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![Nitrobeacon Nitrobeacon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Nitrobeacon
Freek Coalition Freek Alliance
246
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Posted - 2014.04.07 17:11:00 -
[1] - Quote
So everyone is saying that cloaks are too effective, especially when combined with a shotgun scout. So here's what I think, the main reason why people are annoyed is because of the fact that with cloak, you will always get the first shot, this is especially game breaking when using any OHK potential weapons, whether it be nova knives (yes I said it) or shotguns.
Now you could tell people to be more aware, but this will never work, some people are just blind. That being said, I propose boosting their awareness, no nerfs, just make it so that whenever a guy have their cloak active, a buzzing sound will give out their location (a good suggestion that I heard from someone before 1.8). This way cloak field wouldn't need a switching nerf, good players would simply try to deactivate their cloaks when near an enemy.
The buzzing sound should give away cloakers of 20 meter range, getting louder as they close in, it should work with environment headphones too (or whatever you call these things). So what do you guys think? Boosting awareness is the better option in my opinion. |
![Nitrobeacon Nitrobeacon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Nitrobeacon
Freek Coalition Freek Alliance
246
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Posted - 2014.04.07 17:21:00 -
[2] - Quote
Seeth Mensch wrote:As an avid cloaker myself, i selfishly feel that your idea is terrible. As a gamer who enjoys having fun...well, yeah, that seems fair, but maybe not 20 meters. Hell, we can't hear tanks at 20 meters. But shotguns appear effective around 10, so how about 15? That's about the same amount of reaction time as hearing that grenade clink down next to you. In this game, 20 meters is very small. In fact, 20 meters is like the length of 3 sicas in front of each other lined up. 15 meters does sound reasonable though, it was one of my options, but anyway the numbers are free to experiment with guys, as well as the sound frequency. |
![Nitrobeacon Nitrobeacon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Nitrobeacon
Freek Coalition Freek Alliance
247
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.08 01:10:00 -
[3] - Quote
KING CHECKMATE wrote:Nitrobeacon wrote:So everyone is saying that cloaks are too effective, especially when combined with a shotgun scout. So here's what I think, the main reason why people are annoyed is because of the fact that with cloak, you will always get the first shot, this is especially game breaking when using any OHK potential weapons, whether it be nova knives (yes I said it) or shotguns.
Now you could tell people to be more aware, but this will never work, some people are just blind. That being said, I propose boosting their awareness, no nerfs, just make it so that whenever a guy have their cloak active, a buzzing sound will give out their location (a good suggestion that I heard from someone before 1.8). This way cloak field wouldn't need a switching nerf, good players would simply try to deactivate their cloaks when near an enemy.
The buzzing sound should give away cloakers of 20 meter range, getting louder as they close in, it should work with environment headphones too (or whatever you call these things). So what do you guys think? Boosting awareness is the better option in my opinion. This wont help at all.Why? Well, with 20mts ''buzz'' sound range, a player will be hearing this noise ALL game, making it REALLY difficult to detect cloked enemies based on noise alone. Then after you and your QQ buddies realize you are still dying, will propose ANOTHER nerf,this will end, as with everything with CCP, in a HEAVY + Unnecessary NERF.So just leave it as it is. And learn to live with it... Had a bad day did we? and please I use a scout suit, the last thing I want is a massive nerf to my equipment.
On another note, I don't really understand you, you simply contradict yourself. You say that the cloak field should be left as is, but then you said that we would hear the buzzing noise all game - indicating that there're too many scouts (too many = OP in FPSs). |
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