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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
105
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Posted - 2014.04.11 02:24:00 -
[1] - Quote
If one thinks about it--when has Gallente received a new weapon?
And when one thinks about it further--Gallente has little to no long range weapon.
Plasma Cannon = skill, close-med range Shotgun = spray and pray, close range AR = skill/spray and pray, close-med range Ion Pistol = Skill close range.
My first suggestion--Gallente Designated Marksman Rifle, or DMR:
Specs:
Weapon type -- Hybrid Rifle (Gallente equivalent to a ScR). Comes with ACOG scope of some sort. Basic - Proto
PG: 11 -- 20 CPU: 26 -- 81 Dmg: 78 -- 82 RPM: 700 (Single Fire) Optimal Range: 55 m Possible Range: 100 m Accuracy Rating: 58 - 59 Ammo in Clip: 30 Reload Time: 2.25 s - 2 s
My second suggestion -- Gallente LMG
Specs:
Weapon type -- Hybrid Light Machine Gun (Uses light slot)
Basic - Proto
PG: 5 - 11 CPU : 50 - 90 Dmg: 40 -- 49 (Possibly 50 -- 56) RPM: 700 (Fully Auto) Optimal Range: 75 m Possible Range: 125 m Accuracy Rating: 51 -- 53 (56--58 when deployed) or something of the lines. Ammo in Clip: 75 (MLT variant) -- 100 STD/ADV/Proto Reload Time: 3.5 s
Potential downside of using: -5% to Sprint/Walk speed
I was thinking perhaps, LMG's come with a stand. Therefore, you can deploy your LMG like you would on an LAV and it could function as a turret, per se, while packing a larger punch but slower ROF, and when the stand is deployed (which makes you a bigger target), the recoil is decreased.
Otherwise, when carrying the LMG one can use the Iron Sights and run with it. Hipfire would be hard to control, meant to be ADS/Deployed.
What does everyone think?
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Dmitri Chuikov
Commando Perkone Caldari State
12
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Posted - 2014.04.11 02:25:00 -
[2] - Quote
An excellent idea. I second this. |
Sev Alcatraz
Bullet Cluster Lokun Listamenn
550
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Posted - 2014.04.11 02:34:00 -
[3] - Quote
It's hard to throw plasma. 125m before the field dissipates, gallente stuff is short to mid range high damage
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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Black Squggulle
The Southern Legion League of Infamy
10
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Posted - 2014.04.11 02:35:00 -
[4] - Quote
axINVICTUSxa wrote:If one thinks about it--when has Gallente received a new weapon?
And when one thinks about it further--Gallente has little to no long range weapon.
Plasma Cannon = skill, close-med range Shotgun = spray and pray, close range AR = skill/spray and pray, close-med range Ion Pistol = Skill close range.
My first suggestion--Gallente Designated Marksman Rifle, or DMR:
Specs:
Weapon type -- Hybrid Rifle (Gallente equivalent to a ScR). Comes with ACOG scope of some sort. Basic - Proto
PG: 11 -- 20 CPU: 26 -- 81 Dmg: 78 -- 82 RPM: 700 (Single Fire) Optimal Range: 55 m Possible Range: 100 m Accuracy Rating: 58 - 59 Ammo in Clip: 30 Reload Time: 2.25 s - 2 s
My second suggestion -- Gallente LMG
Specs:
Weapon type -- Hybrid Light Machine Gun (Uses light slot)
Basic - Proto
PG: 5 - 11 CPU : 50 - 90 Dmg: 40 -- 49 (Possibly 50 -- 56) RPM: 700 (Fully Auto) Optimal Range: 75 m Possible Range: 125 m Accuracy Rating: 51 -- 53 (56--58 when deployed) or something of the lines. Ammo in Clip: 75 (MLT variant) -- 100 STD/ADV/Proto Reload Time: 3.5 s
Potential downside of using: -5% to Sprint/Walk speed
I was thinking perhaps, LMG's come with a stand. Therefore, you can deploy your LMG like you would on an LAV and it could function as a turret, per se, while packing a larger punch but slower ROF, and when the stand is deployed (which makes you a bigger target), the recoil is decreased.
Otherwise, when carrying the LMG one can use the Iron Sights and run with it. Hipfire would be hard to control, meant to be ADS/Deployed.
What does everyone think?
awesome Light machine gun and DMR i want this things
i dont use proto HMG'S this days but when i use one i cannot say if your still going to live so pray for your life
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
599
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Posted - 2014.04.11 02:36:00 -
[5] - Quote
axINVICTUSxa wrote:If one thinks about it--when has Gallente received a new weapon?
And when one thinks about it further--Gallente has little to no long range weapon.
Plasma Cannon = skill, close-med range Shotgun = spray and pray, close range AR = skill/spray and pray, close-med range Ion Pistol = Skill close range.
My first suggestion--Gallente Designated Marksman Rifle, or DMR:
Specs:
Weapon type -- Hybrid Rifle (Gallente equivalent to a ScR). Comes with ACOG scope of some sort. Basic - Proto
PG: 11 -- 20 CPU: 26 -- 81 Dmg: 78 -- 82 RPM: 700 (Single Fire) Optimal Range: 55 m Possible Range: 100 m Accuracy Rating: 58 - 59 Ammo in Clip: 30 Reload Time: 2.25 s - 2 s
My second suggestion -- Gallente LMG
Specs:
Weapon type -- Hybrid Light Machine Gun (Uses light slot)
Basic - Proto
PG: 5 - 11 CPU : 50 - 90 Dmg: 40 -- 49 (Possibly 50 -- 56) RPM: 700 (Fully Auto) Optimal Range: 75 m Possible Range: 125 m Accuracy Rating: 51 -- 53 (56--58 when deployed) or something of the lines. Ammo in Clip: 75 (MLT variant) -- 100 STD/ADV/Proto Reload Time: 3.5 s
Potential downside of using: -5% to Sprint/Walk speed
I was thinking perhaps, LMG's come with a stand. Therefore, you can deploy your LMG like you would on an LAV and it could function as a turret, per se, while packing a larger punch but slower ROF, and when the stand is deployed (which makes you a bigger target), the recoil is decreased.
Otherwise, when carrying the LMG one can use the Iron Sights and run with it. Hipfire would be hard to control, meant to be ADS/Deployed.
What does everyone think?
The Tac AR should be a DMR doing 80 damage per shot at proto.
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NIGGSWORM
KILL-EM-QUICK RISE of LEGION
845
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Posted - 2014.04.11 02:36:00 -
[6] - Quote
axINVICTUSxa wrote:If one thinks about it--when has Gallente received a new weapon?
And when one thinks about it further--Gallente has little to no long range weapon.
Plasma Cannon = skill, close-med range Shotgun = spray and pray, close range AR = skill/spray and pray, close-med range Ion Pistol = Skill close range.
My first suggestion--Gallente Designated Marksman Rifle, or DMR:
Specs:
Weapon type -- Hybrid Rifle (Gallente equivalent to a ScR). Comes with ACOG scope of some sort. Basic - Proto
PG: 11 -- 20 CPU: 26 -- 81 Dmg: 78 -- 82 RPM: 700 (Single Fire) Optimal Range: 55 m Possible Range: 100 m Accuracy Rating: 58 - 59 Ammo in Clip: 30 Reload Time: 2.25 s - 2 s
My second suggestion -- Gallente LMG
Specs:
Weapon type -- Hybrid Light Machine Gun (Uses light slot)
Basic - Proto
PG: 5 - 11 CPU : 50 - 90 Dmg: 40 -- 49 (Possibly 50 -- 56) RPM: 700 (Fully Auto) Optimal Range: 75 m Possible Range: 125 m Accuracy Rating: 51 -- 53 (56--58 when deployed) or something of the lines. Ammo in Clip: 75 (MLT variant) -- 100 STD/ADV/Proto Reload Time: 3.5 s
Potential downside of using: -5% to Sprint/Walk speed
I was thinking perhaps, LMG's come with a stand. Therefore, you can deploy your LMG like you would on an LAV and it could function as a turret, per se, while packing a larger punch but slower ROF, and when the stand is deployed (which makes you a bigger target), the recoil is decreased.
Otherwise, when carrying the LMG one can use the Iron Sights and run with it. Hipfire would be hard to control, meant to be ADS/Deployed.
What does everyone think?
The Tac AR should be a DMR doing 80 damage per shot at proto.
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ARF 1049
The Phoenix Federation
73
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Posted - 2014.04.11 03:14:00 -
[7] - Quote
Does no one remember the tac AR?!?! XD
read plasma weaponry description, if you want gallente range, you get in a tank with a blaster or get good at a PLC.
Gallente is not range, amar and caldari are, if you want to be good at plasma, use tactics, I run an exile AR, T-12 ion pistol and some other stuff on my dragonfly scout and I am just fine, I flank I use cooked grenades, I run and gun etc. And most of all I don't tank, I have health but I don't tank, I have basic armor rep, enhanced cardio reg, enhanced plates and enhanced or complex shield extender (I can't remember which)
In basic I am saying you get a weapon to match your play style not make a new weapon to match your race.
you want range with armor piercing and keeping a bead on someone, get Caldari. You want range with shield melting and 1HK with prediction and marksmanship in mind, get Amarr. If you want pray and spray and explosive round encouraging guerrilla warfare and hit and runs, use Minmatar. You want to survive long firefights with CQC and extended engagements without reloading, go Gallente.
"You will never see me coming, as that of a shadow, invisible to your scanner and your eyes. Prepare your anus."
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
114
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Posted - 2014.04.13 05:16:00 -
[8] - Quote
Tac AR has limited clip and functionality.
But fine, if no DMR at least LMG.
LMG slow rate of fire but higher damage = good contrast against HMG players.
Especially if LMG players are allowed a slightly longer effective range than HMG, there will be a TON of QQ'ers, I can see it already.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2757
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Posted - 2014.04.13 05:16:00 -
[9] - Quote
I remember proposing a light machine gun for assaults and the community shot it down like I proposed cloaking.
weRideNDie2getha since 2010
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Dunce Masterson
Savage Bullet
76
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Posted - 2014.04.13 06:12:00 -
[10] - Quote
plasma cools down to fast long ranges are really hard to do for that kind of weapon unless you want them to heat up faster then the scrambler rifel?
I don't even know why I bother.
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
115
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Posted - 2014.04.13 16:53:00 -
[11] - Quote
I think I understand why.
There's no contrast between your version of the LMG and the HMG. There's not a reason to switch to an LMG if its almost the same as the SMG/HMG ...
In this rendition, I'm saying LMG's should have slower ROF but higher damage. Basically replacing the breach AR (but with a better RPM than Breach) and a larger clip.
The cost, of course, would be slightly higher CPU/PG cost as well as perhaps a deduction in speed. (Speed penalty, in other words)
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1994
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Posted - 2014.04.13 17:32:00 -
[12] - Quote
if you want Gallente and long range, ask for drones.
click me
Blup Blub Bloop. Translation: Die -_-
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Lightning35 Delta514
Vendetta Reactionary Force
10
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Posted - 2014.04.13 20:55:00 -
[13] - Quote
Gallente LMG!!!! Long range, 200 bullets per box, 800 total ammo!! Long range, agog or laser , perfect idea!!=ƒÖî |
Berserker007
Imperfects Negative-Feedback
520
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Posted - 2014.04.14 16:59:00 -
[14] - Quote
axINVICTUSxa wrote:
In this rendition, I'm saying LMG's should have slower ROF but higher damage. Basically replacing the breach AR (but with a better RPM than Breach) and a larger clip.
so essentially, you want to it be a Rail Rifle then ...
If you haven't figured it out yet, the Gallente AR variants are all attempted copies at the other factional weapons.
Tac = ScR Breach = RR Burst = CR
Tac : almost same damage, but no heat build it Breach: almost same damage, no charge up time Burst: Higher damage per bullet
There are benefits to these "copied" weapons as shown but cons against their original counterparts, as you cant have them outperform the originals; as why would you skill into the originals then ?
Closed Beta Vet
Mordu's Trials Winner
Original IMP
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2770
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Posted - 2014.04.14 19:54:00 -
[15] - Quote
axINVICTUSxa wrote:I think I understand why. There's no contrast between your version of the LMG and the HMG. There's not a reason to switch to an LMG if its almost the same as the SMG/HMG ... In this rendition, I'm saying LMG's should have slower ROF but higher damage. Basically replacing the breach AR (but with a better RPM than Breach) and a larger clip. The cost, of course, would be slightly higher CPU/PG cost as well as perhaps a deduction in speed. (Speed penalty, in other words)
The difference is that assault suits would be able to use them instead of only heavy suits. DPS should be a lower than the HMG but I would like to see 400 round, 2000 rof, 12-15 dpb LMGs on the market for assault suits.
weRideNDie2getha since 2010
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
115
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Posted - 2014.04.15 00:24:00 -
[16] - Quote
Berserker007 wrote:axINVICTUSxa wrote:
In this rendition, I'm saying LMG's should have slower ROF but higher damage. Basically replacing the breach AR (but with a better RPM than Breach) and a larger clip.
so essentially, you want to it be a Rail Rifle then ... If you haven't figured it out yet, the Gallente AR variants are all attempted copies at the other factional weapons. Tac = ScR Breach = RR Burst = CR Tac : almost same damage, but no heat build it Breach: almost same damage, no charge up time Burst: Higher damage per bullet There are benefits to these "copied" weapons as shown but cons against their original counterparts, as you cant have them outperform the originals; as why would you skill into the originals then ?
Actually, it is the other way around.
They aren't copies--they are merely renditions of the traditional assault rifle--offered in different fire-mode settings. You have your semi-auto Tac, more accurate and better for long range (mimicing real life, to a degree), then you have the burst-fire Burst Rifle, offering a potentially higher RPM provided one has a good trigger finger. At last, your traditional fully auto Assault Rifle.
We note that the AR existed in DUST Long before the ScR, RR, and CR arrived.
In comparison, the Assault ScR and Assault CR are quite similar to the Regular AR.
Assault ScR is similar to the real life variant of AKM, powerful but with much recoil. Unlike the AKM, it features a higher RPM than the AR, and a higher damage.
Assault CR on the other hand, is more like a PPSh, not much stopping power but high ROF, mobility.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
115
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Posted - 2014.04.15 00:25:00 -
[17] - Quote
Ydubbs81 RND wrote: In this rendition, I'm saying LMG's should have slower ROF but higher damage. Basically replacing the breach AR (but with a better RPM than Breach) and a larger clip.
The cost, of course, would be slightly higher CPU/PG cost as well as perhaps a deduction in speed. (Speed penalty, in other words)
The difference is that assault suits would be able to use them instead of only heavy suits. DPS should be a lower than the HMG but I would like to see 400 round, 2000 rof, 12-15 dpb LMGs on the market for assault suits.[/quote]
Thank you for your feedback! I see a lot of people like this idea of having a high ROF LMG. Arguably, perhaps they can create an "Assault LMG" Variant offering a much higher ROF but lowered Damage. This would be at the risk of higher recoil as well, as a slower firing LMG could offer less recoil, depending on the build.
I'm thinking of the BF3 rendition of LSAT when I think of Gallente LMG, to be honest.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2578
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Posted - 2014.04.15 01:54:00 -
[18] - Quote
You just got a new weapon, Gallentean.
Can I have an Amarr Grenade now? Nosferatu or Flashbang plz.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
115
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Posted - 2014.04.15 03:40:00 -
[19] - Quote
Fizzer94 wrote:You just got a new weapon, Gallentean.
Can I have an Amarr Grenade now? Nosferatu or Flashbang plz.
Please specify further--a new weapon? Surely you mean the Ion Pistol? That's a joke if you ask me, sure it may be a weapon but it is a sidearm, none the less. Perhaps the LMG may NOT have any racial bonuses, and for all I care it could be Caldarian LMG. However Gallente makes more sense to me, since we use bullets (or the essential concept of them) and/or hybrid weaponry. (AR)
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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Sev Alcatraz
Bullet Cluster Lokun Listamenn
558
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Posted - 2014.04.15 04:00:00 -
[20] - Quote
axINVICTUSxa wrote:Fizzer94 wrote:You just got a new weapon, Gallentean.
Can I have an Amarr Grenade now? Nosferatu or Flashbang plz. Please specify further--a new weapon? Surely you mean the Ion Pistol? That's a joke if you ask me, sure it may be a weapon but it is a sidearm, none the less. Perhaps the LMG may NOT have any racial bonuses, and for all I care it could be Caldarian LMG. However Gallente makes more sense to me, since we use bullets (or the essential concept of them) and/or hybrid weaponry. (AR)
The gallente use Plasma hybrid which is short range high Alpha
The caldari use Rail hybrid which is a 7.62 sized ferrous slug moving at mach 7 and is mid to long range
It would make more sense for it to be a Caldari weapon
Just saying
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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a brackers
Vanguardian Remnant
16
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Posted - 2014.04.17 00:47:00 -
[21] - Quote
Gallante aren't meant to be long range. They armour tank to get in close then unleash all hell. Gallants heavy weapon should be a flange thrower firing plasma about 4-5 m
Proto dropship pilot
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