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Heathen Bastard
The Bastard Brigade
1230
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Posted - 2014.04.11 22:36:00 -
[1] - Quote
I remember the first time I fielded a fully kitted out, heavily skilled into, put together with math and love, tank. It was glorious, there was carnage, I could take damage like a champ(most of the time), but most of all, it felt like this was a tank. It was heavy, it was slow, it was a thinking man's death machine. If I was caught with my pants down, I was turned into flaming wreckage.
I remember AV being a deterrent unskilled, but lethal when skilled into.
I believe the new tanks are a step backwards from this. There is very, very little punishment if any for screwing up against anything short of another tank. as you can just roll away faster than swarms can track, and somehow, CCP managed to break forge guns again.
I think tanks should be rolled back to 1.6 modules and skills, with the current state of AV. the scale was tipped in AV's favor then, but now it's just sad. AV is not a deterrent unless there are multiple ADV or better, or someone made a specific breach forge fit with stacked mods. and even then, you can just roll out before you really start to hurt.
Bring back heavy, slow, tough tanks with skills that actually mean something!
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1230
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Posted - 2014.04.11 22:40:00 -
[2] - Quote
AV got the nerf it needed, but tanks got overbuffed(and simplified to the point where MLT is basically as good as anythign a real tanker can put together thanks to the idiotic idea that modules get no better as you level them besides cooling down faster)
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1232
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Posted - 2014.04.12 00:49:00 -
[3] - Quote
Sourdough Muffins wrote:Translation: "I remember the days when tanks were nigh' invincible and I could go 50 - 0 every match. I sure wish those days would come back!" Unfortunately, the rest of us remember those days too. Which is why vehicles were pretty much dismantled and shat upon. I feel sorry for you, but at the same time not that sorry for you. If you know what I mean
yeah... no. I mean 1.6 when tanks were considered ****. You know why? they required way more investment SP and ISK wise than anything that countered them.
but once you put in a metric ****-ton of SP and kitted it out just right, it was awesome.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1233
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Posted - 2014.04.12 01:30:00 -
[4] - Quote
huh, I shield tank. always have, always will. Maybe that's why I want 1.6 back. when you had all your relevant skills maxed and threw on passives and 1 active for emergencies, you were practically immortal. not the best for killing stuff since you had no speed, but you could passive heal through swarms. up until then though, it was terrible, the worst decision you could make, but seeing a maddy show up all bluster and showboating, only to get smacked into the floorboards was priceless.
also, dunno if it was a glitch or not, but the active seemed to have no stacking penalty with the passives. It made sense to me because it was basically just for surviving orbitals or getting ambushed by massive amounts of enemy fire.
I miss the hardener being a "NOT THIS DAY!" feeling when I activated it and withstood orbitals/ multiple tanks/AV, not my first active module going into a fight.
I also miss 27 round firing streaks with my railgun with the heat sink running. FWOOMP-THUUM-THUUM-THUUM-THUUM... I love caldari suppressing fire.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Heathen Bastard
The Bastard Brigade
1240
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Posted - 2014.04.12 02:07:00 -
[5] - Quote
I had a tank just for repping other tanks. and a logilav that *le gasp!* was used for logi work on tanks. had a buddy who had 11k armor stacked on a lolfit. it was epic to heal that thing.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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