Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sebastian Days
Molon Labe. General Tso's Alliance
0
|
Posted - 2014.04.07 15:08:00 -
[1] - Quote
I'm at 12m SP that I spent fairly wisely, and I'm gearing towards becoming an Amarr Logi (already prototyped).
It seems I need to form more connections if I want to have the opportunity to play more professionally.
I recognize the value of meta-gaming, and that's why I come here--to reach out beyond the controller to find more ways to achieve greatness in Dust 514.
What qualities are the major PC corps looking for in a mercenary? How can I get in on the massive profits that PC districts generate? |
Fox Gaden
Immortal Guides
2870
|
Posted - 2014.04.07 16:06:00 -
[2] - Quote
Since you are in a major PC Corp I would suggest you start by squadding up to do Public matches with the people in your Corp who regularly participate in Planetary Conquest. If you impress those people with your skill and attitude, then you will likely be invited to join their PC team when there is an opening for an Uplink Logi.
If you were not in a PC Corp, I would suggest looking for squads in public channels frequented by Planetary Conquest players. Again, to do Public (or Factional) matches with them to impress them with your skills and attitude.
The people selecting teams for PC are not likely to pick you until they have squadded with you, or someone they trust vouches for you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
705
|
Posted - 2014.04.07 18:40:00 -
[3] - Quote
Exactly what Fox said. But also, even more important than pure skill (even tho that is what they look for) is reliability. PCs happen at all hours of the day and if you are likely to be easily reached and ready to jump in at a moment's notice, you're going to get in.
However, don't think PC means immediate millions in your pocket. Sometimes you lose PC and that means 0 isk and an average loss of 2-4 and sometimes 10 mil isk. Those are the odds you have to take.
Squad up with your teammates as often as you can. Work well with that team and your name is going to get tossed around. Even squadding up with your alliance is a great way to get your name around and score some PC's from your family corporations.
Minmatar Logisis | Heavy lover. Ping for video services.
|
Arkena Wyrnspire
Fatal Absolution
12119
|
Posted - 2014.04.08 06:35:00 -
[4] - Quote
PC is presently a blue donut - all the 'elite' corps have allied with each other and it's difficult to get into now. Chances are if you're in a corp outside of PC right now, you're not going to be able to get in for some time.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Sebastian Days
Molon Labe. General Tso's Alliance
0
|
Posted - 2014.04.08 09:04:00 -
[5] - Quote
Fox and lee, I understood that I have to regularly and reliably work with established relationships such as my corp by impressing them via remarkable skill and attitude, and to visit the alliance and public channels that are also visited by PC mercs. This will get my name tossed around, and opportunity will follow. This opportunity is followed by great risk/reward.
Arkena says it's difficult because of an elite corp alliance.
I recognize many things the three of you are saying, and have a few response questions.
I am fitted to be an uplink logi at the moment. What is the demand for that role?
Arkena, I've seen the doughnut you're talking about. Why would it be so difficult to get into? How can there be no competition over so many districts? What makes these corps so elite that there isn't constant attacking on every district on every open moment? Isn't there enough players, isk, and competetive spirit?
Thank you Fox Gaden, lee corwood, and Arkena Wyrnspire for your time and advice. |
Fox Gaden
Immortal Guides
2883
|
Posted - 2014.04.08 12:38:00 -
[6] - Quote
Personally I would not worry too much about PC until PC 2.0 is released. I expect we will get an announcement on that at Fan Fest. It will be a massive change to the mechanics of PC and I expect it will result in a lot of PC activity. PC is quite stagnate right now in large part due to flawed game mechanics.
CCP is not known for doing a good job on thing on the first go. They are known for reworking things until they get it right. You can see this in Faction Warfare where FW 1.0 was not much different than a Pub Match, while FW 2.0 is definitely a unique part of the game, yet there are still improvements to be made in future iterations.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
709
|
Posted - 2014.04.08 14:19:00 -
[7] - Quote
Let me start by saying if you are not proto skilled in uplinks, its very unlikely you'll be taken. It's not prejudice of them, its entirely because these corps you're fighting literally have billions of isk. Running proto all day long is nothing to them and when you are in subpar gear against fully stacked proto teams, you die really quickly. Most all PCs I've been a part of ended by one side getting cloned. Having someone that can die really easily is thus considered a hindrance rather than an asset.
However, don't let that stop you. I've also had PC retaliations happen where the corp just needed bodies, no matter who they were to hold the line.
That out of the way, uplinks are high in demand. However, that means you need to get your Amarr Logi to proto with proto uplinks and remain in that suit the entire match. Switching suits will remove the bonus from your uplinks.
And yes, it might be difficult right now to do any PC if your corp currently isn't doing any. If your corp simply isn't PC active, you probably won't see any action as corps (most of them) will always pull from their in house roster first. If you prove to your alliance you are worthy and they do a lot of PC, they might pull you in if a spot is left to fill.
Lastly, it just has to do with organization honestly. Yes, there are a lot of little corps but a lot of the player base just isn't paying attention or doesn't know why they should care. Think about it. How is their owning molden health today really affecting you? It's not. The game goes on. I've been here since chrome and never paid any attention to politics until about 2 months ago. Until it has more impact on the game as a whole, it really won't inspire much of anything from the player base.
Minmatar Logisis | Heavy lover. Ping for video services.
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
709
|
Posted - 2014.04.08 14:44:00 -
[8] - Quote
Also vehicles. I hate vehicles personally but that's just because anything I get behind the wheel of goes boom. (horrible pilot/driver right here) but many corps desperately need good vehicles. Both pilots and tankers. Since the most efficient way to counter tanks is another tank, having a tanker there to at the very least stay away from infantry is just that many more clones to help win the battle. If you have a liking for vehicles, that's a great way to get into some PC battles, however realize that you do it at the sacrifice of bettering your infantry skills. It's not cheap to go into vehicles sp wise.
Minmatar Logisis | Heavy lover. Ping for video services.
|
Sebastian Days
Molon Labe. General Tso's Alliance
0
|
Posted - 2014.04.08 15:51:00 -
[9] - Quote
Fox Gaden, I've heard about PC 2.0 and I appreciate the reference to "Fan Fest" so that I can look it up myself. Your digest about CCP's development dynamic is insightful and new to me. This information is important to me so I can plan ahead with all the advantages it comes with being able to predict this game's future direction regarding competitive play.
lee corwood, I recognize the link between Amarr Logi and drop uplinks. I'm at level 5 uplinks, and my skills are listed below. Your info about cloning being the main way PC battles end means to me that Amarr Logis with proto uplinks and survivability are certainly valuable and in demand.
Your warning about switching load-outs is noted, but begs the question if the bonuses stay if you at least remain in an Amarr Logi suit so as to switch out equipment for factors relating to versatility.
You mentioned survivability and uplinks so I'll reference a few of my currently best available load-outs that I can offer relating to those factors:
946 eHP pro flux, gauged, stable uplink pro boundless combat rifle adv KLD-1 Scrambler Pistol
972 eHP pro flux, gauged, stable uplink adv BK-42 Assault Combat Rifle bas Scrambler Pistol bas flux grenade
1052 eHP pro boundless combat rifle adv KLD-1 Scrambler Pistol bas flux grenade bas injector, rep tool, compact hive
Note that I have lvl 3 scanner so that could fit in somewhere too with an LP proto version.
I'm only barely recognizing the dynamic of picking people for PC battles by corps, so what you're saying about how corps pick from their in-house roster first, and how proving myself to my alliance is important and I will require more learning to more fully understand it.
Your info about how little the player base at-large needs to care about PC makes sense to me with respect to the general population, but I'm seeking a competitive and professional environment and there appears to be one; now it just seems to be an in/out group thing that I have to overcome to get in to such an environment.
12m SP total with 776k unspent SP 5 Amarr Logi Dropsuit 3 Scanner 3 Armor Plate 1 Armor Rep 5 Uplink 5 Armor Upgrade 5 Biotic Upgrade 3 Dropsuit Core Upgrade 3 Electronics 3 Engineering 5 Dropsuit Shield Upgrade 1 Kinetic Catalyzation 2 Nanocircuitry 1 Rep Tool 3 Shield Extension 3 Assault Rifle Operation 1 Combat Rifle Ammo Capacity 1 Combat Rifle Fitting Optimization 5 Combat Rifle Operation 5 Combat Rifle Proficiency 1 Combat Rifle Rapid Reload 5 Combat Rifle Sharpshooter 1 Demolitions 3 Explosives 1 Grenadier 3 Light Weapon Operation 1 Nova Knife Operation 3 Scrambler Pistol Operation 1 Scrambler Rifle Operation 2 Sidearm Operation 2 Sniper Rifle Operation 3 Weaponry |
Sebastian Days
Molon Labe. General Tso's Alliance
0
|
Posted - 2014.04.08 16:11:00 -
[10] - Quote
lee corwood, I recognize the tank dynamic of the game. I have a militia load-out for an anti-tank tank, and anti-personnel tank. I also have a militia forge gun load-out. They are the following:
Anti-Tank Tank Sica mil 80GJ Railgun, damage amp, shield hardener, armor hardener, 120mm armor
Anti-Personnel Tank Sica mil 80GJ Blaster, damage amp, scanner, 120mm armor, and armor hardener
Anti-Thank Militia Amarr Heavy mil forge, heavy damage mod, submachine gun, cardiac regulator bas flux
I recognize the value of calling out tank locations by checking the map, hiding tanks under cover, surprise attacks, turret turning with/without turning tank body, running past enemy tank turret turning speed, and approaching enemy tanks so I can have an advantageous position to turn turrets on them and them not on me.
I should note that I fundamentally "just get it" when it comes to the fundamentals of flying physics--I know how to throw the weight around and position prime situations for gunners to rain hell. I also know how to drive LAVs so gunners can be safe and have stable positions to take out enemies from. |
|
Arkena Wyrnspire
Fatal Absolution
12126
|
Posted - 2014.04.08 16:50:00 -
[11] - Quote
Sebastian Days wrote:Arkena says it's difficult because of an elite corp alliance. Arkena, I've seen the doughnut you're talking about. Why would it be so difficult to get into? How can there be no competition over so many districts? What makes these corps so elite that there isn't constant attacking on every district on every open moment? Isn't there enough players, isk, and competetive spirit?
It's so difficult to get into because for any other corp it requires a large up front investment followed by multiple subsequent ones if you hope to take a district. For non-PC groups, it's quite a lot of ISK for a clone pack. Then, a clone pack gives you a sub-par amount of clones. Taking a district with a single clone pack is rarely done, and it's unheard of to manage it against the high tier corps - those people in the 'donut'.
There's no competition over the districts because it takes significant investment that is unlikely to pay off to take these people on. There's no constant attacking because that would require a truly gigantic sum of ISK. You're talking billions of ISK to attack all these districts with clone packs. Those few still in PC can't attack back because their own districts are overwhelmed by hostile clone attacks or are locked up.
Once you actually do get an attack on these corps, you need to realise that these are some of the best players in the game with a lot of experience at PC. When you attack these corps, you're not necessarily attacking that corp. They will happily bring in 'ringers' from their alliance to fill in spaces or indeed field entire teams of ringers should it be deemed necessary. They have a huge talent pool to pick from and vast amounts of funding. Groups hoping to get into PC generally have a fairly limited talent pool and don't have nearly as much ISK.
Taking districts from the donut is simply not feasible unless you muster vast groups of people, and even then a lot of those teams are likely to be beaten handily. Recently there was a coalition attack on Nyain San's districts. That cost several billion ISK (IIRC) and resulted in zero districts taken.
Your best hope to get in, on a personal level, is to excel and know people.
Here are what I would set as a rough set of guidelines for anyone looking to get into PC:
- The ability to fit a fully prototype suit or fully complex tank. Complex modules, solid core skills. Maxed cores are not essential but are desirable.
- A working microphone and preferably a headset. The ability to listen to communications in PC is essential
- High competence in your chosen role. Pure slayers need the ability to go positive at the highest levels of play. Logistics need to coat the ground in uplinks - proto uplinks are an absolute necessity for logis, and highly desirable for assaults.
- Contacts
EDIT: Unfortunately, the loadouts you posted won't cut it. I'm mindful of the fact that those were AV fits, thrown together to counter what you see as the current dynamic, but at a guess your vehicle roles aren't filled out much at all so you'll need a solid infantry loadout.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 17:17:00 -
[12] - Quote
Excellent followup Arkena Wyrnspire.
I see how it's expensive to take districts using clone packs, but what if each player of a 16 player team pitched in 15 million ISK in suits and clones? That's about what I think is worth for me to cut in a single district. Of course, I'd be expecting a cut in the district's profits.
Your reference to the recent coalition attack on Nyain San's districts warrants further inspection and analysis. I wonder how many districts, and how Nyain San managed to keep them all.
What about my load-outs do you have questions of? |
Arkena Wyrnspire
Fatal Absolution
12127
|
Posted - 2014.04.08 17:35:00 -
[13] - Quote
Sebastian Days wrote: I see how it's expensive to take districts using clone packs, but what if each player of a 16 player team pitched in 15 million ISK in suits and clones? That's about what I think is worth for me to cut in a single district. Of course, I'd be expecting a cut in the district's profits.
That would easily end up covering the cost of a clone pack, but what you end up with then is corp burnout. What if you fail to take a district? After your entire team (likely your A-team) spends that much several times (because it will take several attempts to take a district) they'll burn out and become demoralised. It's unlikely that you'll hold the district in a stable enough condition to make ISK from it - if you take a district from the donut, it'll become completely locked up with attacks. You won't be able to generate ISK from the district, you won't be able to launch attacks from it, and you'll be forced to spend more on clone packs to attempt to get enough districts to prevent all yours from being locked up. That is not a doable prospect.
Quote: Your reference to the recent coalition attack on Nyain San's districts warrants further inspection and analysis. I wonder how many districts, and how Nyain San managed to keep them all.
It was about a dozen districts, I believe. I'm not sure about the exact number. Nyain's alliance assisted in fielding teams to defend the districts. Despite having so many stacked timers, they managed to field teams for all of them. Given the large talent pool in DNS, these teams were quite easily able to beat off the weaker teams.
It's unlikely that you'll be able to find nearly enough people to stack that many timers, let alone enough people talented and experienced enough to beat those teams.
Quote:What about my load-outs do you have questions of? All of them. I would like to see your exact loadouts.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
710
|
Posted - 2014.04.08 18:07:00 -
[14] - Quote
Arkena has much more guidance to give you than I can, but I will put input here for your base suit. You should remain in your Amarr Logi suit for the entire match for two reasons.
1. Your bonus is tied to that logistics suit. Switching to another Amarr suit will not maintain that bonus (this may change if CCP ever gets back to us on how they were intended to work, but as it is today, switching out removes your bonus)
2. If you're in PC, you're in one role. ONE. If you're a heavy, that's all you are, a heavy body to fill a doorway, soak up bullets and get'sum. If you're an uplink logi, that's all you concentrate on.
You're not to be a jack of all trades (that's great for pubs). In PC, they picked you for a very specific skill and that skill is what they need out of you. If I were brought in to be the uplink party, my job is to lay uplinks in strategic locations, not die and always keep an eye on them. Because uplinks are vital, my uplinks are going to go down (either from use or from getting taken out by the enemy). Therefore, my job is not to engage, though it might be to defend a very critical spawn point for a given map, but to lay them down and not die. Period.
My team doesn't care if that one redberry is alone and I could shoot him from the rooftop. There are 5 other guys down there to take care of him with a logi to heal and revive if needed. I'm doing a disservice calling attention to myself on the roof/around a corner/etc where other uplinks might be. Great way to get an orbie called on you or even a dropship called in just for you to put your whole team at a disadvantage. The only time I change loadouts or stop uplinking is if SL says to. No rambo.
Minmatar Logisis | Heavy lover. Ping for video services.
|
Arkena Wyrnspire
Fatal Absolution
12130
|
Posted - 2014.04.08 18:13:00 -
[15] - Quote
lee corwood wrote:Arkena has much more guidance to give you than I can, but I will put input here for your base suit. You should remain in your Amarr Logi suit for the entire match for two reasons.
-snip good advice-
This man also has good advice. Listen to him.
Don't worry about branching out. That's only a concern when you're at 20-30M+ SP with maxed cores and you've maxed your first role.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 18:56:00 -
[16] - Quote
Arkena Wyrnspire, I can see how corp burnout is a factor, and I'm satisfied by your response to how Nyain San kept their districts.
These are load-outs that I'm making on-demand according to the feedback I'm getting. They are immediately available to me.
The load-outs previously mentioned were focused for uplinks and survivability, but I'll add details to help you help me.
All of the following are Amarr Logistics ak.0 (proto)
946 eHP full pro uplinks (gun over armor) pro flux, gauged, stable uplink pro boundless combat rifle adv KLD-1 Scrambler Pistol 3 adv enhanced shield extenders 1 basic armor plates 2 adv enhanced armor plates 1 pro Federation Complex Armor Plates
972 eHP full pro uplinks (armor over gun) pro flux, gauged, stable uplink adv BK-42 Assault Combat Rifle bas Scrambler Pistol bas flux grenade 3 adv enhanced shield extenders 3 adv enhanced armor plates 1 pro Federation Complex Armor Plates
1052 eHP Basic logibro (heal/revive) bas flux grenade bas injector, rep tool, compact hive pro boundless combat rifle adv KLD-1 Scrambler Pistol 3 adv enhanced shield extenders 4 pro Federation Complex Armor Plates
1025 eHP (pro scan and basic revive/heal) pro Federation CreoDron Active Scanner bas rep tool, injector pro boundless combat rifle adv KLD-1 Scrambler Pistol bas flux grenade 3 adv enhanced shield extenders 1 adv enhanced armor plates 3 pro Federation Complex Armor Plates
1025 eHP (pro scan, adv flux uplink/repair) pro Federation CreoDron Active Scanner adv N-11/A Flux Drop Uplink adv Republic A/7 Repair Tool adv BK-42 Assault Combat Rifle bas Scrambler Pistol 3 adv enhanced shield extenders 1 adv enhanced armor plates 3 pro Federation Complex Armor Plates
919 eHP (non-stop scans, pro flux uplink for quick backup) pro flux uplink pro Federation CreoDron Active Scanner adv A-45 Quantum Active Scanner adv BK-42 Assault Combat Rifle bas Scrambler Pistol 3 adv enhanced shield extenders 2 adv enhanced armor plates 2 pro Federation Complex Armor Plates
1025 eHP (pro flux uplink for backup, adv nanohive and repair tool for long term point hold) pro flux uplink adv State K-170 Nanohive adv Republic A/7 Repair Tool adv BK-42 Assault Combat Rifle bas Scrambler Pistol 3 adv enhanced shield extenders 1 adv enhanced armor plates 3 pro Federation Complex Armor Plates |
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 19:04:00 -
[17] - Quote
lee corwood wrote:Arkena has much more guidance to give you than I can, but I will put input here for your base suit. You should remain in your Amarr Logi suit for the entire match for two reasons.
1. Your bonus is tied to that logistics suit. Switching to another Amarr suit will not maintain that bonus (this may change if CCP ever gets back to us on how they were intended to work, but as it is today, switching out removes your bonus)
2. If you're in PC, you're in one role. ONE. If you're a heavy, that's all you are, a heavy body to fill a doorway, soak up bullets and get'sum. If you're an uplink logi, that's all you concentrate on.
You're not to be a jack of all trades (that's great for pubs). In PC, they picked you for a very specific skill and that skill is what they need out of you. If I were brought in to be the uplink party, my job is to lay uplinks in strategic locations, not die and always keep an eye on them. Because uplinks are vital, my uplinks are going to go down (either from use or from getting taken out by the enemy). Therefore, my job is not to engage, though it might be to defend a very critical spawn point for a given map, but to lay them down and not die. Period.
My team doesn't care if that one redberry is alone and I could shoot him from the rooftop. There are 5 other guys down there to take care of him with a logi to heal and revive if needed. I'm doing a disservice calling attention to myself on the roof/around a corner/etc where other uplinks might be. Great way to get an orbie called on you or even a dropship called in just for you to put your whole team at a disadvantage. The only time I change loadouts or stop uplinking is if SL says to. No rambo.
I appreciate all the advice I can get.
I recognize this bonus, and you mention about swtiching to another Amarr suit (in general, I assume to be implied), but what about if it's another Amarr Logistics suit, or what if it's even another Amarr Logistics prototype suit--notice how the screen doesn't change at a supply depot if you switch into another suit of the same exact type.
So am I only going to be solo subtly setting uplinks throughout the whole match? Should I focus on uplink-only load-outs? What about 2 uplinks and a scanner, or 2 uplinks and etc...? Can I get by with a loadout of 1 of each uplink and a set of 2 other tools? Basically, which tools will I need to have load-outs for if I'm not going to be running uplinks only?
Stay out of notice and combat--gotcha. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 19:07:00 -
[18] - Quote
Arkena Wyrnspire wrote:lee corwood wrote:Arkena has much more guidance to give you than I can, but I will put input here for your base suit. You should remain in your Amarr Logi suit for the entire match for two reasons.
-snip good advice- This man also has good advice. Listen to him. Don't worry about branching out. That's only a concern when you're at 20-30M+ SP with maxed cores and you've maxed your first role.
I'm not worried about branching out so much--if the only equipment for my skills should be uplinks then so be it.
This makes me wonder if I should have load-outs to max out every single uplink available. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 19:11:00 -
[19] - Quote
If it is true that I will only be dropping uplinks and avoiding combat then shouldn't I focus less on armor and more on kinetic catalyzers and cardiac regulators? |
Arkena Wyrnspire
Fatal Absolution
12134
|
Posted - 2014.04.08 19:11:00 -
[20] - Quote
Alright, thank you.
At a glance, there are a couple of things you need to do. Firstly, get complex shield extenders ASAP. They are worth their weight in gold. Secondly, I recommend not relying on LP equipment. You're going to lose a lot of this gear and that can be difficult to replace. Thirdly, you're trying to be something you're not in a couple of those fits. Permascans are not your job - leave that to the scouts and Gallogis. What is absolutely your job is to cover the ground in uplinks. You want plenty of uplinks. Spam them everywhere. You're an Amarr logi, this is your job and you can do it very, very well if necessary. It's also highly desirable - Amarr logis are in demand if they can spam uplinks well.
Don't bother with nanite injectors. They're not needed in PC. If you have good uplinks, it's far preferable to spawn on a nearby uplink. It'll get you back into the fight more quickly and with more HP in potentially a more favourable position.
Complex armour plates are rarely worth it. Go with enhanced plates instead.
Cut your fitting number down a bit. Realistically, you're not going to be running half a dozen different loadouts in a match and you don't have time to deliberate over which one to use.
You may want to consider putting a single complex repairer on your fits. You should have plenty enough HP with three enhanced plates, three complex extenders, and a complex repairer and having a local armour rep prevents you from being a write-off after the first engagement. Logi support is not a guarantee - your teammates may appreciate the top-up if you're carrying a rep tool, but it's often more useful to have an uplink ready for them unless you're able to support a heavy with a core focused rep or better to have triage hives.
Good that you have a decent number of flux grenades.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
713
|
Posted - 2014.04.08 19:33:00 -
[21] - Quote
If you switch to another amarr logi suit, you will still maintain that bonus.
I second the complex shield extenders. I run them on all my logi suits....actually all my suits.
Between 2 suits, I can almost put down 20 uplinks just by myself. You goal is to get them in strategic locations that are good distances from each other to avoid a single orbital taking them out in one sweep, and also hopefully in areas that can't be orbied. This won't always be possible and sometimes there are 2 key points that are somewhat open but let your team hit boots first immediately so that they overwhelm anyone trying to take over areas they thought were 'clear'. Those uplinks will need to be replaced often. The idea is to place 2 uplinks in cross position so if they try to focus in on one, they're blindsided by the other and vice versa. It creates a situation where spawned in members flank for each other automatically.
I'm assuming you know this already, but if not, be aware that the direction you place an uplink is how they spawn in. This is very important to keep in mind for that cross position I talk about above.
If I were called in to drop uplinks, I'd run my first suit stocked with as many different variant uplinks I could carry. Lay them out strategically and let my team do their thing. Then safely get to a supply point, restock a suit with more uplinks (here your choice would have to be again completely different variants or some backups of the same already dropped) and a rep tool. Then its just surveying. Are my uplinks still there? Did my team use up all of one already? What position lets me put back down the most used? Etc. And if called in by my SL, I have a rep tool on me to jump down/run in and provide back up heals in a pinch.
I do actually pick up a few people in battle when I'm called in as a healer but it is very very rare and more beneficial to let them spawn back in than switch off my rep tool for even a second.
Minmatar Logisis | Heavy lover. Ping for video services.
|
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 19:58:00 -
[22] - Quote
All are still Amarr Pro Logistics ak.0 and all include a flux grenade.
eHP 891 (total 7 unique active) pro Viziam Flux Drop Uplink (-21.30%) pro Viziam Gauged Drop Uplink pro Viziam Stable Drop Uplink pro Boundless Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 2 bas Armor Plating 1 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 6 unique active) pro Viziam Drop Uplink pro Viziam Quantum Drop Uplink adv R-9 Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 5 unique active) adv P-13 Quantum Drop Uplink adv N-11/A Flux Drop Uplink mil Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 5 unique active) bas Drop Uplink pro Imperial (Flux) Viziam Drop Uplink (base -47.50%!! minus another minus 50% for being lvl 5 Amarr Logistics) WOW! pro Imperial (regular) Viziam Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 2 unique active) adv Imperial R-9 Drop Uplink pro Viziam Flux Drop Uplink pro Viziam Gauged Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
(grand total 25 unique active uplinks)
I'm not even going to count how many total spawns that is unless someone asks. |
Arkena Wyrnspire
Fatal Absolution
12135
|
Posted - 2014.04.08 20:09:00 -
[23] - Quote
If you only have basic armour repairers, don't bother. Just plate it instead.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 20:16:00 -
[24] - Quote
Thank you Arkena and lee for the complex shield over complex armor plating advice.
Unfortunately Arkena, at the moment I must rely on LP gear for the shield extenders, I'll grind Cal FW if need be. I've redone the fits to reflect your advice, please advice again.
Also unfortunate is that I don't have access yet to complex armor repair.
lee, thanks for the heads up about the bonus, and strategy for setting uplinks. I was aware about setting the direction, but I'm glad you noted it anyway. I'll watch out for areas that can't be OB'ed, and the high traffic areas that are close to strategic points.
lee, how do you manage almost 20 uplinks in two suits? The most I get with proto is 13.
With all this uplink placement, how do you each get around? Wouldn't it be best if I had an LAV and went back and forth between points.
What if at the start of the round, I brought in an LAV with boosters and set down a -97.5% uplink for my team to spawn in at whatever two ground spot on the map? It should have 25 max spawns per unit with 2 active units. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 20:18:00 -
[25] - Quote
Arkena Wyrnspire wrote:If you only have basic armour repairers, don't bother. Just plate it instead.
What about advanced armor repair? |
Arkena Wyrnspire
Fatal Absolution
12135
|
Posted - 2014.04.08 20:19:00 -
[26] - Quote
Sebastian Days wrote:Arkena Wyrnspire wrote:If you only have basic armour repairers, don't bother. Just plate it instead. What about advanced armor repair?
It only really becomes worth it over a plate (and then, only once) at complex.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 20:22:00 -
[27] - Quote
Arkena Wyrnspire wrote:Sebastian Days wrote:Arkena Wyrnspire wrote:If you only have basic armour repairers, don't bother. Just plate it instead. What about advanced armor repair? It only really becomes worth it over a plate (and then, only once) at complex.
I have enough skill points to skill in armor repair 3 so I can use the LP complex armor repair and still have 595k SP left over for whatever else. I'm 132k SP short of going 5 armor repair though. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
714
|
Posted - 2014.04.08 20:35:00 -
[28] - Quote
I would wait on that repairer then. Like stated before, when you depend on LP gear, unless you can hoard a LOT of that one item, it can get you in a super hairy mess. I have a crap ton of logi suits for each situation. Scrolling through that is really not efficient. If you happen to die and/or run out of a specific item, you can't really spare the time to restock that suit in the middle of a fight where every single precious second counts.
Protip. Before a PC battle, put a 'A_' in front of the suits you will be using in a PC match. It will put it at the very top of your feed, so no scrolling. You shouldn't have to choose between more than 2 suits, 3 at max. If you must use LP items, make it only one of the 3 with a backup equivalent of it not LP. That means if you chose to rock a suit with an LP complex hardener and run out, have a back up suit of the exact same type with that repairer replaced with a plate.
Minmatar Logisis | Heavy lover. Ping for video services.
|
Arkena Wyrnspire
Fatal Absolution
12137
|
Posted - 2014.04.08 20:39:00 -
[29] - Quote
Sebastian Days wrote:Arkena Wyrnspire wrote:Sebastian Days wrote:Arkena Wyrnspire wrote:If you only have basic armour repairers, don't bother. Just plate it instead. What about advanced armor repair? It only really becomes worth it over a plate (and then, only once) at complex. I have enough skill points to skill in armor repair 3 so I can use the LP complex armor repair and still have 595k SP left over for whatever else. I'm 132k SP short of going 5 armor repair though.
Then go for the complex shield extenders instead.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Sebastian Days
Molon Labe. General Tso's Alliance
1
|
Posted - 2014.04.08 20:43:00 -
[30] - Quote
lee corwood wrote:I would wait on that repairer then. Like stated before, when you depend on LP gear, unless you can hoard a LOT of that one item, it can get you in a super hairy mess. I have a crap ton of logi suits for each situation. Scrolling through that is really not efficient. If you happen to die and/or run out of a specific item, you can't really spare the time to restock that suit in the middle of a fight where every single precious second counts.
Protip. Before a PC battle, put a 'A_' in front of the suits you will be using in a PC match. It will put it at the very top of your feed, so no scrolling. You shouldn't have to choose between more than 2 suits, 3 at max. If you must use LP items, make it only one of the 3 with a backup equivalent of it not LP. That means if you chose to rock a suit with an LP complex hardener and run out, have a back up suit of the exact same type with that repairer replaced with a plate.
Thanks for the advice lee. If I play PC soon enough, I'll certainly hoard the items I'll need. I'll keep the backup idea in mind. Also, I've been using that A_ idea already except I was just using "1" in front of the names instead--same thing, yet I'm glad you mentioned it.
I should note that I can handle 5 suits pretty well since I've been running 7 (free) suits in pubs already pretty quickly--one for each basic equipment and another for militia uplinks. I mean, I'll generally already know which suit I'll be choosing next before I even die anyway especially if it's going to be in rotation to keep up all the uplinks on field. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |