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Foxhound Elite
The Rainbow Effect Negative-Feedback
681
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Posted - 2014.04.08 02:37:00 -
[1] - Quote
I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect Negative-Feedback
683
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Posted - 2014.04.08 02:40:00 -
[2] - Quote
EternalRMG wrote:Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine. nnono smalle spawn timer + infinte spawns+wp+mobility+ having the whole team spawn on you is waaaay too much too mnay WP for you for practically afk-ing
there is a WP cap in place already in the game to prevent people farming so many war points per minute.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect Negative-Feedback
683
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Posted - 2014.04.08 03:02:00 -
[3] - Quote
thesupertman wrote:We should get transports that act as mobile supply depots.
Mobile Supply Depot could be a vehicle module. Once an infantryman is inside the vehicle itself 'Press X to switch dropsuits' , and it automatically resupplies , exactly like a supply depot would.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect Negative-Feedback
688
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Posted - 2014.04.08 11:51:00 -
[4] - Quote
Very nice responses here. Well CCP, you have your material / idea from the public.. now make it happen!
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect Negative-Feedback
689
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Posted - 2014.04.08 12:19:00 -
[5] - Quote
edited to include your input.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect Negative-Feedback
692
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Posted - 2014.04.08 12:50:00 -
[6] - Quote
ResistanceGTA wrote:Convience vs speed. That's how spawning works now.
You either spawn in a convient location, and take more time doing so.
Or
You spawn in an (usually) inconvient location, but comparably quicker.
Your suggestion is the best of both worlds, like the old uplink system (though, it could be considered worse: infinite spawns with a huge chunk of health, the ability to escape to the ceiling, the ability to reposition on a moments notice, etc).
Don't get me wrong, I feel that some tangible benefits should be given to mCRU users, but your suggestion is too much. Every game would fill up with WP wh*res just sitting above objectives with mCRUs.
I'm still of the opinion that uplinks should reward points to the user based around the transport mechanic for dropships, perhaps for less time though, instead of simple +25 (frago'ed +30). For a minute after spawn, the drop uplink user receives 20% WP of the spawned; would promote good placement of uplinks. If mCRUs followed this logic (and not requiring transport distance as with uplinks), I think it could add to the tactical aspects, actually supporting a team as they move across a battlefield, spawning in reinforcements as they move.
Balance though, you know how 'great' CCP is with that.
They'll twist your idea to +100 for every spawn, +200% WP for everything done by a spawned in Merc for the rest of the game. You know, logic.
You forget that a dropship hovering above an objective is easily taken care of, especially if it's a standard / militia variant. Oh, there's a pilot hovering at the top of the flight ceiling giving free sky dives to mercenaries and harvesting WP you say?
Get an ADS after him or if he's that much of a problem, get a Viper and throttle your ship to ramming speed. The time it takes for a mercenary to spawn and reach the ground from that height, you're talking about 15 seconds before he gets back into the fight, so who does it really benefit here?
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect Negative-Feedback
694
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Posted - 2014.04.08 13:39:00 -
[7] - Quote
Takahiro Kashuken wrote:We had a logi DS which had an inbuild MCRU
That got removed so dont count on it OP
I know it was removed, been here a long time. They removed it because they wanted to remove all specialist vehicle roles so they could rework them to function better purely at their specific 'job' .
Eventually we will see a return of 'specialist' vehicles.
Python pilot, troop-transport specialist and an all-round ballbag.
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