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Myron Kundera
The Generals General Tso's Alliance
55
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Posted - 2014.04.09 16:09:00 -
[1] - Quote
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
This small change would, imo, make the assault a much better class.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons AND GRENADES] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. +1 extra grenade. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. +1 extra grenade. - Minmatar Assault: +5% to projectile light/sidearm clip size per level. +1 extra grenade. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. +1 extra grenade.
So yeah, basically, assaults get PG/CPU reduction for grenades too, which will allow to fit better modules and instead of getting only 2 grenades, they get 3.
Ideas?
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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DozersMouse XIII
Ultramarine Corp
368
|
Posted - 2014.04.09 16:10:00 -
[2] - Quote
buff the ass!
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
368
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Posted - 2014.04.09 16:23:00 -
[3] - Quote
in all seriousness CCP please fix the assault class
I feel the extra grenades should be standard on assaults
I also feel like they need some of the bonuses you recently gave heavy's (resist bonuses)
in 1.8 I see heavy's running around like the assault's should be (wrecking face with no logi support)
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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Cody Sietz
Bullet Cluster Lokun Listamenn
2982
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Posted - 2014.04.09 16:26:00 -
[4] - Quote
I agree with this! But change the Gallente assault bonus to something good.
I also suggested this a few days ago!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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1pawn dust
Algintal Core Gallente Federation
133
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Posted - 2014.04.09 16:34:00 -
[5] - Quote
caldari assault needs decent bonus, ROF bonus instead of reload, reload is a worthless bonus |
Cruor Abominare
Horizons' Edge
112
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Posted - 2014.04.09 16:37:00 -
[6] - Quote
Yes I for see no problems with carrying 6 proto contact nades will ever come up. |
noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
1186
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Posted - 2014.04.09 16:37:00 -
[7] - Quote
Wouldn't say no to a 10% bonus on my mimi assault
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Myron Kundera
The Generals General Tso's Alliance
61
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Posted - 2014.04.09 16:40:00 -
[8] - Quote
Cruor Abominare wrote:Yes I for see no problems with carrying 6 proto contact nades will ever come up.
The whole idea is to make the assault more strong without becoming OP, sides, where did you get the other 3? It would be like on 1.7, you get only 3 nades buddy
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
468
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Posted - 2014.04.09 16:47:00 -
[9] - Quote
1pawn dust wrote:caldari assault needs decent bonus, ROF bonus instead of reload, reload is a worthless bonus
In theory it's bad; in practicum it's godly.
A cal assault at range with a RR/BP can keep multiple enemies at bay and halt advances because of the reload bonus.
Do assaults need more? Yes, someone said the other day that they're missing a secondary racial bonus. .. Like all other suits at this point.
Keep the reload bonus. Add a ROF bonus. Or range.
Ill take either.
Also can cal logi have their cpu from being nerfed back yet?
Rail rifle + Bolt Pistol= death at >50meters. Under 50, I die.
You can edit my posts, but you can't edit my sig
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
437
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Posted - 2014.04.09 16:57:00 -
[10] - Quote
Myron Kundera wrote:Cruor Abominare wrote:Yes I for see no problems with carrying 6 proto contact nades will ever come up. The whole idea is to make the assault more strong without becoming OP, sides, where did you get the other 3? It would be like on 1.7, you get only 3 nades buddy
Because the skill bonuses are programmed as per level, +1 grenade would be... +1 grenade per level. That's where he got +5 grenades. It's the way skills are done and CCP would have to redo the system to change it.
DozersMouse XIII wrote:I also feel like they need some of the bonuses you recently gave heavy's (resist bonuses)
in 1.8 I see heavy's running around like the assault's should be (wrecking face with no logi support)
lol no, so many assaults asking for resistance bonuses, next thing they'll be asking for bonuses to fitting cloaks as well. It's not Medium Frame AR 514 anymore, get over it.
Assault suits need buffed, but the answer is not to make them better than everything else like they used to be. |
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1pawn dust
Algintal Core Gallente Federation
133
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Posted - 2014.04.09 17:07:00 -
[11] - Quote
Logis need to be sidearm only, that would be a decent buff for Aslts too |
Dexter307
The Unholy Legion Of DarkStar
1359
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Posted - 2014.04.09 17:24:00 -
[12] - Quote
1pawn dust wrote:Logis need to be sidearm only, that would be a decent buff for Aslts too No, that would be a nerf to a suit that dosent need one |
Arkena Wyrnspire
Fatal Absolution
12169
|
Posted - 2014.04.09 17:31:00 -
[13] - Quote
1pawn dust wrote:caldari assault needs decent bonus, ROF bonus instead of reload, reload is a worthless bonus RoF bonus? With a rail rifle? What kind of %? 1%?
You have long since made your choice. What you make now is a mistake.
EUrobro
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3442
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Posted - 2014.04.09 17:38:00 -
[14] - Quote
No. No extra grenades.
You should be thrown into the great vacuum for even mentioning such a ridiculous idea. |
Balamob
SVER True Blood General Tso's Alliance
19
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Posted - 2014.04.09 17:39:00 -
[15] - Quote
I think assaults should get passive repair like logis had in the past but less broken. For example, armor 1/sec per tier of assault dropsuit (keeping gallente with its passive reapair to reflect his racial design) ..... passive regen is 1 of the things that made the slayer/logi possible back in the days ..... |
Rion0
Dark Side Alliance
20
|
Posted - 2014.04.09 17:46:00 -
[16] - Quote
I agree with the "no extra grenade" and the "caldaris current bonus is crap" argument, but I honestly don't know how to fix it. It's horrible, though. At 28 million sp, and all of my core skills and 4 different proto weapons, I should be able to lay some smack down. Not the case, still getting out performed by logis, still run away from heavies/commandos, and now I act like a paranoid schizophrenic with any scouts on the field. I don't expect a super-suit, just more balance. |
Fox Gaden
Immortal Guides
2901
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Posted - 2014.04.09 17:52:00 -
[17] - Quote
I think the Assault should be the DPS suit, however I am not sure giving them extra grenades is the way to go. (It was an interesting idea though.)
I wonder if they could program it so that your weapon proficiency bonuses applied to both Shields & Armour when you are in an Assault suit?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joseph Ridgeson
WarRavens League of Infamy
1097
|
Posted - 2014.04.09 18:08:00 -
[18] - Quote
The problem with the Assault is that the Commando and Assault both do the same thing by design. I was expecting the Assault to get the bonus to weapon damage and the Commando get 'something else.' However, the way it worked out, Commando got the bonus weapon damage and Assaults for 'something else.' One of them was going to get left out; just happened to be the Assaults.
Assaults don't need a buff. They need something they do that no one else does better. Logistics does equipment better than everyone else, Commando has the best versatility and damage, Scouts have the speed and stealth/cloak, and Sentinels have a huge amount of EHP that lets them take more punches than Rocky. Assaults just kind of kill people with Light Weapons (everyone does that), isn't as tanky as most other suits (I believe you can run a Scout that has about the same HP as an Assault, no?), isn't as fast as the Scout, doesn't do as much damage as the Commando, and has smaller PG/CPU and fewer slots than the Logistics suit. They are just kind of there and have fewer differences between Frame and Specialized Suit compared to the other 4 suit types.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Boot Booter
Molon Labe. General Tso's Alliance
414
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Posted - 2014.04.09 18:10:00 -
[19] - Quote
Idea 1
Logis need some help too. Buff logi HP to the same as assaults and change assault slot layout to the same as the logis. Obviously cpu/PG would have to be tweaked.
Idea 2
Buff logi HP to the same as assaults. Give assaults another bonus.
Amarr +5 % to base armor per lvl Caldari +3% to base shield Gallente +0.5 hp/s armor rep per lvl Minmatar - 3% to shield delay and depleted delay per lvl
Adding an extra grenade is a pretty good idea but not sure if that will really help... Speaking from PC perspective.
Adding 1 hp/s armor rep per lvl across all assaults benefits armor suits much more than shield suits. Minmatar assaults have 2 lows at pro... This 5 hp/s would be mostly wasted. |
The Terminator T-1000
Skynet Incorporated
371
|
Posted - 2014.04.09 18:14:00 -
[20] - Quote
Before 1.8 when they were first talking about bonuses they mentioned 2% ROF per level. Why did they change it? |
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Fox Gaden
Immortal Guides
2903
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Posted - 2014.04.09 18:27:00 -
[21] - Quote
Joseph Ridgeson wrote:The problem with the Assault is that the Commando and Assault both do the same thing by design. I was expecting the Assault to get the bonus to weapon damage and the Commando get 'something else.' However, the way it worked out, Commando got the bonus weapon damage and Assaults for 'something else.' One of them was going to get left out; just happened to be the Assaults.
Assaults don't need a buff. They need something they do that no one else does better. Logistics does equipment better than everyone else, Commando has the best versatility and damage, Scouts have the speed and stealth/cloak, and Sentinels have a huge amount of EHP that lets them take more punches than Rocky. Assaults just kind of kill people with Light Weapons (everyone does that), isn't as tanky as most other suits (I believe you can run a Scout that has about the same HP as an Assault, no?), isn't as fast as the Scout, doesn't do as much damage as the Commando, and has smaller PG/CPU and fewer slots than the Logistics suit. They are just kind of there and have fewer differences between Frame and Specialized Suit compared to the other 4 suit types. You know when you put it like that, that guy's idea about adding built in armour repair (with the Gallente Assault stacking both bonuses) sounds like a decent idea. They would not be as tough as CommandoGÇÖs, but they could get back into the fight faster.
Edit: Actually Boot BooterGÇÖs second idea looks good too.
Boot Booter wrote:Idea 2
Buff logi HP to the same as assaults. Give assaults another bonus.
Amarr +5 % to base armor per lvl Caldari +3% to base shield Gallente +0.5 hp/s armor rep per lvl Minmatar - 3% to shield delay and depleted delay per lvl
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Xocoyol Zaraoul
Superior Genetics
1899
|
Posted - 2014.04.09 18:34:00 -
[22] - Quote
Xocoyol Zaraoul wrote:All assault suits need an actual "I am special" bonus... Scouts have a cloaked and ewar bonus on all roles, and are fast. Sents just won't die and carry huge weapons, and are slow. Commandos carry versatile mix of weapons and deal a lot of damage. Logies carry craploads of equip and support bonuses (My corpmates still make bank SP and WP with them, "nerfs" be damned). Assaults, uh.... Are... Slightly faster and substantially shittier commandos... Whoopidy friggen do... Assaults need a niche, more then any mere bonus, they need an honest-to-god nitch. They need a nitch that is NOT one of the following:
- Heavy Weapons
- DPS
- Equipment Spam
- Speed
- Durability
- EWAR
My suggestion is to give all assaults bonuses to 1.) Max Ammunition (Not clip size) for racial weapons AND range bonus and 2.) Massive increase to racial regen preference (So armor tanks have a very high repper rate and shield tanks have a very high shield regen). This would allow Assaults to stay on the field the longest, have the shortest downtime, and have the longest threat range of any role. This means they would NOT step on the toes of any other role and yet be unique enough that they won't be garbage.But what do I know... I'm 12.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Walter Blanch
THE REZISTANCE
6
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Posted - 2014.04.09 18:36:00 -
[23] - Quote
Soldner VonKuechle wrote:1pawn dust wrote:caldari assault needs decent bonus, ROF bonus instead of reload, reload is a worthless bonus In theory it's bad; in practicum it's godly. A cal assault at range with a RR/BP can keep multiple enemies at bay and halt advances because of the reload bonus. QFT. I love the reload speed bonus.
Scalesdini wrote: Because the skill bonuses are programmed as per level, +1 grenade would be... +1 grenade per level. That's where he got +5 grenades. It's the way skills are done and CCP would have to redo the system to change it.
Sure, but it'd be easy enough to stick the bonus on the suit instead of the skill. Not that I particularly like the idea of a grenade bonus, but they really wouldn't have to redo the system.
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Myron Kundera
The Generals General Tso's Alliance
67
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Posted - 2014.04.09 18:45:00 -
[24] - Quote
Scalesdini wrote:Myron Kundera wrote:[quote=Cruor Abominare]Yes I for see no problems with carrying 6 proto contact nades will ever come up. The whole idea is to make the assault more strong without becoming OP, sides, where did you get the other 3? It would be like on 1.7, you get only 3 nades buddy
Because the skill bonuses are programmed as per level, +1 grenade would be... +1 grenade per level. That's where he got +5 grenades. It's the way skills are done and CCP would have to redo the system to change it.
I think more than 3 nades would be OP, guess that if devs can-¦t directly assign a 3rd. nade ONLY to assaults well, then only add the PG/CPU reduction with grenades too, at least that much no?
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
451
|
Posted - 2014.04.09 18:48:00 -
[25] - Quote
Where they went wrong is with the pg/cpu reduction weapons for assaults - while it's a very, very good bonus it should have gone ot the commando class - as they should be about the versatility of fitting two light weapons where the assault should be about taking that one light weapon they have and making it insanely good.
The reload speed bonus should go to assaults as their 'generic' bonus, alongside their current weapon related bonus (a new bonus would need to come into play for the caldari - and I am against flat dps increases like RoF, I'd go with something like zoom fidelity for rail weapons). And then beyond that I'd like to see a specialized piece of 'assault' equipment that either kickstarts shield regen (you select it, press a button and your shields immediately start regenerating, while the module goes on cooldown like an active scanner) and another that increases the amount of hp/sec you get from local repair units (functions more similarly to a cloaking device). |
Myron Kundera
The Generals General Tso's Alliance
67
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Posted - 2014.04.09 18:53:00 -
[26] - Quote
Himiko Kuronaga wrote:No. No extra grenades.
You should be thrown into the great vacuum for even mentioning such a ridiculous idea.
You should take some ego pills with your bacon, i-¦m sure you can afford them, just sayin.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Myron Kundera
The Generals General Tso's Alliance
67
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Posted - 2014.04.09 19:01:00 -
[27] - Quote
The Terminator T-1000 wrote:Before 1.8 when they were first talking about bonuses they mentioned 2% ROF per level. Why did they change it?
No idea, but ROF bonus was good. Sad it did not stay.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8195
|
Posted - 2014.04.09 19:13:00 -
[28] - Quote
Boot Booter wrote:Idea 1
Logis need some help too. Buff logi HP to the same as assaults and change assault slot layout to the same as the logis. Obviously cpu/PG would have to be tweaked.
Idea 2
Buff logi HP to the same as assaults. Give assaults another bonus.
Amarr +5 % to base armor per lvl Caldari +3% to base shield Gallente +0.5 hp/s armor rep per lvl Minmatar - 3% to shield delay and depleted delay per lvl
Adding an extra grenade is a pretty good idea but not sure if that will really help... Speaking from PC perspective.
Adding 1 hp/s armor rep per lvl across all assaults benefits armor suits much more than shield suits. Minmatar assaults have 2 lows at pro... This 5 hp/s would be mostly wasted. 5% to base armor per lvl vs 0.5hp/s per lvl?
Are you serious? I hope you're joking, this is the worst trade ever.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Johnny Guilt
Algintal Core
642
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Posted - 2014.04.09 19:15:00 -
[29] - Quote
Still wouldn't put SP into the suit,there nothing "wow" different about the suit compared to the others,unless CCP added a new mechanic for the assualt class that the others dont have, i dont see it taking off.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
710
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Posted - 2014.04.09 19:15:00 -
[30] - Quote
I hereby nominate op for worst idea ever.
Terrible idea, beyond terrible.
Assaults are the heavy assault cruisers of dust. That means good tank and damage with cruiser speed.
2 bonuses for prerequisite skill 2 bonuses for assault skill.
Prerequisite skill would be tank bonuses assault skill would be damage/weapon bonuses
We do something like this for all specialized secondary suits.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Charlotte O'Dell
Ostrakon Agency Gallente Federation
2314
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Posted - 2014.04.09 19:18:00 -
[31] - Quote
The Terminator T-1000 wrote:Before 1.8 when they were first talking about bonuses they mentioned 2% ROF per level. Why did they change it?
SR doesn't benefit
Charlotte O'Dell is the highest level unicorn!
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Myron Kundera
The Generals General Tso's Alliance
69
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Posted - 2014.04.09 19:22:00 -
[32] - Quote
Auris Lionesse wrote:I hereby nominate op for worst idea ever.
Terrible idea, beyond terrible.
Assaults are the heavy assault cruisers of dust. That means good tank and damage with cruiser speed.
2 bonuses for prerequisite skill 2 bonuses for assault skill.
Prerequisite skill would be tank bonuses assault skill would be damage/weapon bonuses
We do something like this for all specialized secondary suits.
We had 3 grenades on the grenade slot in 1.7 (don-¦t see much harm putting that back on just for assaults) and the PG/CPU reduction on grenades is not really that OP? is it?
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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RINON114
B.S.A.A. General Tso's Alliance
577
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Posted - 2014.04.09 19:25:00 -
[33] - Quote
Why is there even mention of buffing logis in this thread? They are fine (even still a little OP for their role). Assaults need a much higher innate regen and a better stamina regen and that's about it.
My changes to the assault suit would be:
- Higher sprint speed to be just below scouts (movement speed remains the same). - High stamina regen (better than scouts). - Roughly the same size stamina pool as logis (just a little bigger). - Higher buffs to regen modules as skills.
Assaults are supposed to be skirmishers, for when the objectives change at a moments notice and the best way to represent this is to give them faster speed over short distances and a better regen to get them back in the fight quicker.
Edit: Check out my thread on defining the word GÇ£assaultGÇ¥. |
Boot Booter
Molon Labe. General Tso's Alliance
415
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Posted - 2014.04.09 22:32:00 -
[34] - Quote
[quote Cat Merc][qnice =Boot Booter]Idea 1
Logis need some help too. Buff logi HP to the same as assaults and change assault slot layout to the same as the logis. Obviously cpu/PG would have to be tweaked.
Idea 2
Buff logi HP to the same as assaults. Give assaults another bonus.
Amarr +5 % to base armor per lvl Caldari +3% to base shield Gallente +0.5 hp/s armor rep per lvl Minmatar - 3% to shield delay and depleted delay per lvl
Adding an extra grenade is a pretty good idea but not sure if that will really help... Speaking from PC perspective.
Adding 1 hp/s armor rep per lvl across all assaults benefits armor suits much more than shield suits. Minmatar assaults have 2 lows at pro... This 5 hp/s would be mostly wasted. [/quote] 5% to base armor per lvl vs 0.5hp/s per lvl?
Are you serious? I hope you're joking, this is the worst trade ever.[/quote]
I'm disappointed in you cat. You usually have something productive to say. Please do tell why that is the worst trade ever. Both give similar results of a basic module. The bonus to base armor results in a max of 75 HP at lvl 5 everything with no speed penalty. For Gallente you get 2.5 hp/s armor rep at lvl 5 plus the initial 2 hp/s putting you at a nice 4.5 with no modules. Maybe you read it wrong...
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Pvt Numnutz
R 0 N 1 N
1079
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Posted - 2014.04.09 22:50:00 -
[35] - Quote
1pawn dust wrote:caldari assault needs decent bonus, ROF bonus instead of reload, reload is a worthless bonus Hahaha foolish biped! |
Tau Lai
Seituoda Taskforce Command Caldari State
33
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Posted - 2014.04.09 23:10:00 -
[36] - Quote
Assaults should assault, ergo do damage. More raw damage instead of PG/CPU reduction.
I can see you
Buy a tank
Buy an assault dropship
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Seigfried Warheit
Caught Me With My Pants Down
301
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Posted - 2014.04.09 23:24:00 -
[37] - Quote
Auris Lionesse wrote:I hereby nominate op for worst idea ever.
Terrible idea, beyond terrible.
Assaults are the heavy assault cruisers of dust. That means good tank and damage with cruiser speed.
2 bonuses for prerequisite skill 2 bonuses for assault skill.
Prerequisite skill would be tank bonuses assault skill would be damage/weapon bonuses
We do something like this for all specialized secondary suits.
Commandos took the damage bonus |
Joseph Ridgeson
WarRavens League of Infamy
1100
|
Posted - 2014.04.09 23:47:00 -
[38] - Quote
Fox Gaden wrote:Joseph Ridgeson wrote:The problem with the Assault is that the Commando and Assault both do the same thing by design. I was expecting the Assault to get the bonus to weapon damage and the Commando get 'something else.' However, the way it worked out, Commando got the bonus weapon damage and Assaults for 'something else.' One of them was going to get left out; just happened to be the Assaults.
Assaults don't need a buff. They need something they do that no one else does better. Logistics does equipment better than everyone else, Commando has the best versatility and damage, Scouts have the speed and stealth/cloak, and Sentinels have a huge amount of EHP that lets them take more punches than Rocky. Assaults just kind of kill people with Light Weapons (everyone does that), isn't as tanky as most other suits (I believe you can run a Scout that has about the same HP as an Assault, no?), isn't as fast as the Scout, doesn't do as much damage as the Commando, and has smaller PG/CPU and fewer slots than the Logistics suit. They are just kind of there and have fewer differences between Frame and Specialized Suit compared to the other 4 suit types. You know when you put it like that, that guy's idea about adding built in armour repair (with the Gallente Assault stacking both bonuses) sounds like a decent idea. They would not be as tough as CommandoGÇÖs, but they could get back into the fight faster. Edit: Actually Boot BooterGÇÖs second idea looks good too. Boot Booter wrote:Idea 2
Buff logi HP to the same as assaults. Give assaults another bonus.
Amarr +5 % to base armor per lvl Caldari +3% to base shield Gallente +0.5 hp/s armor rep per lvl Minmatar - 3% to shield delay and depleted delay per lvl More HP isn't a role or "I can do X better than anyone else." Something entirely new needs to be added to give Assaults that "thing" that gives them a purpose. Notice there were a lot of posts like "what is the point of the Scout?" pre-1.8 but almost none now? The reason is because the Cloak gave Scouts something that they can do better than anyone else and gave them a "thing."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Paladin Sas
Pro Hic Immortalis
332
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Posted - 2014.04.10 02:08:00 -
[39] - Quote
dude, my caldari assault is already borderline OP, DO NOT BUFF IT |
keno trader
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
7
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Posted - 2014.04.10 02:47:00 -
[40] - Quote
Is this actually making a comeback? How about we journey back a little and consider when the gallente bricked mediums were pubstomping...no. |
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