise), but that would change eventually as the whole travelling-market system would be in place, in effect bringing in more people.
They just need to port to the PS4 for a more whole experience, surely.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Lylith Groff
Endless Hatred Ishuk-Raata Enforcement Directive
16
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Posted - 2014.04.16 14:58:00 -
[15] - Quote
I would run development right off a bridge, lmao.
Every reality is not but a dream... and every dreamer, a god unknowing.
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