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Alldin Kan
Imperfects Negative-Feedback
1046
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Posted - 2014.04.09 21:33:00 -
[1] - Quote
Well, to a decent player, yeah free kill... The Heavy suit as is, has a considerably low HP that even its current speed can't compensate for it and the HP isn't distributed properly. The only good thing about the suit is the stamina regen of 40...
Why not buff overall speed? Why not give more melee damage (Sentinel? Why not give hidden reload bonus (Sentinel)?
The suit needs to feel useful and unique, for that it needs:
Shield HP - 460 HP (Commando - 320 HP) Armor HP - 400 HP (Commando - 265 HP) Movement Speed - 4.20 m/s (Commando - 4.40 m/s) Sprinting Speed - 5.88 m/s (Commando - 6.16 m/s) Heavy Weapon Reload speed - 10% bonus Racial bonus for Laser resist raised to 4% (still partial protection compared to Caldari/Gallente Maximum protection) Melee damage - 180 HP per hit
Keep in mind that a good Caldari heavy will reach 800 Shields and that Gallente/Amarr Heavy are commonly seen with over 900 Armor.
Now for Gallente/Amarr, on medium suits the only noticeable differences are on CPU/PG and speed. On HP distribution and its total they're usually similar when well fitted. The innate Armor regen on the medium Gallente suit (and other sizes) is so minuscule that I hardly find it useful. On Heavies, the Gallente has too much HP dedicated to Shields and Armor HP total is usually similar on well-fitted Gallente/Amarr Heavies. For there to be a unique setup, I would like to see the following changes applied:
Amarr Medium stats: Shields - 100 HP Armor - 260 HP High Slot - 2 Low Slot - 4
Amarr Heavy HP stats - 240 Shields / 720 Armor (racial bonus for projectile resist now raised to 4%)
Gallente Stats:
Light suit - innate Armor regen of 6 HP/s Medium suit - innate Armor regen of 5 HP/s Sentinel suit - innate Armor regen of 4 HP/s Sentinel HP - 315 Shields / 600 Armor (Just admit that you never get your shields back to full on PC)
In this manner, The Gallente would be more oriented towards Armor rep while Amarr would be oriented towards tank... uh maybe (sort of rushed it). I think Caldari medium might also need some treatment...
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1047
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Posted - 2014.04.09 21:49:00 -
[2] - Quote
MythTanker wrote:Speak for yourself I do pretty good with this suit. Its a flank/hit n run suit. Takes a high amount of skill i know, but it is worth it. Players who underestimate my suit are "free kill" All my other heavies are far better than the suit and I have only seen 2 PRO Min Sentinel on 1.8
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1047
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Posted - 2014.04.09 21:51:00 -
[3] - Quote
buzzzzzzz killllllllll wrote:try running a min heavy with biotics/dampeners and a burst hmg... wrecks all other heavies Never run dampeners like that...
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1058
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Posted - 2014.04.11 20:56:00 -
[4] - Quote
Maybe I was slightly excessive on new speed values but the reason for that was that on my Caldari Sentinel I can fit a complex kinetic (would be 5% slower than Min Heavy with 1 kin, no real difference) and have almost twice the amount of shields and better regen (1 dmg mod, 2 extenders for 801 HP, 1 PRO S Recharge for 42 rep). I don't even need my armor with this fit as I would rarely go low on HP and the low stamina + recharge hardly matters on CQC maps.
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1059
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Posted - 2014.04.11 21:09:00 -
[5] - Quote
The Eristic wrote:Vespasian Andendare wrote:Amarr are best at brick tanking. Except, in practice, they aren't. Almost every Gallente suit can out-brick its Amarr counterpart AND have built-in reps. Gallente is better when you have a logi to fully utilize bonuses (low shield regen would be irrelevant), otherwise the Amarr would be better since you can put a PRO shield energizer (+dmg mod) to fully recover shields in tough fights. Maybe it would be ok to leave current stats as is but I'm just not ok with a suit that has to rely on another to be sustainable while there's others than can be lethal (Ex. Caldari Heavy and Scout, Amarr Assault with Triage hive of 70 HP/s), though Gallente heavy has it easier than the rest (LOL Gallente Commando).
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1059
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Posted - 2014.04.11 21:13:00 -
[6] - Quote
MythTanker wrote:Speak for yourself I do pretty good with this suit. Its a flank/hit n run suit. Takes a high amount of skill i know, but it is worth it. Players who underestimate my suit are "free kill" I have yet to see a good Min Heavy, especially on PC... try the Sentinel CK.0 with a kin on low as it's the better fit.
Uprising 1.8 - Invisible War
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Alldin Kan
Imperfects Negative-Feedback
1060
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Posted - 2014.04.11 21:27:00 -
[7] - Quote
MythTanker wrote:Alldin Kan wrote:MythTanker wrote:Speak for yourself I do pretty good with this suit. Its a flank/hit n run suit. Takes a high amount of skill i know, but it is worth it. Players who underestimate my suit are "free kill" I have yet to see a good Min Heavy, especially on PC... try the Sentinel CK.0 with a kin on low as it's the better fit. The ones who underestimate the most are the first casualty of a battle. No one wants to take time to "git gud" (yes, the infamous DNS saying) with the suit. I tried using the Min Heavy yesterday, yet my Caldari was better on stat combination (higher shield + regen, only slightly slower than Min heavy). As it is I would only use the Minmatar to chase down lower skilled players since any good player will still land hits on me with ease.
Uprising 1.8 - Invisible War
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