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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
838
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Posted - 2014.04.11 15:57:00 -
[1] - Quote
MythTanker wrote:Speak for yourself I do pretty good with this suit. Its a flank/hit n run suit. Takes a high amount of skill i know, but it is worth it. Players who underestimate my suit are "free kill" Thank you for pointing this out: suits take skill to use. Drop suits aren't just "one suit with different layouts." They all have their own play styles. You have to choose your engagements.
- Caldari suits are great at small sustained engagements. You have enough buffer in your shields to survive a small engagement. Then, your shields regenerate quickly so you can take then next engagement.
- Minmatar are great at "hit and run" tactics. The speed you get, balanced slot layout, and stamina mean that you're quite mobile, but your hitpoints dictate that you have to take small fights (best at range).
- Gallente are great at moderate speeds (even with plates), and the regen means that eventually you'll get to full without a Logistic companion. Their base moderate speed means that you're not quite as slow as Amarr when fully plated, and the armor buffer means that you're good at brawling.
- Amarr are best at brick tanking. They have tremendous base armor and low slots to fill with even more. Yes, they're the slowest, but they are compensated with the highest stamina and sprint time. So, while your other heavy friends are running out of steam midway out in the open, you're still chugging along to that next piece of cover.
All these suits have different feels and themes. You can't just play Caldari as you would Minmatar as you would Gallente as you would Amarr. Suits are specialized for various scenarios and different engagements. For example, I always run my Minmatar heavy suit with an Assault HMG. Why? The greater increased optimal range means that I can stay farther away from that other heavy or infantry and have a better chance at killing them before they get close to me, because that's how their play style is.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
842
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Posted - 2014.04.11 16:40:00 -
[2] - Quote
Disturbingly Bored wrote:Vespasian Andendare wrote:All these suits have different feels and themes. You can't just play Caldari as you would Minmatar as you would Gallente as you would Amarr. Suits are specialized for various scenarios and different engagements. For example, I always run my Minmatar heavy suit with an Assault HMG. Why? The greater increased optimal range means that I can stay farther away from that other heavy or infantry and have a better chance at killing them before they get close to me, because that's how their play style is. +1 for thinking. Also, I haven't tried an Assault HMG on Minmatar yet, I'll have to give it a shot. (Been using the Steel Gorilla Suit strictly as an FG/SMG platform...) Last I did the math, AHMG had a slightly better damage profile than the Gallente AR at 40m, which should be pretty interesting. I've dueled a Gallente heavy with an MH-82 HMG WITH logi holding his hand with my basic Minmatar Sentinel with the Assault HMG and won simply because nearly all of my shots were connecting with him and much less of his were hitting me. (My suit had a complex shield extender and a basic reactive plate.)
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
843
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Posted - 2014.04.11 20:46:00 -
[3] - Quote
The Eristic wrote:Vespasian Andendare wrote:Amarr are best at brick tanking. Except, in practice, they aren't. Almost every Gallente suit can out-brick its Amarr counterpart AND have built-in reps. Well, no. Amarr and Gallente share slot layouts (not really counting medium suits, since they haven't gotten their slots rebalanced in 1.8). Amarr have more base armor and same low slots. How can you then say that Gallente can have more potential armor? The numbers don't support that. Each would have 4 lows filled with plates and the Amarr would have more base armor to start with.
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