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Athena Sentinel
SOE Knights Templar
246
|
Posted - 2014.04.12 06:25:00 -
[1] - Quote
Lets start this backwards... What will nerfing the cloak do? The other major issue evolving is the heavy unbreakable tank fits. I have already seen some. Props, my cloak scout can only knife them, and when they survive that 90% of the time I am dead. NOPE. Cloak nerfs will nerf Scouts back to pre 1.8 - But its not 1.7 there is a new abundance of heavies! When the Cloak is nerfed the FOTM player types will all switch to heavy suits with huge tanks until 1.9 (nerfs them). So many people in heavies, it will force players in lighter suits to use Assault and logi, you will need the HP to even compete. a 300HP scout with no cloak and a shotgun runs into a 1000HP Heavy with a shotgun.
What has the Cloak done for the game:
Already people are getting wise to it. It has limited the amount of soloers and hero hunters. People are player more as a team, they are not blindly running into buildings, they wait for a scout or back up. Logi and Assault are not just solo running around hacking. You see less proto suits in public matches because even they die trying to run the hero solo hunter. That is bad? NO!...
The cloak has increase the in-game tactics more then anything else in 1.8 update.
Acceptable nerf:
Small increase in decloak delay (SMALL) with a added sound effect for the other player. This would allow the other player to hear the scout decloak even if the scout was out of view. It would limit some decloaking right beside enemies - as the added warning would alert them and others close. This is a similar effect used in other MMOs.. Where cloak is real CLOAK!! invisible... which makes these nerfs sad.. its already not real cloak!
Nerfing the Cloak will nerf the NANO knife back to pre 1.8 and will put all the (precision enhances, dampeners, range increasers) back in the useless pile.
The current issue is the gap, unbreakable tanks require players to fit shields and armor ++. But then scouts make players fit precision enhances and dampeners.... They can't fit both - or they are gimped.. The game in 1.8 is paper, rock, scissors... Don't pick paper |
General John Ripper
19795
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Posted - 2014.04.12 06:55:00 -
[2] - Quote
I will get the marshmellows ready for the fire.
p.s. i disagree with the sound delay.
I just think you need to shorten the length of time you stay cloaked. Be wiser on when or when not to activate it. This will help seperate skill from noobs trying to abuse invisibility
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Athena Sentinel
SOE Knights Templar
246
|
Posted - 2014.04.12 07:04:00 -
[3] - Quote
General John Ripper wrote:I will get the marshmellows ready for the fire.
p.s. i disagree with the sound delay.
I just think you need to shorten the length of time you stay cloaked. Be wiser on when or when not to activate it. This will help seperate skill from noobs trying to abuse invisibility
We are kind of suggesting the same thing. The sound delay lets 300HP scouts run around and find the right situation to attack or to inform squad. But with a sound warning on decloak you could not kill a whole group even if they were not on mics bla bla.. This will limit some declock to kill tactics.. Scouts would see the place, decloak 15m away and come in for the kill.
Your suggestion just leaves scouts naked and easy to run into and kill similar to 1.7 - reverse it so its harder to decloak close to enemies lets the scout use positional tactics and makes it harder for noobs who just run in an decloak to kill.
If you limit the cloak timer you will just nerf the cloak for its intended use. The noobs will abuse anything FOTM - it will be what ever is OP next, which we know is heavy tanks. |
General John Ripper
19798
|
Posted - 2014.04.12 07:19:00 -
[4] - Quote
I just picture this happening.
Beeeep
Shotgun
Headshot
Assuming the shotgunner knows how to aim and hit detection doesn't screw him up. But still noobs will still be noobs. It is the noobs abusing this and you expect them to comprehend positional tactics? Even with a beep and warning a shotgun can still do alot of damage. Their kdr's will still suffer for it though...
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
|
Jack McReady
DUST University Ivy League
1272
|
Posted - 2014.04.12 07:31:00 -
[5] - Quote
Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit |
Garrett Blacknova
Codex Troopers
5090
|
Posted - 2014.04.12 08:11:00 -
[6] - Quote
Athena Sentinel wrote: Small increase in decloak delay (SMALL) with a added sound effect for the other player. This would allow the other player to hear the scout decloak even if the scout was out of view. It would limit some decloaking right beside enemies - as the added warning would alert them and others close. This is a similar effect used in other MMOs.. Where cloak is real CLOAK!! invisible... which makes these nerfs sad.. its already not real cloak! THIS IS ALREADY IN THE GAME. There already IS a sound when decloaking. It doesn't always play though, it needs to be treated as a higher priority so it plays in favour of other sounds in the game, and it needs the volume turned up a bit because at present, it's loud enough for the cloaker, but not loud enough for their intended victim most of the time.
Also, I would prefer no nerf to cloaks and just fixing the sound and the glitches which let people perma-cloak (because that means you can stay cloaked, pull your weapon and fire and extra couple of shots before your cloak breaks fully). The partial visibility you get AS SOON AS YOU START DECLOAKING in addition to an actually audible sound should be sufficient.
If they do decide a nerf is necessary, I want CCP to consider UNDER-nerfing instead of their usual over-nerf everything into the ground approach. If they try just speeding up the decloak animation slightly (or making it happen about 0.5s earlier, or adding 0.5s to the swap out animation for the cloak), and maybe a reduction from 25% dampening to 10 or 15% as a first step, maybe the cloak will become less powerful WITHOUT needing massive changes to cut out most of its usefulness.
Against intelligent and skilled players, the dampening bonus is the primary use for the cloak, because the "invisibility" doesn't really make you particularly invisible. |
Garrett Blacknova
Codex Troopers
5090
|
Posted - 2014.04.12 08:12:00 -
[7] - Quote
Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more if you are a scrub with a bad fit Fixed that for you. |
Rich o
United Pwnage Service RISE of LEGION
193
|
Posted - 2014.04.12 10:16:00 -
[8] - Quote
Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit
LOL, my to-go fit has 320 HP (Gallente) and I have no problems at all, as long as I don't run into organized squads. Most scouts using biotics have around 200-300 HP. Only because YOU are not able to run a low-HP suit doesn't mean that others doing so are scrubs
2nd place in EU Squad Cup
Master Shinobi
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Athena Sentinel
SOE Knights Templar
247
|
Posted - 2014.04.12 14:53:00 -
[9] - Quote
General John Ripper wrote: It is the noobs abusing this and you expect them to comprehend positional tactics?
I am hoping the right people will read this. trolling over scout HP being rounded to 300 is no the topic here. Its just the minor thing they can troll the post over.
The fact is the abundance of new heavy suits will make the scout nerf back to 1.7 even worse. People will go back to stacking all armor and shield s on ever suit to combat heavy influx. To bad people need to troll semantics instead of addressing the topic and issue I have presented. I think it shows they have nothing to offer and re as you say John Ripper... unable to comprehend tactics.
P.S They did not troll my heavy suit HP round up to 1000 only the scout. Why, I bet because they have no idea what the Heavy suits HP is now LOL |
Athena Sentinel
SOE Knights Templar
247
|
Posted - 2014.04.12 16:06:00 -
[10] - Quote
Rich o wrote:Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit LOL, my to-go fit has 320 HP (Gallente) and I have no problems at all, as long as I don't run into organized squads. Most scouts using biotics have around 200-300 HP. Only because YOU are not able to run a low-HP suit doesn't mean that others doing so are scrubs
I think you failed to understand the overpost and topic... |
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Rich o
United Pwnage Service RISE of LEGION
194
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Posted - 2014.04.12 17:42:00 -
[11] - Quote
Athena Sentinel wrote:Rich o wrote:Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit LOL, my to-go fit has 320 HP (Gallente) and I have no problems at all, as long as I don't run into organized squads. Most scouts using biotics have around 200-300 HP. Only because YOU are not able to run a low-HP suit doesn't mean that others doing so are scrubs I think you failed to understand the overpost and topic...
Why? Jack picks the "300HP scouts" out oft your post, says that only scrubs with crappy fittings vor minmatar-scouts have 300 HP (all the others more) and I replied to this particular comment. Has nothing to do with your post or the topic.
2nd place in EU Squad Cup
Master Shinobi
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Athena Sentinel
SOE Knights Templar
248
|
Posted - 2014.04.12 18:08:00 -
[12] - Quote
Rich o wrote:Athena Sentinel wrote:Rich o wrote:Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit LOL, my to-go fit has 320 HP (Gallente) and I have no problems at all, as long as I don't run into organized squads. Most scouts using biotics have around 200-300 HP. Only because YOU are not able to run a low-HP suit doesn't mean that others doing so are scrubs I think you failed to understand the overpost and topic... Why? Jack picks the "300HP scouts" out oft your post, says that only scrubs with crappy fittings vor minmatar-scouts have 300 HP (all the others more) and I replied to this particular comment. Has nothing to do with your post or the topic.
Oh my bad, I thought you were flaming me. But your not, sorry! |
Maken Tosch
DUST University Ivy League
7915
|
Posted - 2014.04.12 18:26:00 -
[13] - Quote
The only nerf I would accept is to make the cloak deactivation instant rather than taking a while to fully decloak.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Athena Sentinel
SOE Knights Templar
248
|
Posted - 2014.04.12 18:28:00 -
[14] - Quote
Maken Tosch wrote:The only nerf I would accept is to make the cloak deactivation instant rather than taking a while to fully decloak.
How is that a nerf? |
Maken Tosch
DUST University Ivy League
7916
|
Posted - 2014.04.12 18:31:00 -
[15] - Quote
Athena Sentinel wrote:Maken Tosch wrote:The only nerf I would accept is to make the cloak deactivation instant rather than taking a while to fully decloak. How is that a nerf?
I'm asking myself that question now. Some people see it as a nerf.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1982
|
Posted - 2014.04.12 18:31:00 -
[16] - Quote
Maken Tosch wrote:The only nerf I would accept is to make the cloak deactivation instant rather than taking a while to fully decloak.
this. It's apparently lag that's doing that, so it's a bug tbh.
click me
Blup Blub Bloop. Translation: Die -_-
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Athena Sentinel
SOE Knights Templar
248
|
Posted - 2014.04.12 18:35:00 -
[17] - Quote
Maken Tosch wrote:Athena Sentinel wrote:Maken Tosch wrote:The only nerf I would accept is to make the cloak deactivation instant rather than taking a while to fully decloak. How is that a nerf? I'm asking myself that question now. Some people see it as a nerf.
Other acceptable nerfs (not all together but one)
Would be a declock effect when shot (currently you stay cloaked)
You go live on mini map when firing weapons, scouts would be visible on the mini map when firing - for all weapons but knifes - Give us scouts that!!
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Maken Tosch
DUST University Ivy League
7916
|
Posted - 2014.04.12 18:40:00 -
[18] - Quote
Athena Sentinel wrote:Maken Tosch wrote:Athena Sentinel wrote:Maken Tosch wrote:The only nerf I would accept is to make the cloak deactivation instant rather than taking a while to fully decloak. How is that a nerf? I'm asking myself that question now. Some people see it as a nerf. Other acceptable nerfs (not all together but one) Would be a declock effect when shot (currently you stay cloaked) You go live on mini map when firing weapons, scouts would be visible on the mini map when firing - for all weapons but knifes - Give us scouts that!! (But then all go live on map when firing :D)
Well, for starters, it does make sense to at least decloak the user if hit by a FLUX of all things. The flux is an EMP weapon after all.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Athena Sentinel
SOE Knights Templar
249
|
Posted - 2014.04.12 18:45:00 -
[19] - Quote
Maken Tosch wrote:Athena Sentinel wrote:Maken Tosch wrote:Athena Sentinel wrote:Maken Tosch wrote:The only nerf I would accept is to make the cloak deactivation instant rather than taking a while to fully decloak. How is that a nerf? I'm asking myself that question now. Some people see it as a nerf. Other acceptable nerfs (not all together but one) Would be a declock effect when shot (currently you stay cloaked) You go live on mini map when firing weapons, scouts would be visible on the mini map when firing - for all weapons but knifes - Give us scouts that!! (But then all go live on map when firing :D) Well, for starters, it does make sense to at least decloak the user if hit by a FLUX of all things. The flux is an EMP weapon after all.
I agree, but lets not make this a cloak nerf - make it a grenade update. The Flux should effect all equipment then... Drop uplinks, ammo, reps, scans (for a time, maybe 5 secs). But EMP would effect all these things... If it effected the cloak? |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
368
|
Posted - 2014.04.12 18:55:00 -
[20] - Quote
General John Ripper wrote:I will get the marshmellows ready for the fire.
p.s. i disagree with the sound delay.
I just think you need to shorten the length of time you stay cloaked. Be wiser on when or when not to activate it. This will help seperate skill from noobs trying to abuse invisibility I think a change to cloaks to make them have much shorter duration but much faster recharge would alleviate some of the problems. It makes moving from cover to cover while cloaked still easy, but makes it more difficult to sprint across entire complexes while maintaining cloak. It will force scouts to play more hit and run by making the cloak a "wave of opportunity" equipment, instead of an essentially permanent boost like it is now.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Athena Sentinel
SOE Knights Templar
253
|
Posted - 2014.04.12 19:02:00 -
[21] - Quote
Delanus Turgias wrote:General John Ripper wrote:I will get the marshmellows ready for the fire.
p.s. i disagree with the sound delay.
I just think you need to shorten the length of time you stay cloaked. Be wiser on when or when not to activate it. This will help seperate skill from noobs trying to abuse invisibility I think a change to cloaks to make them have much shorter duration but much faster recharge would alleviate some of the problems. It makes moving from cover to cover while cloaked still easy, but makes it more difficult to sprint across entire complexes while maintaining cloak. It will force scouts to play more hit and run by making the cloak a "wave of opportunity" equipment, instead of an essentially permanent boost like it is now.
The issue here is scouts still run around naked and open to distance weapons that have consumed many aspects of the game. With very low HP that some rifles can remove in 2-5 secs, scouts need cloak timers to be long. They are not the issue.
Your suggestion will lead to more brick scouts playing like cloaky assault suits with distance weapons. I will run up 700HP and cloak behind them to unleash my Combat Rifle from 35m... Believe me that is not the cloak style you wan to promote.
Your still looking at the wrong end. Don't remove utility - Make the combat tactics harder...
Longer delay before you can recloak, decloaking sound and small weapon use delay when decloaking (my idea). Make sense? - This will giv ethe cloak utility still for scouting... and will allow skilled cloak users the ability to see be assassins (something CCP said would be in Dust 514). |
axis alpha
Red Star. EoN.
306
|
Posted - 2014.04.12 19:23:00 -
[22] - Quote
There needs to be a 5 second delay before you can fire or deploy anything after you decloak
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Athena Sentinel
SOE Knights Templar
253
|
Posted - 2014.04.12 19:28:00 -
[23] - Quote
axis alpha wrote:There needs to be a 5 second delay before you can fire or deploy anything after you decloak
Wow did you just invent that number? I think so.. But yes a delay will help.. 5 seconds would kill knifer assassins. The issue is not just the cloak. Small changes to the shotgun to, the one variant is useless and the 2 shot SG should be the only insta killing.
I think there is more then just QQ NERF screaming (all we have see thus far). |
axis alpha
Red Star. EoN.
306
|
Posted - 2014.04.12 19:40:00 -
[24] - Quote
Yeah I did but I could care less I haven't even tried using a cloak I run a cko scout and I'm doing just fine with out it. I'm just tryingto look for non scouts who are really suffering
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
771
|
Posted - 2014.04.12 19:47:00 -
[25] - Quote
The cloak needs to have that free non-stacking-penalized complex dampener removed from it. There is absolutely no good reason for it to be there, and it unbalances an entire form of warfare.
Fixing swarms
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Athena Sentinel
SOE Knights Templar
255
|
Posted - 2014.04.13 02:05:00 -
[26] - Quote
Magnus Amadeuss wrote:The cloak needs to have that free non-stacking-penalized complex dampener removed from it. There is absolutely no good reason for it to be there, and it unbalances an entire form of warfare.
Do you know if its active when uncloaked? I thought only well you were cloaked - or are you just raging QQ? |
Galthur
Fatal Absolution Dirt Nap Squad.
441
|
Posted - 2014.04.13 02:21:00 -
[27] - Quote
Is no one considering my cloaked Commando/Plasma Cannon in this debate? This would again make my plasma cannon next to useless again.
IRC guest keeps thinking I'm Obiwan
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Denn Maell
PIanet Express Canis Eliminatus Operatives
272
|
Posted - 2014.04.13 02:43:00 -
[28] - Quote
I'm not really upset with how the cloak operates, just its ability to be combined with certain other weapons/modules. Armor plates are annoying when I've spotted the cloaker and unloaded a mass driver at them and they still keep coming at me and kill me. Also the shotgun's rate of fire and swap speed is so fast it has an alarming DPS and can easily blind side many sentinels.
With these combos of cloak+armor+shotgun+hit detection issues, a suicide banker can drop an otherwise well-assembled squad with good teamwork working together. I know, for I have done this. Multiple times since 1.8.
But, you see here we have the real culprits: high RoF DPS shotgun needs a scaling back (in favor of more impressive alpha damage) and plates need heavier fitting requirements and/or greater mobility penalty.
As far as the cloak itself lets exclude the glitches which should be ironed out eventually, namely the ability to fire before the decloaking finishes, and the swapping to anything other than the cloak tool doesn't insta-drain the cloak meter. Honestly, it feels fairly balanced. I would say decrease the shimmer when moving slowly would not be a bad call. Also perhaps tone down the profile dampener effect some on the Basic and Advance models (if only to make the Prototype version more attractive).
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Athena Sentinel
SOE Knights Templar
255
|
Posted - 2014.04.13 05:28:00 -
[29] - Quote
Denn Maell wrote:I'm not really upset with how the cloak operates, just its ability to be combined with certain other weapons/modules. Armor plates are annoying when I've spotted the cloaker and unloaded a mass driver at them and they still keep coming at me and kill me. Also the shotgun's rate of fire and swap speed is so fast it has an alarming DPS and can easily blind side many sentinels.
With these combos of cloak+armor+shotgun+hit detection issues, a suicide banker can drop an otherwise well-assembled squad with good teamwork working together. I know, for I have done this. Multiple times since 1.8.
But, you see here we have the real culprits: high RoF DPS shotgun needs a scaling back (in favor of more impressive alpha damage) and plates need heavier fitting requirements and/or greater mobility penalty.
As far as the cloak itself lets exclude the glitches which should be ironed out eventually, namely the ability to fire before the decloaking finishes, and the swapping to anything other than the cloak tool doesn't insta-drain the cloak meter. Honestly, it feels fairly balanced. I would say decrease the shimmer when moving slowly would not be a bad call. Also perhaps tone down the profile dampener effect some on the Basic and Advance models (if only to make the Prototype version more attractive).
I agree issue would be with the shotgun not the cloak mechanics. |
Cardio Therapy
Tech Guard RISE of LEGION
6
|
Posted - 2014.04.13 06:42:00 -
[30] - Quote
Athena Sentinel wrote:Lets start this backwards... What will nerfing the cloak do? The other major issue evolving is the heavy unbreakable tank fits. I have already seen some. Props, my cloak scout can only knife them, and when they survive that 90% of the time I am dead. NOPE. Cloak nerfs will nerf Scouts back to pre 1.8 - But its not 1.7 there is a new abundance of heavies! When the Cloak is nerfed the FOTM player types will all switch to heavy suits with huge tanks until 1.9 (nerfs them). So many people in heavies, it will force players in lighter suits to use Assault and logi, you will need the HP to even compete. a 300HP scout with no cloak and a shotgun runs into a 1000HP Heavy with a shotgun. What The current issue is the gap, unbreakable tanks require players to fit shields and armor ++. But then scouts make players fit precision enhances and dampeners.... They can't fit both - or they are gimped.. The game in 1.8 is paper, rock, scissors... Don't pick paper ...If you nerf scissors, there will be forum fires made with all the rocks banging together
Are you kidding me. Do you really play the game. 80% are scouts right now. therae are virtually no assaults and I am maybe the only commando, and few logis. scout is and assault and logi now.
Something become very wrong.
the suggestion to reduce the time of the cloak is a kind of good. before the cloak there were also many scouts and they were good as well. |
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Cardio Therapy
Tech Guard RISE of LEGION
6
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Posted - 2014.04.13 06:48:00 -
[31] - Quote
Athena Sentinel wrote:axis alpha wrote:There needs to be a 5 second delay before you can fire or deploy anything after you decloak Wow did you just invent that number? I think so.. But yes a delay will help.. 5 seconds would kill knifer assassins. The issue is not just the cloak. Small changes to the shotgun to, the one variant is useless and the 2 shot SG should be the only insta killing. Knifes could give your cloak bonuses to promote knifing and limit some SG assassins. The knife is charge.. I have to decloak and charge weapon... I get a lot of these kills, they are well earned ! I think there is more then just QQ NERF screaming (all we have see thus far).
I believe that 5 sec is way too much. needs only one sec max, even less. Only the scout to be fully visible before shoots. it will be better is after decloacking the scout to appear to all scanners for 1-2 sec as an effect of decloaciking. or something like that in order to make the use of cleak to require more skills from the player. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8332
|
Posted - 2014.04.13 06:48:00 -
[32] - Quote
HAHAHAHAHAHA Assault + Cloak = Scout killer?
First, 25% on a module with so much fitting requirements would be too little to be effective.
Second, do you know what passive scanning means? Ya know, something scouts excell at, and it's why logis using cloaks makes me laugh?
Overlord of all humans CAT MERC
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Lightning Bolt2
Binary Mercs
419
|
Posted - 2014.04.13 17:43:00 -
[33] - Quote
Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit
my go-to fit has 211 HP! and I often get 20+ kills in it, even in 1.3-1.7.
I'm seeing cloaked scouts everywhere... they're not invis.
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SGT NOVA STAR
Ahrendee Mercenaries
232
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Posted - 2014.04.13 17:57:00 -
[34] - Quote
lol don't think iv never seen anyone try this hard to save their crutch before. People are just scared, they need to feel invisible to have more fun, hackers make themselves invisible on games all the time, so when any game legitimately has cloak, the rats come out of the woodwork. People want things easy, that's why people love cloak. Scout shotgun and cloak has been done to death, everyone is just a last year cliche now. Then again this is dust, no pride or self respect.
VAYU! I CHOOSE YOU!
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Athena Sentinel
SOE Knights Templar
258
|
Posted - 2014.04.13 17:59:00 -
[35] - Quote
SGT NOVA STAR wrote:lol don't think iv never seen anyone try this hard to save their crutch before. People are just scared, they need to feel invisible to have more fun, hackers make themselves invisible on games all the time, so when any game legitimately has cloak, the rats come out of the woodwork. People want things easy, that's why people love cloak. Scout shotgun and cloak has been done to death, everyone is just a last year cliche now. Then again this is dust, no pride or self respect.
What?
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Commander Tuna
KILL-EM-QUICK RISE of LEGION
101
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Posted - 2014.04.13 18:22:00 -
[36] - Quote
There needs to be a delay before equipment and weapons can be used after decloak. I can learn to live with the heavies but the overload of scouts abusing cloak makes the game not fun. I truly will never understand how people think cloaks are balanced. |
Obodiah Garro
Tech Guard RISE of LEGION
859
|
Posted - 2014.04.13 18:29:00 -
[37] - Quote
Cloak is fine without weapon glitch. The problem is a combination of poor dropsuit planning, no role distinctions and the incredible stupidity of listening to what the 'forum' wants.
Currently the scout operates as an assault/commando suit, high speed high dps and comparable tank. Small hit box, too many hi/low slots, 2 equipment and generous suit bonus.
In order to fix the cloak you need to go back and fix the suit. Ie make it role specific mode, rename scouts as recon or something to that effect, build in the cloak with the suit and remove it the module entirely. Then they can restrict the slot configuration and make it side arm only.
Then you got a proper scout class. Cloak glitch fix needed ofcourse. CCP this is another good reason of why modular design of dropsuits cant be matched up with your ship system in Eve, one game has no variables and the other is created from it.
Nemo me impune lacessit
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Monkey MAC
Rough Riders..
2525
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Posted - 2014.04.13 18:38:00 -
[38] - Quote
Hold on? So people aren't now allowed to lone wolf in pub matches? Which as I would like to point out "is suitable for lone mercs amd small squads". By all means, encourage more squad play, make it more profitable to play as squad sure, but don't force me, in a game which is about "fighting YOUR war YOUR way" to either play a cloaked scout or in a team.
HOWEVER the only chamge required of cloaks is to make it require a manual deactivation EVERY TIME. Now the cloakers have to think if they can afford to be detected so close to the enemy, without their weapon drawn.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Athena Sentinel
SOE Knights Templar
259
|
Posted - 2014.04.14 00:07:00 -
[39] - Quote
Monkey MAC wrote:Hold on? So people aren't now allowed to lone wolf in pub matches? Which as I would like to point out "is suitable for lone mercs amd small squads". By all means, encourage more squad play, make it more profitable to play as squad sure, but don't force me, in a game which is about "fighting YOUR war YOUR way" to either play a cloaked scout or in a team.
HOWEVER the only chamge required of cloaks is to make it require a manual deactivation EVERY TIME. Now the cloakers have to think if they can afford to be detected so close to the enemy, without their weapon drawn.
What, you cant draw a weapon when cloaked.. Your just a QQ with no idea. L2P |
Poonmunch
Sanguis Defense Syndicate
835
|
Posted - 2014.04.14 00:17:00 -
[40] - Quote
Leave the time a player stays cloaked the same but alter the quality of the cloak at the start and end.
Rather than near instant on, make it take 5 seconds to reach maximum. So you get a fade out effect at the start of the cloak cycle.
Rather than instant off, make it take 10 seconds to turn off. So you get a fade-in effect at the end of the cloak cycle.
Pulling out a weapon should be instant off, though. Pulling a weapon should instantly discharge the cloak. A player should have to wait for the full charge up cycle to use the cloak again.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Athena Sentinel
SOE Knights Templar
261
|
Posted - 2014.04.14 02:48:00 -
[41] - Quote
Poonmunch wrote:Leave the time a player stays cloaked the same but alter the quality of the cloak at the start and end.
Rather than near instant on, make it take 5 seconds to reach maximum. So you get a fade out effect at the start of the cloak cycle.
Rather than instant off, make it take 10 seconds to turn off. So you get a fade-in effect at the end of the cloak cycle.
Pulling out a weapon should be instant off, though. Pulling a weapon should instantly discharge the cloak. A player should have to wait for the full charge up cycle to use the cloak again.
Munch
Your just talking about a nerf. 5 sec - 10 secs - number you just made up. And way to long to be effective.
I think your just a nerf QQer - maybe not. But your solution is a nerf with little thought given to the scouts perspective. |
Doctor Day
THE SUPERHEROS
61
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Posted - 2014.04.14 04:07:00 -
[42] - Quote
Athena Sentinel wrote:Lets start this backwards... What will nerfing the cloak do? The other major issue evolving is the heavy unbreakable tank fits. I have already seen some. Props, my cloak scout can only knife them, and when they survive that 90% of the time I am dead. NOPE. Cloak nerfs will nerf Scouts back to pre 1.8 - But its not 1.7 there is a new abundance of heavies! When the Cloak is nerfed the FOTM player types will all switch to heavy suits with huge tanks until 1.9 (nerfs them). So many people in heavies, it will force players in lighter suits to use Assault and logi, you will need the HP to even compete. a 300HP scout with no cloak and a shotgun runs into a 1000HP Heavy with a shotgun. What has the Cloak done for the game: Already people are getting wise to it. It has limited the amount of soloers and hero hunters. People are player more as a team, they are not blindly running into buildings, they wait for a scout or back up. Logi and Assault are not just solo running around hacking. You see less proto suits in public matches because even they die trying to run the hero solo hunter. That is bad? NO!... The cloak has increase the in-game tactics more then anything else in 1.8 update. Acceptable nerf: Small increase in decloak delay (SMALL) with a added sound effect for the other player. This would allow the other player to hear the scout decloak even if the scout was out of view. It would limit some decloaking right beside enemies - as the added warning would alert them and others close. This is a similar effect used in other MMOs.. Where cloak is real CLOAK!! invisible... which makes these nerfs sad.. its already not real cloak! Suggestion to Buff over Nerf: Give an assault suit a 5% bonus to cloak use. (similar to a assassin MMO style and a Ranger MMO style) The Assault cloak would be less effective but would be a scout killer suit.. making scouts fear the blue tint to! (CCP always buff others never nerf, if it comes out so bad it requires a nerf it should be bad and not just the expected norm.) Nerfing the Cloak will nerf the NANO knife back to pre 1.8 and will put all the (precision enhances, dampeners, range increasers) back in the useless pile. The current issue is the gap, unbreakable tanks require players to fit shields and armor ++. But then scouts make players fit precision enhances and dampeners.... They can't fit both - or they are gimped.. The game in 1.8 is paper, rock, scissors... Don't pick paper ...If you nerf scissors, there will be forum fires made with all the rocks banging together
get outGçÆ
Obvious troll is Obvious
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Athena Sentinel
SOE Knights Templar
261
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Posted - 2014.04.14 05:49:00 -
[43] - Quote
Doctor Day wrote:Athena Sentinel wrote:Lets start this backwards... What will nerfing the cloak do? The other major issue evolving is the heavy unbreakable tank fits. I have already seen some. Props, my cloak scout can only knife them, and when they survive that 90% of the time I am dead. NOPE. Cloak nerfs will nerf Scouts back to pre 1.8 - But its not 1.7 there is a new abundance of heavies! When the Cloak is nerfed the FOTM player types will all switch to heavy suits with huge tanks until 1.9 (nerfs them). So many people in heavies, it will force players in lighter suits to use Assault and logi, you will need the HP to even compete. a 300HP scout with no cloak and a shotgun runs into a 1000HP Heavy with a shotgun. What has the Cloak done for the game: Already people are getting wise to it. It has limited the amount of soloers and hero hunters. People are player more as a team, they are not blindly running into buildings, they wait for a scout or back up. Logi and Assault are not just solo running around hacking. You see less proto suits in public matches because even they die trying to run the hero solo hunter. That is bad? NO!... The cloak has increase the in-game tactics more then anything else in 1.8 update. Acceptable nerf: Small increase in decloak delay (SMALL) with a added sound effect for the other player. This would allow the other player to hear the scout decloak even if the scout was out of view. It would limit some decloaking right beside enemies - as the added warning would alert them and others close. This is a similar effect used in other MMOs.. Where cloak is real CLOAK!! invisible... which makes these nerfs sad.. its already not real cloak! Suggestion to Buff over Nerf: Give an assault suit a 5% bonus to cloak use. (similar to a assassin MMO style and a Ranger MMO style) The Assault cloak would be less effective but would be a scout killer suit.. making scouts fear the blue tint to! (CCP always buff others never nerf, if it comes out so bad it requires a nerf it should be bad and not just the expected norm.) Nerfing the Cloak will nerf the NANO knife back to pre 1.8 and will put all the (precision enhances, dampeners, range increasers) back in the useless pile. The current issue is the gap, unbreakable tanks require players to fit shields and armor ++. But then scouts make players fit precision enhances and dampeners.... They can't fit both - or they are gimped.. The game in 1.8 is paper, rock, scissors... Don't pick paper ...If you nerf scissors, there will be forum fires made with all the rocks banging together get outGçÆ
What?
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1016
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Posted - 2014.04.14 05:58:00 -
[44] - Quote
Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit
That's the real problem. You can fit 600 hp w/o breaking a sweat on a scout and still cloak. Gal scout came out a bit OP. If you look at other scouts - cal is perfect, min is niche, amarr is junk. So, no - nerfing all scouts or even cloak is not an answer. Revise gal scout and call it good.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
788
|
Posted - 2014.04.14 06:04:00 -
[45] - Quote
Cloak only really needs two things
1) no firing while cloaked (i think there was a hotfix on this)
2) no free non-stacking-penalized complex dampener (been proven to upset the ewar meta)
That's is it, they are pretty ok otherwise.
Fixing swarms
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Athena Sentinel
SOE Knights Templar
263
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Posted - 2014.04.14 22:36:00 -
[46] - Quote
Magnus Amadeuss wrote:Cloak only really needs two things
1) no firing while cloaked (i think there was a hotfix on this)
2) no free non-stacking-penalized complex dampener (been proven to upset the ewar meta)
That's is it, they are pretty ok otherwise.
Ya,
I don't see the issue with the dampeners.. It will not save the armor and shield stacking suits.
Lets be real, there was no ewar meta before 1.8 . The only ewar meta was not to use it, was of time. Every scout stacked brick and speed.
The only thing this has done... Created any kinda Ewar.. and made cloak wearing scouts the Glass Cannon of Dust. |
medomai grey
WarRavens League of Infamy
587
|
Posted - 2014.04.14 22:55:00 -
[47] - Quote
Athena Sentinel wrote:Give an assault suit a 5% bonus to cloak use. (similar to a assassin MMO style and a Ranger MMO style) The Assault cloak would be less effective but would be a scout killer suit.. making scouts fear the blue tint to! (CCP always buff others never nerf, if it comes out so bad it requires a nerf it should be bad and not just the expected norm.)
Why do you want to give me a passive bonus to cloaks? I don't need cloaks to flank and sneak up on people. Medium frame suits don't need a passive bonus for cloaks. They need a buff to their EHP; see link below.
Medium frame EHP is not medium
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wait reloading
Molon Labe. General Tso's Alliance
7
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Posted - 2014.04.15 06:49:00 -
[48] - Quote
Why not have decloakers quickly flash on minimap, which can be dampened on their suit to reduce visibilty. Cloaked brick tanks would flash kinda bright, skilled scouts with dampeners would barely register but still show on minimap. Decloak cause a flare on the minimap for 1 second before returning to correct scan profile? How many shotgunners die because their target sidesteps? Of course fixing the decloak time would help alot too. |
Yan Darn
Science For Death
606
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Posted - 2014.04.15 07:30:00 -
[49] - Quote
Ludvig Enraga wrote:Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit That's the real problem. You can fit 600 hp w/o breaking a sweat on a scout and still cloak. Gal scout came out a bit OP. If you look at other scouts - cal is perfect, min is niche, amarr is junk. So, no - nerfing all scouts or even cloak is not an answer. Revise gal scout and call it good.
IKR! No other frame, especially gal frame, has been OP from abusing and stacking armour plates. Those armour plates are just so well-balanced. Its important to nerf Gal Scout, cause that is where the real problem is!!!
The Ghost of Bravo
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Iron Wolf Saber
Den of Swords
14235
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Posted - 2014.04.15 08:26:00 -
[50] - Quote
Cloak nerfs will nerf Scouts back to pre 1.8
.... hahahaha.
Walks away.
Not to abuse my honorary bastard title but I can't take you seriously on the subject concerning scouts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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P14GU3
The Southern Legion League of Infamy
556
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Posted - 2014.04.15 09:00:00 -
[51] - Quote
Athena Sentinel wrote:Monkey MAC wrote:Hold on? So people aren't now allowed to lone wolf in pub matches? Which as I would like to point out "is suitable for lone mercs amd small squads". By all means, encourage more squad play, make it more profitable to play as squad sure, but don't force me, in a game which is about "fighting YOUR war YOUR way" to either play a cloaked scout or in a team.
HOWEVER the only chamge required of cloaks is to make it require a manual deactivation EVERY TIME. Now the cloakers have to think if they can afford to be detected so close to the enemy, without their weapon drawn. What, you cant draw a weapon when cloaked.. Your just a QQ with no idea. L2P Lol i can draw my weapon and get off two shots before decloaking, if you can't you're bad. L2P.
Yeah, i run an Amarr logi with a mass driver.. what are YOU going to do about it?
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Athena Sentinel
SOE Knights Templar
267
|
Posted - 2014.04.15 21:53:00 -
[52] - Quote
P14GU3 wrote:Athena Sentinel wrote:Monkey MAC wrote:Hold on? So people aren't now allowed to lone wolf in pub matches? Which as I would like to point out "is suitable for lone mercs amd small squads". By all means, encourage more squad play, make it more profitable to play as squad sure, but don't force me, in a game which is about "fighting YOUR war YOUR way" to either play a cloaked scout or in a team.
HOWEVER the only chamge required of cloaks is to make it require a manual deactivation EVERY TIME. Now the cloakers have to think if they can afford to be detected so close to the enemy, without their weapon drawn. What, you cant draw a weapon when cloaked.. Your just a QQ with no idea. L2P Lol i can draw my weapon and get off two shots before decloaking, if you can't you're bad. L2P.
I bet your not even a scout. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1939
|
Posted - 2014.04.15 21:59:00 -
[53] - Quote
I don't think the cloak needs a nerf, I think it does need some balance however, it doesn't need a profile damp bonus, being invis should be good enough couple with whatever profile damp you have.
what really needs to be done and should have been done is create an EWAR counter to cloak, a piece of equipment that can be activated to nullify cloaks, an anti cloak, if you will... that would be balanced.
I will never understand why cp just throws a new item at us without also adding a sufficient counter to that item... bad developers will always be bad I guess.
this game makes me sad....
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4232
|
Posted - 2014.04.15 22:05:00 -
[54] - Quote
Rich o wrote:Jack McReady wrote:Athena Sentinel wrote: 300HP scouts. scouts dont have 300 HP, they have more unless you are using minmatar one or are a scrub with a bad fit LOL, my to-go fit has 320 HP (Gallente) and I have no problems at all, as long as I don't run into organized squads. Most scouts using biotics have around 200-300 HP. Only because YOU are not able to run a low-HP suit doesn't mean that others doing so are scrubs
My PC Min Scout runs 357 eHP.
I have no trouble with the suit. eHP is only really useful for scouts who have trouble doing this thing called "Flanking"
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4232
|
Posted - 2014.04.15 22:06:00 -
[55] - Quote
Iron Wolf Saber wrote:Cloak nerfs will nerf Scouts back to pre 1.8
.... hahahaha.
Walks away.
Not to abuse my honorary bastard title but I can't take you seriously on the subject concerning scouts.
OP isn't on the registry.
Your title is not in danger
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Athena Sentinel
SOE Knights Templar
268
|
Posted - 2014.04.15 22:33:00 -
[56] - Quote
Iron Wolf Saber wrote:Cloak nerfs will nerf Scouts back to pre 1.8
.... hahahaha.
Walks away.
Not to abuse my honorary bastard title but I can't take you seriously on the subject concerning scouts.
Your thread on cloaks was pure Nerf... I have reported you for your very unprofessional behaviour. I am surprised CCP allows people like you to represent them in any way.
-1
The nerfs you suggested and asked us to talk about are all included in this thread. Your suggestions to cloak nerfs were ******** and show zero understanding of the environment of 1.8 and issues.
You should be removed from you honorary bastard title as you abuse it with posts like the one I have pasted above.
A professional would not have to troll a players thread. You think this game is a charity? they don't want my $$ ? Ok I will not waste my $.... If they do want my $ I suggest respecting your player base and not trolling posts.
You have 100% lost all of my respect. On every subject. |
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