Boot Booter
Molon Labe. General Tso's Alliance
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Posted - 2014.04.11 20:39:00 -
[1] - Quote
Principus Shmoof Triariian wrote:Atiim wrote:Principus Shmoof Triariian wrote: You're putting a giant weapon on treads against a person, of course it will win if the pilot isn't an idiot. Remember the days when anyone with a swarm launcher and AV Grenades melted all tanks? Do you wanna go back to that? Oh boy, another nerf, and then a few patches later, another buff. what would we accomplish doing that? Nothing. I'd rather have how it is stay and be able to interact with EVE more than more nerf, buffs, nerfs, buffs.
That statement is fallacious. In a game, one person should be able to win against one other person if they use something designed to be their hard counter; and they should be able to do it with reasonable expectations. Otherwise, that unit becomes better than every other unit in said game, and there becomes no point in running anything else other than that item. That serves to remove all diversity from the game, which supposed to be one of this game's 'selling' points. Balancing the game wouldn't hinder the time it would take to strengthen the EVE/DUST link, as they are being worked on by different teams of developers; and I'm pretty sure the majority of the playerbase would much rather have a balanced game where everyone's role is equally fun and viable, as opposed to strengthening the link to a game who's playerbase would love nothing more than for CCP to shut this game down. Balance would be nice, too bad that isn't what the nerfs/buffs do. they nerf, and they buff, they don't balance. If it was balanced, why would you want to nerf it? If it was balanced, why would you want to buff it? Just because you can't kill the scout that is cloaked doesn't mean it is OP, because you might be pursuing unrealistic goals if what you're using can't actually kill cloaky scouts, so you go to the forums and whine until the end of time. If it's broken, fix it, if it isn't and you're just bad, HTFU yah scrub. AV isn't a solo thing for HAVs, it never has been. And it shouldn't be easy to do. A single swarm launcher shouldn't be able to take out an HAV.... but 3 or 4 should have the ability to kill it. In EVE, an assault frigate would be hard pressed to kill a battleship... but 5 Assault Frigates? And if balancing the game was so freaking easy, why isn't it balanced? Why isn't there more of a link to EVE? Simple. Dev time is focused on nerfing and buffing the whiney players who can't deal with something killing them. If it needs to be balanced then by all means do so, but if it really doesn't... then boo hoo you died. You want the game to be better? I have the answer, and there is even a song done by CCP H.T.F.U Less nerf/buff, more content please
In dust we are limited to 16v16.. If AV can't solo a tank it creates unbalance. You're eve statement is shortsighted.
Ttk on vehicles needs to be high so that we don't return to previous 1.7 where any militia scrub could solo a tank. In order to then balance, tanks can not be so effective against infantry. This is the issue. Not exactly sure how to solve it yet though. The nerf to Swarms was definitely a step in the wrong direction.
The only conclusion I can reach is to give tanks a much higher HP but a much lower regen. Steady impacts from AV should cause tanks to retreat for a larger length of time than how it currently sits.
Damage to vehicle WP was a good step too and has helped immensely in increasing AV incentives.
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