Black SlaverX
Seykal Expeditionary Group Minmatar Republic
138
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Posted - 2014.04.11 20:59:00 -
[1] - Quote
Awry Barux wrote:Crimson Cerberes wrote:Godin Thekiller wrote:So what are the cov ops cloaks? Limited (I mean seriously, only able to fit) to a few ships. +Warped while cloaked +movement speed unhindered +invisibility -30 second reactivation delay -10 seconds targeting delay -decloaked within 2500 m of all objects Oh and yes, you can fit a cloak on just about every ship in the New Eden. (aside from a few frigates I think) Still misleading. Reactivation delay is as low as 5 seconds for CovOps recon ships like the Buzzard or 15 seconds for a stealth bomber, and stealth bombers have NO targeting delay. Even cloaky T3s have only a 5s targeting delay. Also, in EVE, 2500m is pretty much spitting distance.
Oh hey I thought we were talking about modules? Who is being misleading? Oh right you were talking about a cloaking skill that reduces the targeting delay by -10% per level weren't you?
Oh and now you are talking about ships bonuses themselves, rather than modules, once again you are trying to lie through your teeth. Obvious we have a crutch user here.
When it comes down to it, In eve, you have a targeting delay, a speed penalty, and sensor penalty, and a recloaking penalty on most cloaks. Certain ships reduce these penalties in order to fulfill a role because they die the instant they are targeted (i.e. stealth bombers, covert ops frigates).
Oh also in eve, the second a ship uncloaks, it is visible on your "tacnet"
Watch your back because I might be there.
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
138
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Posted - 2014.04.11 21:03:00 -
[2] - Quote
The dark cloud wrote:Yeah you just listed the regular cloak. The covert ops cloak on a stealth bomber has no movement penalty and the "show up in local" thing what ya want to expect? The game tells you how many enemys are on the opposite site which is basically "local". Another thing is it doesnt has a targeting delay. The dust cloak got inspired by the covert ops cloak but for balancing reasons it wont last forever and you get a shimmer when moving.
The cloak we have is a generalized cloak, so is the regular cloak in eve. Our cloak fits on everything, eve's cloak fits on everything.
Ok, so the instant you decloak in eve, you show up to everyone on-grid. Everyone.
Eve cloak has tons of drawbacks.
Dust cloak has not one drawback, not one.
This is a fact.
Watch your back because I might be there.
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
139
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Posted - 2014.04.11 21:45:00 -
[3] - Quote
Awry Barux wrote:Black SlaverX wrote:Awry Barux wrote:Crimson Cerberes wrote:Godin Thekiller wrote:So what are the cov ops cloaks? Limited (I mean seriously, only able to fit) to a few ships. +Warped while cloaked +movement speed unhindered +invisibility -30 second reactivation delay -10 seconds targeting delay -decloaked within 2500 m of all objects Oh and yes, you can fit a cloak on just about every ship in the New Eden. (aside from a few frigates I think) Still misleading. Reactivation delay is as low as 5 seconds for CovOps recon ships like the Buzzard or 15 seconds for a stealth bomber, and stealth bombers have NO targeting delay. Even cloaky T3s have only a 5s targeting delay. Also, in EVE, 2500m is pretty much spitting distance. Oh hey I thought we were talking about modules? Who is being misleading? Oh right you were talking about a cloaking skill that reduces the targeting delay by -10% per level weren't you? Oh and now you are talking about ships bonuses themselves, rather than modules, once again you are trying to lie through your teeth. Obvious we have a crutch user here. When it comes down to it, In eve, you have a targeting delay, a speed penalty, and sensor penalty, and a recloaking penalty on most cloaks. Certain ships reduce these penalties in order to fulfill a role because they die the instant they are targeted (i.e. stealth bombers, covert ops frigates). Oh also in eve, the second a ship uncloaks, it is visible on your "tacnet" Why wouldn't I talk about ship bonuses? Cloaks are all but impossible to fit reasonably on anything other than scouts, a class whose major skill bonus is a cloak fitting reduction. As for cloaking bonused ships dying the instant they're targeted, what about force recon cruisers and black ops battleships, or a cloaky brawler proteus? Also, black ops battleships, once skilled appropriately, can move faster while cloaked than while not cloaked. As for the cloaking skill for targeting delay reduction, I just started playing EVE less than a month ago- I wasn't aware that it was a skill that reduced the delay to 5s, I just read people discussing it on forums and I assumed it was an effect of the cloaky subsystem. My mistake. I'm not "lying through my teeth". However, I would argue that you have to discuss the modules with skill effects in play, because that's how they work in actual gameplay. There are no skill-based cloak bonuses in Dust. You seem, well, rather butthurt and vitriolic over Dust cloaks... the fact that they never make you truly invisible really makes them not all that powerful. It's simply not hard to see and shoot a cloaked scout if they're in front of you, and if they're behind you you wouldn't have seen them without a cloak.
You are a Confirmed cloaky FotM chaser.
So, claoks aren't hard to see... well then why do we even need them in-game? Might as well just fit a dampner, they take less fitting and do pretty much the same thing right? So that is point 1 that you are full of crap on.
Point two, cloaks in eve all have major penalties attached to them. Stealth bombers pretty much insta-pop, black ops BS cost 5 times more than a normal BS and will loose to a normal BS every time, force recons are incredibly weak compared to combat recons, covops frigs are purely for scanning. Claosk in eve have penalties, dust cloaks have no penalties, this is 100% true.
Watch your back because I might be there.
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