Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
600
|
Posted - 2014.04.11 10:57:00 -
[1] - Quote
Tanks and Heavies.... There are more but these two are the big ones.
Tanks- they can fly
Heavies- fat ass mofos with 1200 armor and 500 shield can turn at the speed of a freking minmitar scout... Really CCP? |
NIGGSWORM
KILL-EM-QUICK RISE of LEGION
601
|
Posted - 2014.04.11 10:57:00 -
[2] - Quote
Tanks and Heavies.... There are more but these two are the big ones.
Tanks- they can fly
Heavies- fat ass mofos with 1200 armor and 500 shield can turn at the speed of a freking minmitar scout... Really CCP? |
BL4CKST4R
WarRavens League of Infamy
2476
|
Posted - 2014.04.11 11:04:00 -
[3] - Quote
Physics apply to everything l2quantum physics scrub!
For the Federation!
|
Sir Dukey
KILL-EM-QUICK RISE of LEGION
600
|
Posted - 2014.04.11 11:06:00 -
[4] - Quote
BL4CKST4R wrote:Physics apply to everything l2quantum physics scrub!
obliviously no such things as physics in Dust. |
NIGGSWORM
KILL-EM-QUICK RISE of LEGION
601
|
Posted - 2014.04.11 11:06:00 -
[5] - Quote
BL4CKST4R wrote:Physics apply to everything l2quantum physics scrub!
obliviously no such things as physics in Dust. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
370
|
Posted - 2014.04.11 11:32:00 -
[6] - Quote
Sir Dukey wrote:BL4CKST4R wrote:Physics apply to everything l2quantum physics scrub! obliviously no such things as physics in Dust. Nice word you got there.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
Bax Zanith
108
|
Posted - 2014.04.11 11:50:00 -
[7] - Quote
Heavies had a reduced turn speed a few patches ago, but players counteracted it by turning up there sensitivity setting.
I'd say walk in my shoes for a day, but you probably still won't understand.
|
21yrOld Knight
Pradox XVI
713
|
Posted - 2014.04.11 11:55:00 -
[8] - Quote
You forgot deeese nuts.
Mike Ruan Said I was Dust Famous
DNS first to use game theory.
Neo-Realism.
Prisoner dilemma look it up b4 you meta
|
lunatis orrak
Band of The Hawkx Lokun Listamenn
11
|
Posted - 2014.04.11 12:57:00 -
[9] - Quote
Sir Dukey wrote:Tanks and Heavies.... There are more but these two are the big ones.
Tanks- they can fly
Heavies- fat ass mofos with 1200 armor and 500 shield can turn at the speed of a freking minmitar scout... Really CCP?
This will be the second time ive posted this today guys yall are in deep enough to grind these forums all day do a little research about the world you play in this is not bf this is the future in a different galaxy also there are several books out there a couple of them actually good try reading one itll help your knowledge of game mechanics and how ccp wants this game so maybe youll understand why your griping is futile here ya go padwan learnnnnnnnn
The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. Every vital area of the wearer is protected y 25mm compostie ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessining the potention damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. -Source-ign-source-wiki
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
lunatis orrak
Band of The Hawkx Lokun Listamenn
11
|
Posted - 2014.04.11 13:04:00 -
[10] - Quote
Sir Dukey wrote:Tanks and Heavies.... There are more but these two are the big ones.
Tanks- they can fly
Heavies- fat ass mofos with 1200 armor and 500 shield can turn at the speed of a freking minmitar scout... Really CCP?
Aaaa and since im here already tanks in reality have speeds of 40 t0 70 mph depending on if you have removed the govenor (lolthats your fuel injector) tank soeeds are actually pretty realistic in game
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
|
Harpyja
Molon Labe. General Tso's Alliance
1562
|
Posted - 2014.04.11 13:24:00 -
[11] - Quote
An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|
Sir Dukey
KILL-EM-QUICK RISE of LEGION
601
|
Posted - 2014.04.11 14:04:00 -
[12] - Quote
Harpyja wrote:An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time.
I know about gravity. Gravity isn't everything about physics. Anyway, tanks in this game are ridiculous. Should a tank be able to drive over another one? The center of gravity of a heavy is not in effect. A heavy object will rotate slower but will rotate with more momentum and will be harder to stop. Unlike a light object which is agile. But In this game, heavy and light suit rotate at the same speed. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
601
|
Posted - 2014.04.11 14:07:00 -
[13] - Quote
MarasdF Loron wrote:Sir Dukey wrote:BL4CKST4R wrote:Physics apply to everything l2quantum physics scrub! obliviously no such things as physics in Dust. Nice word you got there.
lol auto correct. Was using phonee. |
Izlare Lenix
Arrogance.
389
|
Posted - 2014.04.11 14:21:00 -
[14] - Quote
Heavies received bonuses to damage reduction and splash damage reduction and have the most HP. HMGs were buffed a while back and are by far the most powerful CQC weapon in the game now.
I think the slower turning speed should be returned to heavies as a balancing factor.
Because heavies have resists, high ehp, high dps and with a magsec, boltpistol or ScR pistol they can shoot to 40-60 meters, while dominating most things in their hmg range.
The only real con of a heavy is they are slow but with vehicles that doesn't matter as much as its pros do.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1062
|
Posted - 2014.04.11 14:25:00 -
[15] - Quote
Well if you want them to stop turn around so quickly perhaps you should stop sneaking up on them from behind?
/c
DUSTBoard
DUST Server Status
|
|
Harpyja
Molon Labe. General Tso's Alliance
1562
|
Posted - 2014.04.11 15:37:00 -
[16] - Quote
Sir Dukey wrote:Harpyja wrote:An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time. I know about gravity. Gravity isn't everything about physics. Anyway, tanks in this game are ridiculous. Should a tank be able to drive over another one? The center of gravity of a heavy is not in effect. A heavy object will rotate slower but will rotate with more momentum and will be harder to stop. Unlike a light object which is agile. But In this game, heavy and light suit rotate at the same speed. Well technically we need better collision meshes and better tread mechanics. It's the treads that allow tanks to climb over low obstacles. I should be able to ramp up the back end of a Madrugar but maybe not so much a Gunnlogi.
Also, I should be able to climb over those small concrete barriers because my treads should have enough elevation and slope to grip on to and climb over.
As for the heavies and lights issue, I won't comment on other than just to say that I'd imagine heavies to have stronger servo motors so greater torque on greater mass should roughly have the same angular acceleration as something with less mass but less torque.
But for balance purposes heavies should and they do turn the slowest.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|
The Robot Devil
Brave Bunnies Brave Collective
2299
|
Posted - 2014.04.11 15:47:00 -
[17] - Quote
Sir Dukey wrote:Tanks and Heavies.... There are more but these two are the big ones.
Tanks- they can fly
Heavies- fat ass mofos with 1200 armor and 500 shield can turn at the speed of a freking minmitar scout... Really CCP?
http://www.youtube.com/watch?v=Lj75U7TkBBY http://www.wallpapervortex.com/wallpaper-17011_tank_tank_jumping_and_shooting.html#.U0gM31dACv0 http://www.youtube.com/watch?v=UdwtMa5gbKU
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
374
|
Posted - 2014.04.11 18:14:00 -
[18] - Quote
Harpyja wrote:An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time. Umm, even if there is no atmosphere, there is still gravitational pull, although one could argue that in that case the lighter object will reach the "ground" faster but that would not be the case either as the bigger the objects are the more they wanna go towards each other, and the bigger object (planet) has most likely more mass and thus more gravitational pull and that means both the tank (faster) and a sports car (slower) get pulled towards the planet, and the planet remains relatively unaffected. I am however no expert of these things so I'll leave it up to everyone to decide for themselves if they wanna buy what I'm saying... just sayin'.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10414
|
Posted - 2014.04.11 18:28:00 -
[19] - Quote
Sir Dukey wrote: Heavies- fat ass mofos with 1200 armor and 500 shield can turn at the speed of a freking minmitar scout... Really CCP?
Powered exoskeletons
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1296
|
Posted - 2014.04.11 18:37:00 -
[20] - Quote
My biggest beef with this game physics wise is that a laser actually has more damage the closer it is to the power source and its intensity decreases the further away you are from it. Our Dust lasers work the opposite for gameplay reasons I assume.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
|
Yan Darn
Science For Death
581
|
Posted - 2014.04.11 18:41:00 -
[21] - Quote
And the conservation of momentum through portals - WTF is that about!?
The Ghost of Bravo
|
Poonmunch
Sanguis Defense Syndicate
835
|
Posted - 2014.04.11 18:43:00 -
[22] - Quote
Sir Dukey wrote:Tanks and Heavies.... There are more but these two are the big ones.
Tanks- they can fly
Heavies- fat ass mofos with 1200 armor and 500 shield can turn at the speed of a freking minmitar scout... Really CCP?
LAVs that can auto flip.
Then there's the obvious stuff:
Cloaks, transferring consciousness to a clone, nanohives, drop uplinks.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
LT apparition
Molon Labe.
78
|
Posted - 2014.04.11 18:44:00 -
[23] - Quote
Heavies use to Turn Slower.. but To many People Complained that they couldn't turn to deal with scouts or assaults in time.. mainly scouts but ya..
Ich sehe alles...
|
Harpyja
Molon Labe. General Tso's Alliance
1568
|
Posted - 2014.04.11 18:55:00 -
[24] - Quote
MarasdF Loron wrote:Harpyja wrote:An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time. Umm, even if there is no atmosphere, there is still gravitational pull, although one could argue that in that case the lighter object will reach the "ground" faster but that would not be the case either as the bigger the objects are the more they wanna go towards each other, and the bigger object (planet) has most likely more mass and thus more gravitational pull and that means both the tank (faster) and a sports car (slower) get pulled towards the planet, and the planet remains relatively unaffected. I am however no expert of these things so I'll leave it up to everyone to decide for themselves if they wanna buy what I'm saying... just sayin'. Sir Dukey wrote:Harpyja wrote:An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time. I know about gravity. Gravity isn't everything about physics. Anyway, tanks in this game are ridiculous. Should a tank be able to drive over another one? The center of gravity of a heavy is not in effect. A heavy object will rotate slower but will rotate with more momentum and will be harder to stop. Unlike a light object which is agile. But In this game, heavy and light suit rotate at the same speed. I know what you are saying and I do agree that heavy objects need the momentum they would have, tanks and heavies used to have that I suppose. Tanks used to blow up if they hit each other at high speed... what happens now is they either flip or drive over each other which is really stupid. You're talking about force, and you are correct. Gravity exerts a bigger force on more massive objects.
However, you're not applying force correctly. Having a lot of force by itself means nothing. The mass of the object of which you're applying the force to completes the equation F=m*a, where F is force, m is mass, and a is acceleration. You can rewrite it as F/m=a.
Holding force constant but increasing the mass shows that acceleration decreases. If both increase by the same factor, acceleration remains unchanged.
But what is force? Force is measured in Newtons in SI units, and the weight of an object is also in Newtons. Weight is the force by gravity, which is obtained by our good old equation F=m*a where a=g near the surface, and g is gravitaional acceleration. On Earth it's 9.81m/s^2.
Now rewriting F=m*a for the force exerted by gravity is m*g=m*a. The m cancels out and you're left with g=a which is true near the surface. This proves that the acceleration for any object due to gravity near the surface is the constant g, which varies from celestial object to celestial object (stars, planets, asteroids, etc.).
Therefore, it's incorrect to say that something more massive will fall faster than something that's less massive, if air resistance is negligible. Now, I think it's safe to assume that air resistance in Dust is negligible for our concerns. I'm sure a modern day tank and a smart car will fall at about the same speeds until you start reaching their terminal velocities, but again that doesn't concern us in Dust.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
375
|
Posted - 2014.04.11 19:01:00 -
[25] - Quote
Harpyja wrote:MarasdF Loron wrote:Harpyja wrote:An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time. Umm, even if there is no atmosphere, there is still gravitational pull, although one could argue that in that case the lighter object will reach the "ground" faster but that would not be the case either as the bigger the objects are the more they wanna go towards each other, and the bigger object (planet) has most likely more mass and thus more gravitational pull and that means both the tank (faster) and a sports car (slower) get pulled towards the planet, and the planet remains relatively unaffected. I am however no expert of these things so I'll leave it up to everyone to decide for themselves if they wanna buy what I'm saying... just sayin'. Sir Dukey wrote:Harpyja wrote:An M1 Abrams and a sports car going off the same ramp at the same speed will catch the same amount of air. Weight has no effect on how much air a vehicle can catch.
A bowling ball and a feather dropped in vacuum at the same height reach the ground at the same exact time. I know about gravity. Gravity isn't everything about physics. Anyway, tanks in this game are ridiculous. Should a tank be able to drive over another one? The center of gravity of a heavy is not in effect. A heavy object will rotate slower but will rotate with more momentum and will be harder to stop. Unlike a light object which is agile. But In this game, heavy and light suit rotate at the same speed. I know what you are saying and I do agree that heavy objects need the momentum they would have, tanks and heavies used to have that I suppose. Tanks used to blow up if they hit each other at high speed... what happens now is they either flip or drive over each other which is really stupid. You're talking about force, and you are correct. Gravity exerts a bigger force on more massive objects. However, you're not applying force correctly. Having a lot of force by itself means nothing. The mass of the object of which you're applying the force to completes the equation F=m*a, where F is force, m is mass, and a is acceleration. You can rewrite it as F/m=a. Holding force constant but increasing the mass shows that acceleration decreases. If both increase by the same factor, acceleration remains unchanged. But what is force? Force is measured in Newtons in SI units, and the weight of an object is also in Newtons. Weight is the force by gravity, which is obtained by our good old equation F=m*a where a=g near the surface, and g is gravitaional acceleration. On Earth it's 9.81m/s^2. Now rewriting F=m*a for the force exerted by gravity is m*g=m*a. The m cancels out and you're left with g=a which is true near the surface. This proves that the acceleration for any object due to gravity near the surface is the constant g, which varies from celestial object to celestial object (stars, planets, asteroids, etc.). Therefore, it's incorrect to say that something more massive will fall faster than something that's less massive, if air resistance is negligible. Now, I think it's safe to assume that air resistance in Dust is negligible for our concerns. I'm sure a modern day tank and a smart car will fall at about the same speeds until you start reaching their terminal velocities, but again that doesn't concern us in Dust. Well, like I said, I'm no expert about this stuff and now my head hurts.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
|
|
|
Pages: 1 :: [one page] |