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Supernus Gigas
sNk Syndicate
722
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Posted - 2014.04.10 04:37:00 -
[1] - Quote
Melee in Dust is very limited in its combat use. Compared to most guns, it just can't compete. Sure stacking MyoStims can pull some impressive damage numbers, but it's difficult to actually apply that damage. The slow-down-when-shot-effect and hits not registering when Meleeing a moving enemy only add to it's difficulty.
Maybe Melee should only be used as a last resort or for finishers, but if that's the case then why do MyoStims exist? You'd think that having a Module that specifically augments Melee would be an indicator that Melee is supposed to have some viability.
I personally think CCP should expand on Melee more. Not Melee weapons like the Nova Knives(although I'm not against additional Melee weapons), but straight up punching people. Give MyoStims additional bonuses, make a Melee-centric dropsuit class, or make some kind of Melee oriented equipment. I actually have an idea for a piece of "equipment" I call the Berserker, I'll post about it if anyone's interested in reading about it.
So what do you all think about Melee? Should it be expanded upon? Or left as a novelty and last resort?
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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JL3Eleven
Ancient Exiles. Dirt Nap Squad.
1821
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Posted - 2014.04.10 04:42:00 -
[2] - Quote
TBH if I get close enough to you undetected and press R3, you should die from my well placed knife. I shouldn't have to equip it or even buy them. Making knives a stand alone weapon is a joke.
Who would get close enough to snap someone's neck that they decide to elbow them instead??? This is just one simple way that tells you CCP is out of touch.
Forums>Dead and dying game
Can we go back to Closed Beta??? Please???
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1354
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Posted - 2014.04.10 04:44:00 -
[3] - Quote
http://www.protofits.com/fittings/view/179/3068
Me in my ADS: 1,2
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4985
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Posted - 2014.04.10 04:44:00 -
[4] - Quote
Supernus Gigas wrote:Melee in Dust is very limited in its combat use. Compared to most guns, it just can't compete. Sure stacking MyoStims can pull some impressive damage numbers, but it's difficult to actually apply that damage. The slow-down-when-shot-effect and hits not registering when Meleeing a moving enemy only add to it's difficulty.
Maybe Melee should only be used as a last resort or for finishers, but if that's the case then why do MyoStims exist? You'd think that having a Module that specifically augments Melee would be an indicator that Melee is supposed to have some viability.
I personally think CCP should expand upon Melee more. Not Melee weapons like the Nova Knives(although I'm not against additional Melee weapons), but straight up punching people. Give MyoStims additional bonuses, make a Melee-centric dropsuit class, or make some kind of Melee oriented equipment. I actually have an idea for a piece of "equipment" I call the Berserker, I'll post about it if anyone's interested in reading about it.
So what do you all think about Melee? Should it be expanded upon? Or left as a novelty and last resort?
Arirana does just fine with a melee based Mk.0 scout...
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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JL3Eleven
Ancient Exiles. Dirt Nap Squad.
1821
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Posted - 2014.04.10 04:52:00 -
[5] - Quote
KING CHECKMATE wrote:Supernus Gigas wrote:Melee in Dust is very limited in its combat use. Compared to most guns, it just can't compete. Sure stacking MyoStims can pull some impressive damage numbers, but it's difficult to actually apply that damage. The slow-down-when-shot-effect and hits not registering when Meleeing a moving enemy only add to it's difficulty.
Maybe Melee should only be used as a last resort or for finishers, but if that's the case then why do MyoStims exist? You'd think that having a Module that specifically augments Melee would be an indicator that Melee is supposed to have some viability.
I personally think CCP should expand upon Melee more. Not Melee weapons like the Nova Knives(although I'm not against additional Melee weapons), but straight up punching people. Give MyoStims additional bonuses, make a Melee-centric dropsuit class, or make some kind of Melee oriented equipment. I actually have an idea for a piece of "equipment" I call the Berserker, I'll post about it if anyone's interested in reading about it.
So what do you all think about Melee? Should it be expanded upon? Or left as a novelty and last resort? Arirana does just fine with a melee based Mk.0 scout...
+1 for effort. -2 for old joke is old.
Forums>Dead and dying game
Can we go back to Closed Beta??? Please???
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
118
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Posted - 2014.04.10 04:53:00 -
[6] - Quote
Novelty, mainly. My first ever kill was this assault who got cocky and ran into my face. *punch* |
Supernus Gigas
sNk Syndicate
723
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Posted - 2014.04.10 04:58:00 -
[7] - Quote
Vulpes Dolosus wrote:http://www.protofits.com/fittings/view/179/3068
http://www.protofits.com/fittings/shared/468/3486
Weapons can be whatever, I just chose those for racial alignment. That Commando ck.0 can pack a serious punch.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Beeeees
Militaires Sans Jeux
528
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Posted - 2014.04.10 05:00:00 -
[8] - Quote
Melee only is a nieche that involves a lot more than just slapping myofibs on a scout, and it should stay a nieche, unless we want Clackmando 514.
TOLD514
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McFurious
TeamPlayers Dirt Nap Squad.
705
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Posted - 2014.04.10 05:04:00 -
[9] - Quote
I'd like to see a melee skill that let you perform quick combos of punches, elbows, and/or kicks.
Half Irish. Often angry.
Closed Beta Masshole
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
222
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Posted - 2014.04.10 05:10:00 -
[10] - Quote
Falcon Punch Scouts With A Commando
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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Supernus Gigas
sNk Syndicate
726
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Posted - 2014.04.10 18:18:00 -
[11] - Quote
Most games make melee a last resort or novelty, and some games make pure melee a viable form of combat.
CCP sorta went half way with it in Dust though.
You have MyoStims which can allow you to punch people harder, but that's it. All it does is increase damage, but in no way aids the user in effectively applying that damage and so it still functions as a last resort/novelty.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Chunky Munkey
Amarr Templars Amarr Empire
3840
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Posted - 2014.04.10 18:23:00 -
[12] - Quote
Not without knives, no.
No.
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Doshneil Antaro
Dem Durrty Boyz Dirt Nap Squad.
266
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Posted - 2014.04.10 19:19:00 -
[13] - Quote
I got a melee kill today. Was using my adv minni logi 1vs1. I emptied my magazine, rush forward and finished him off with the "People's Elbow". That is exactly how the melee system should continue to work. f you want a solo melee class, do us all a favor and go back to COD already.
Sage /thread
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Horizen Kenpachi
Forsaken Immortals Top Men.
312
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Posted - 2014.04.10 19:29:00 -
[14] - Quote
I had a heavy crying in a courner snuck up with charged knives today bam puched me to death gg random dude
Hit me with your nerf bat.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8226
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Posted - 2014.04.10 19:31:00 -
[15] - Quote
Base damage on melee NEEDS an increase. It's absurdly low, 80 for scouts, 120 for mediums and 160 for heavies. Scouts should have 160, mediums should have 200 and heavies 240.
Stacking myo stims doesn't really work if the base values are low, since they are percentage based.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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1st Lieutenant Tiberius
0uter.Heaven
1583
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Posted - 2014.04.10 19:34:00 -
[16] - Quote
Vulpes Dolosus wrote:http://www.protofits.com/fittings/view/179/3068
'The People's Left Hook' Scout ck.0
The Sinwarden
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Atiim
Living Like Larry Schwag
6557
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Posted - 2014.04.10 19:36:00 -
[17] - Quote
Cat Merc wrote:Base damage on melee NEEDS an increase. It's absurdly low, 80 for scouts, 110 for mediums and 160 for heavies. Scouts should have 160, mediums should have 190 and heavies 230.
Stacking myo stims doesn't really work if the base values are low, since they are percentage based. I think the Minmatar Scout should have a bit higher than 160 though.
+1 Otherwise.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8226
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Posted - 2014.04.10 19:37:00 -
[18] - Quote
Atiim wrote:Cat Merc wrote:Base damage on melee NEEDS an increase. It's absurdly low, 80 for scouts, 110 for mediums and 160 for heavies. Scouts should have 160, mediums should have 190 and heavies 230.
Stacking myo stims doesn't really work if the base values are low, since they are percentage based. I think the Minmatar Scout should have a bit higher than 160 though. +1 Otherwise. Well yeah, Minmatar scout is an exception, just like right now it would have an extra 30 damage.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Atiim
Living Like Larry Schwag
6557
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Posted - 2014.04.10 19:38:00 -
[19] - Quote
Doshneil Antaro wrote:I got a melee kill today. Was using my adv minni logi 1vs1. I emptied my magazine, rush forward and finished him off with the "People's Elbow". That is exactly how the melee system should continue to work. f you want a solo melee class, do us all a favor and go back to COD already. Who would want to play COD?
Anyways, this is New Eden where risk comes with reward. If I get within pissing distance of you, me b!tch slapping you should put a dent in your HP.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Roy Ventus
Axis of Chaos
1641
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Posted - 2014.04.10 19:50:00 -
[20] - Quote
Yeah. But anything more than what we have now will take innovation on CCP's part. Melee is best done in 3PS but this is a FPS so it'll be hard...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Supernus Gigas
sNk Syndicate
728
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Posted - 2014.04.10 19:51:00 -
[21] - Quote
Doshneil Antaro wrote:I got a melee kill today. Was using my adv minni logi 1vs1. I emptied my magazine, rush forward and finished him off with the "People's Elbow". That is exactly how the melee system should continue to work. f you want a solo melee class, do us all a favor and go back to COD already.
Because Call of Duty is so well known for its melee based gameplay.
What's so wrong with wanting a bit of combat variety other than guns?
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Dexter307
The Unholy Legion Of DarkStar
1370
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Posted - 2014.04.10 19:54:00 -
[22] - Quote
JL3Eleven wrote:TBH if I get close enough to you undetected and press R3, you should die from my well placed knife. I shouldn't have to equip it or even buy them. Making knives a stand alone weapon is a joke.
Who would get close enough to snap someone's neck that they decide to elbow them instead??? This is just one simple way that tells you CCP is out of touch. No, this isnt cod. |
Boot Booter
Molon Labe. General Tso's Alliance
427
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Posted - 2014.04.10 19:56:00 -
[23] - Quote
I've experimented with melee builds on my min assault. You are far better off with a shield extender though. I usually use melee on unsuspecting targets rather than a finishing move. It's quite effective to throw an elbow first, then spray and pray to finish. |
DEZKA DIABLO
THE FOOTCLAN
608
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Posted - 2014.04.10 21:03:00 -
[24] - Quote
When I realized exactly how good this was in 1.3 I started training it but it was much harder to sneek up on people then. But now it definetly has more value but only in a min scout
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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