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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1286
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Posted - 2014.04.08 13:55:00 -
[1] - Quote
Let me just leave this here:
Active scanner must die - It's nerf o'clock!
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1286
|
Posted - 2014.04.08 14:15:00 -
[2] - Quote
Ivan Avogadro wrote: Thanks for linking a thread from December, back when Active Scanners were actually functioning improperly. Your keen logical insight is a boon to us all. (that was sarcasm. I am explaining that because I didn't think you would pick up on it)
Glad I could help!
Honestly, I just find it amusing that one of the biggest proponents of the scanner nerf is unhappy now that the scanner has been nerfed heavily. In 1.8 you can flank, you can rush in unexpectedly, and can dance around boxes - why? Because no one is using active scanners. In doing so you might still get shot in the back of the head by a passive scanning scout, but hey, at least you don't see that "You Have Been Scanned" message 24/7!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1286
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Posted - 2014.04.08 15:06:00 -
[3] - Quote
Cat Merc wrote: I approve of the nerf, but the scanner is mechanically broken right now, the scan radius is much lower than what it's supposed to be.
Really? Did you do actual tests to prove this or are you going by anecdotal evidence from what you felt was happening in-game?
How I would go about testing the scan angles and distance:
1) Equip sniper rifle or other long range weapon to verify distance from an enemy installation. 2) Scan the installation directly and see whether it lights up within the given scan distance/radius. 3) Repeat at different angles of orientation to the installation to confirm whether or not the full angle is being applied.
I've noticed that the scan window is very abrupt, meaning that the two scanning "arms" that appear on the minimap do not fully open to the listed angle. However in pre-1.8 testing I found that the "arms" are just for show, and the full angle applies the instant you initiate the scan. You didn't have to wait until the arms were fully opened in 1.7 to get scan data on that area of your radar, so I doubt you have to in 1.8.
Now, assuming that the angles mentioned above are actually applying correctly in game, then the scanner still sucks, despite doing what it should be doing stats-wise. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1291
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Posted - 2014.04.08 22:18:00 -
[4] - Quote
FWIW I just tested the Creodron Flux scanner in game, and it definitely IS giving a 90* scan angle despite the very narrow angle indicated by the radar when you initiate your scan.
So basically the scan angles seem to be working as intended, and the scanner just sucks unless you are rather far away from the enemies you intend to scan. |
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