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Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
99
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Posted - 2014.04.14 18:31:00 -
[1] - Quote
It used to be that if I threw all of my packed AV grenades at an LAV with no modules on it, I would be able to destroy it. If I dropped a nanohive, and threw lots of grenades, I would occasionally be able to destroy tanks with bad drivers. Now we have one less grenade, and nanohives have severely reduced nanite capacity. Increasing the power of AV grenades by 50% would bring AV grenades closer to where they were before 1.8.
Av Grenades were not what people were talking about when they complained about Grenade spam, right?
Oh dear. This is in the wrong section.
If this game was fun, I wouldn't be playing it.
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Void Echo
Total Extinction
2410
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Posted - 2014.04.14 18:37:00 -
[2] - Quote
That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for.
Youtube
Closed Beta Vet
CEO: Total Extinction
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OliX PRZESMIEWCA
Bezimienni...
81
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Posted - 2014.04.14 18:38:00 -
[3] - Quote
50 % is way too much. But 15~20% would be nice. Due forge & swarm fail. |
Atiim
Living Like Larry Schwag
6727
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Posted - 2014.04.14 18:41:00 -
[4] - Quote
Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. They were already nerfed as part Uprising 1.7
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6727
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Posted - 2014.04.14 18:41:00 -
[5] - Quote
OliX PRZESMIEWCA wrote:50 % is way too much. But 15~20% would be nice. Due forge & swarm fail. 33% would bring it back to where it was before the Grenade nerf.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
35
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Posted - 2014.04.14 18:42:00 -
[6] - Quote
Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no.
Dez gunz ah blazin~
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
794
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Posted - 2014.04.14 18:48:00 -
[7] - Quote
So AV grenades were already nerfed by over 30% in 1.7. then again by over 30% in 1.8. Basically a full contigent of AV grenades now do less than half of the damage they did before the nerf. It is pretty insane how badly they were nerfed. Funny thing is that reducing the amount of grenades carried didn't really effect grenade spam, reduced nanites did.
Fixing swarms
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Atiim
Living Like Larry Schwag
6727
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Posted - 2014.04.14 18:52:00 -
[8] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Except a properly fitted HAV could survive that.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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THEAMAZING POTHEAD
Nyain San Dirt Nap Squad.
1083
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Posted - 2014.04.14 18:53:00 -
[9] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Um, that's completely impossible for any tank with any hardeners on back then.
Are you on crack?
Fact is av grenades were always support weapons due to their tiny range, and limited damage potential. Anyone who ever got killed by just av nades is bad and should feel bad, because that means they litterally stood still while someone chucked rocks at them for like 4 or 5 seconds. Considering human reaction time is around .35 seconds on average, that means you quite literally have to be braindead for them to kill you.
Your post is making me facepalm very hard right now.
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Void Echo
Total Extinction
2412
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Posted - 2014.04.14 19:02:00 -
[10] - Quote
Atiim wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. They were already nerfed as part Uprising 1.7
I say they AVnades are right where they need to be. Not completely useless so people wont turn their heads, but not so powerful that nades are the only av weapon you use (pre 1.7 this was the case) but still able to kill a tank as a last resort if the health is low enough and your main av weapons are still reloading.
Youtube
Closed Beta Vet
CEO: Total Extinction
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Thor Odinson42
Molon Labe. General Tso's Alliance
3343
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Posted - 2014.04.14 19:08:00 -
[11] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. They were already nerfed as part Uprising 1.7 I say they AVnades are right where they need to be. Not completely useless so people wont turn their heads, but not so powerful that nades are the only av weapon you use (pre 1.7 this was the case) but still able to kill a tank as a last resort if the health is low enough and your main av weapons are still reloading.
Of course a tanker thinks they are fine. This way they can sit in front of 16 infantry without a care in the world.
If AV nades were a threat, they'd at least have to stay out of AV nade range to murder with their OP win button.
Level 3 Forum Warrior
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Takahiro Kashuken
Red Star. EoN.
3339
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Posted - 2014.04.14 19:12:00 -
[12] - Quote
You want a damage increase then drop the auto-homing crutch
To cause damage you actually have to hit the vehicle
You actually have to aim
Dont hit the vehicle no damage is caused and the nade will disappear |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
795
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Posted - 2014.04.14 19:15:00 -
[13] - Quote
Let me rephrase what I said before:
Did anyone honestly think AV grenades were good at all in 1.7?
What this guy is suggesting is just to buff a full contigent of AV grenades back to 1.7 damage amounts.
Fixing swarms
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Spkr4theDead
Red Star. EoN.
1996
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Posted - 2014.04.14 19:21:00 -
[14] - Quote
Skullmiser Vulcansu wrote:It used to be that if I threw all of my packed AV grenades at an LAV with no modules on it, I would be able to destroy it. If I dropped a nanohive, and threw lots of grenades, I would occasionally be able to destroy tanks with bad drivers. Now we have one less grenade, and nanohives have severely reduced nanite capacity. Increasing the power of AV grenades by 50% would bring AV grenades closer to where they were before 1.8.
Av Grenades were not what people were talking about when they complained about Grenade spam, right?
Oh dear. This is in the wrong section. Aw, someone's crutch was taken away. No more Hiroshima nuclear baseballs for you, now they're just Davey Crockets.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Adipem Nothi
Nos Nothi
219
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Posted - 2014.04.14 19:33:00 -
[15] - Quote
Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV.
Bang?
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Altus Nox
HELLRAIZERZ
18
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Posted - 2014.04.14 19:36:00 -
[16] - Quote
Magnus Amadeuss wrote:Let me rephrase what I said before:
Did anyone honestly think AV grenades were good at all in 1.7?
What this guy is suggesting is just to buff a full contigent of AV grenades back to 1.7 damage amounts.
You can always count on tankers to not get the point...
AV grenades were almost in the right spot in 1.7. The fact that a STD LAV could take three ADV grenades was wrong but now there isn't even a chance to destroy it. Add in the murder taxis some still run since the heavy event and it should be looked at.
The OP is right. AV grenades need a buff. 50% is too much but 35-37% would be perfect. They could kill STD LAVs but with the nanite nerf they still pose little threat to tankers beloved HAVs.
-Nox
-Omnes una manet Nox
(The same night awaits us all)
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Atiim
Living Like Larry Schwag
6728
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Posted - 2014.04.14 19:37:00 -
[17] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. They were already nerfed as part Uprising 1.7 I say they AVnades are right where they need to be. Not completely useless so people wont turn their heads, but not so powerful that nades are the only av weapon you use (pre 1.7 this was the case) but still able to kill a tank as a last resort if the health is low enough and your main av weapons are still reloading. Except they are useless to the point where people wouldn't turn their heads.
Even if the vehicle's health is low, 2 AV Grenades don't to $#!t.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Spkr4theDead
Red Star. EoN.
1996
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Posted - 2014.04.14 19:38:00 -
[18] - Quote
Adipem Nothi wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV. If none of them are working for you, you're either using MLT, or trying to solo real tankers.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Atiim
Living Like Larry Schwag
6729
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Posted - 2014.04.14 19:40:00 -
[19] - Quote
Spkr4theDead wrote:Adipem Nothi wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV. If none of them are working for you, you're either using MLT, or trying to solo real tankers. And why shouldn't the be allowed to solo "real tankers"
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Adipem Nothi
Nos Nothi
219
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Posted - 2014.04.14 19:42:00 -
[20] - Quote
Spkr4theDead wrote:Adipem Nothi wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV. If none of them are working for you, you're either using MLT, or trying to solo real tankers.
Lol. It's Spkr. Is that the best you've got? Do you really expect me to argue with you?
Bang?
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Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
996
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Posted - 2014.04.14 19:43:00 -
[21] - Quote
1. Increase the amount carried back to 3 2. See how it affects the situation 3. If 2. was not enough look into buffing the damage by X%
"Now I am become Dev, the locker of threads."
-CCP Logibro
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Adipem Nothi
Nos Nothi
219
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Posted - 2014.04.14 19:45:00 -
[22] - Quote
Hecarim Van Hohen wrote:1. Increase the amount carried back to 3 2. See how it affects the situation 3. If 2. was not enough look into buffing the damage by X%
^ Someone with sense says.
Bang?
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2770
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Posted - 2014.04.14 19:48:00 -
[23] - Quote
Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for.
main weapon? You can't kill infantry with an AV nade. If you're talking about main AV weapon....you're saying that MDs and flaylock pistols should be more effective than a grenade creatively named, Anti-vehicle grenade?
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2770
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Posted - 2014.04.14 19:49:00 -
[24] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no.
Do the math....how is it possible that 3 1700hp damage AV grenades can destroy a hardened 6000"+" armor hardened tank?? I hope CCP ignores posts like these.
PS:...+1 OP...AV nades are utterly useless now. Before the nerf, it took 3 Lai Dai packed AV nades to destroy a std LAV (lulz). Now, it got reduced by one. So, now we need teamwork to destroy a LAV. How this makes sense to educated game developers...I don't know. Increase the damage to AV nades, return them back to what they were before.
weRideNDie2getha since 2010
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2001
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Posted - 2014.04.14 19:56:00 -
[25] - Quote
Ydubbs81 RND wrote:THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Do the math....how is it possible that 3 1700hp damage AV grenades can destroy a hardened 6000"+" armor hardened tank?? I hope CCP ignores posts like these. PS:...+1 OP...AV nades are utterly useless now. Before the nerf, it took 3 Lai Dai packed AV nades to destroy a std LAV (lulz). Now, it got reduced by one. So, now we need teamwork to destroy a LAV. How this makes sense to educated game developers...I don't know. Increase the damage to AV nades, return them back to what they were before.
It's called a nanohive.
Also, no double buffs. That's what made the situation worse.
I'll just leave thsi here
click me
Blup Blub Bloop. Translation: Die -_-
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Takahiro Kashuken
Red Star. EoN.
3343
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Posted - 2014.04.14 19:57:00 -
[26] - Quote
Ydubbs81 RND wrote:THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Do the math....how is it possible that 3 1700hp damage AV grenades can destroy a hardened 6000"+" armor hardened tank?? I hope CCP ignores posts like these. PS:...+1 OP...AV nades are utterly useless now. Before the nerf, it took 3 Lai Dai packed AV nades to destroy a std LAV (lulz). Now, it got reduced by one. So, now we need teamwork to destroy a LAV. How this makes sense to educated game developers...I don't know. Increase the damage to AV nades, return them back to what they were before.
Obv your an idiot because it could easily be done back in the pre 1.7 days but then again you dont know what AV is let alone use it |
Adipem Nothi
Nos Nothi
220
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Posted - 2014.04.14 20:00:00 -
[27] - Quote
Takahiro Kashuken wrote:Ydubbs81 RND wrote:THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Do the math....how is it possible that 3 1700hp damage AV grenades can destroy a hardened 6000"+" armor hardened tank?? I hope CCP ignores posts like these. PS:...+1 OP...AV nades are utterly useless now. Before the nerf, it took 3 Lai Dai packed AV nades to destroy a std LAV (lulz). Now, it got reduced by one. So, now we need teamwork to destroy a LAV. How this makes sense to educated game developers...I don't know. Increase the damage to AV nades, return them back to what they were before. Obv your an idiot because it could easily be done back in the pre 1.7 days but then again you dont know what AV is let alone use it Of all people to call someone else an idiot ...
Bang?
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
341
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Posted - 2014.04.14 20:39:00 -
[28] - Quote
The only reason AV nades killed tanks so quickly and easily many moons ago, was because of a bug where the AV nade would home in on the tanks weak spot automaticly. So what did they do? Nerf them and fix the bug. Once again a classic example of CCP trying to do 2 things at once, and completely f*king things up. Examples: Tanks; before the changed to vehicles, pilots wanted one of two things 1. make tanks a lot cheaper or 2. Make tanks a lot better CCP did both now they are crazy sauce
Scouts; before being changed scouts wanted one of two things 1. Cloaking/nerf to scanners or 2. more module slots Once again, CCP did all of these things now scouts are crazy sauce
Flaylocks; before being changed flaylock nerfs called for one of two things 1. reducing splash or 2. reducing damage CCP did both now they suck
I could go on and on but I get you get the point. Stop changing multiple things at once CCP! Do it like a science experiment in high school! Change one variable, observe the results, then change another variable and so on. I assume you all graduated grade school
Fixing FGs > all
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2778
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Posted - 2014.04.14 21:01:00 -
[29] - Quote
Godin Thekiller wrote:Ydubbs81 RND wrote:THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Do the math....how is it possible that 3 1700hp damage AV grenades can destroy a hardened 6000"+" armor hardened tank?? I hope CCP ignores posts like these. PS:...+1 OP...AV nades are utterly useless now. Before the nerf, it took 3 Lai Dai packed AV nades to destroy a std LAV (lulz). Now, it got reduced by one. So, now we need teamwork to destroy a LAV. How this makes sense to educated game developers...I don't know. Increase the damage to AV nades, return them back to what they were before. It's called a nanohive. Also, no double buffs. That's what made the situation worse. I'll just leave thsi here
READ what the dude said.....he said "3 la dis" interpreted as THREE lai dai grenades. Even if he used a nanohive, 3 lai dais could not destroy a 6000 "plus" armor hardened tank
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2778
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Posted - 2014.04.14 21:03:00 -
[30] - Quote
Takahiro Kashuken wrote:Ydubbs81 RND wrote:THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Do the math....how is it possible that 3 1700hp damage AV grenades can destroy a hardened 6000"+" armor hardened tank?? I hope CCP ignores posts like these. PS:...+1 OP...AV nades are utterly useless now. Before the nerf, it took 3 Lai Dai packed AV nades to destroy a std LAV (lulz). Now, it got reduced by one. So, now we need teamwork to destroy a LAV. How this makes sense to educated game developers...I don't know. Increase the damage to AV nades, return them back to what they were before. Obv your an idiot because it could easily be done back in the pre 1.7 days but then again you dont know what AV is let alone use it
1800 (pre 1.7 LaiDai packed did a bit over 1700hp of damage) x 3 is 5400 < "6000hp+ armor hardened" ...and you have the audacity to call someone an idiot. First learn to multiply and then comment.
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2778
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Posted - 2014.04.14 21:03:00 -
[31] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote: Obv your an idiot because it could easily be done back in the pre 1.7 days but then again you dont know what AV is let alone use it
Of all people to call someone else an idiot ... Unbelievable.
He just showed how much of an idiot he really is with his response.
weRideNDie2getha since 2010
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TheEnd762
Sver true blood General Tso's Alliance
461
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Posted - 2014.04.15 03:13:00 -
[32] - Quote
Spkr4theDead wrote:Aw, someone's crutch was taken away
Someone indirectly defending tanks, talking about a crutch being taken away. Allow me to laugh ridiculously loud.
Talk about the BLACK HOLE calling the kettle black. |
Talos Vagheitan
Ancient Exiles.
535
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Posted - 2014.04.15 04:47:00 -
[33] - Quote
Or let us hold one more. Or allow commandos to hold double grenades. Either way, AV grenades need something.
Who cares what some sniper has to say
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
290
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Posted - 2014.04.15 05:18:00 -
[34] - Quote
Atiim wrote:THE-PIMP-NAMED-SLICKBACK wrote:Back to the days when 3 la dis could kill a 6000+ armor hardened tank? Bawhawhawhawhaw Fawk no. Except a properly fitted HAV could survive that.
although it'd have **** all hp left. then they fire a millita swarm.
lai dai pck nades then use swarm was a win fit.
Elite Gallenten Soldier
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Void Echo
Total Extinction
2416
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Posted - 2014.04.15 17:20:00 -
[35] - Quote
Thor Odinson42 wrote:Void Echo wrote:Atiim wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. They were already nerfed as part Uprising 1.7 I say they AVnades are right where they need to be. Not completely useless so people wont turn their heads, but not so powerful that nades are the only av weapon you use (pre 1.7 this was the case) but still able to kill a tank as a last resort if the health is low enough and your main av weapons are still reloading. Of course a tanker thinks they are fine. This way they can sit in front of 16 infantry without a care in the world. If AV nades were a threat, they'd at least have to stay out of AV nade range to murder with their OP win button.
how many times do I have to say, I retired from tanking when 1.7 hit.
Letting a scout alone have the ability to destroy 5 tanks in a single game by himself by placing a nanohive and spamming nades is OP. I don't care that the other weapons can one shot a tank.
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Closed Beta Vet
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Void Echo
Total Extinction
2416
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Posted - 2014.04.15 17:24:00 -
[36] - Quote
Ydubbs81 RND wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. main weapon? You can't kill infantry with an AV nade. If you're talking about main AV weapon....you're saying that MDs and flaylock pistols should be more effective than a grenade creatively named, Anti-vehicle grenade?
Yes they were used a main AV weapon before 1.7 and it was one of the reasons they buffed tanks to the point where I lost interest.
MDs and FL are GUNS and guns are main weapons depending on how you fit your character. Allowing a single grenade to do 6k damage or around there is far too much. allowing 3 grenades to do that damage is too much. if they wanted grenades to be used as main weapons, then they would allow you to place them in your light and side arm weapon slots, NOT equipment slots.
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Closed Beta Vet
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Void Echo
Total Extinction
2416
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Posted - 2014.04.15 17:27:00 -
[37] - Quote
Atiim wrote:Spkr4theDead wrote:Adipem Nothi wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV. If none of them are working for you, you're either using MLT, or trying to solo real tankers. And why shouldn't the be allowed to solo "real tankers"
well depends, if your skilled up to the same level as a "Real Tanker" or if you have about the same amount of tactical intelligence and knowhow of what to do then why should one person be able to solo a Real Tanker right?
as long as its not as easy as it was pre 1.7 where every brain dead ****** could solo a fully fitted tanker I don't care if it takes one very good person to take down a very good tanker.
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Closed Beta Vet
CEO: Total Extinction
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Void Echo
Total Extinction
2416
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Posted - 2014.04.15 17:29:00 -
[38] - Quote
Adipem Nothi wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV.
they are (minus swamrs but swarms have been a major problem since the rendering issue has been born.) iv actually been taken down with a flaylock before (I didn't know what was hitting me until I turned my turret around and saw the little **** shooting at me but it was too late so I jumped out and killed him after he blew it up).
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Void Echo
Total Extinction
2416
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Posted - 2014.04.15 17:31:00 -
[39] - Quote
hm, I was wondering when those 2 would show up....
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Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
75
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Posted - 2014.04.15 17:52:00 -
[40] - Quote
honestly at this point take REs. they take longer to set up but will get you the kill if used right. also they can be used to set traps making them much more utilitarian than AV grenades with only one function
admitting you are being illogical doesn't validate your point. It shows you know you are being dumb and keep talking
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