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Sebastian Days
Molon Labe. General Tso's Alliance
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Posted - 2014.04.07 15:08:00 -
[1] - Quote
I'm at 12m SP that I spent fairly wisely, and I'm gearing towards becoming an Amarr Logi (already prototyped).
It seems I need to form more connections if I want to have the opportunity to play more professionally.
I recognize the value of meta-gaming, and that's why I come here--to reach out beyond the controller to find more ways to achieve greatness in Dust 514.
What qualities are the major PC corps looking for in a mercenary? How can I get in on the massive profits that PC districts generate? |
Sebastian Days
Molon Labe. General Tso's Alliance
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Posted - 2014.04.08 09:04:00 -
[2] - Quote
Fox and lee, I understood that I have to regularly and reliably work with established relationships such as my corp by impressing them via remarkable skill and attitude, and to visit the alliance and public channels that are also visited by PC mercs. This will get my name tossed around, and opportunity will follow. This opportunity is followed by great risk/reward.
Arkena says it's difficult because of an elite corp alliance.
I recognize many things the three of you are saying, and have a few response questions.
I am fitted to be an uplink logi at the moment. What is the demand for that role?
Arkena, I've seen the doughnut you're talking about. Why would it be so difficult to get into? How can there be no competition over so many districts? What makes these corps so elite that there isn't constant attacking on every district on every open moment? Isn't there enough players, isk, and competetive spirit?
Thank you Fox Gaden, lee corwood, and Arkena Wyrnspire for your time and advice. |
Sebastian Days
Molon Labe. General Tso's Alliance
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Posted - 2014.04.08 15:51:00 -
[3] - Quote
Fox Gaden, I've heard about PC 2.0 and I appreciate the reference to "Fan Fest" so that I can look it up myself. Your digest about CCP's development dynamic is insightful and new to me. This information is important to me so I can plan ahead with all the advantages it comes with being able to predict this game's future direction regarding competitive play.
lee corwood, I recognize the link between Amarr Logi and drop uplinks. I'm at level 5 uplinks, and my skills are listed below. Your info about cloning being the main way PC battles end means to me that Amarr Logis with proto uplinks and survivability are certainly valuable and in demand.
Your warning about switching load-outs is noted, but begs the question if the bonuses stay if you at least remain in an Amarr Logi suit so as to switch out equipment for factors relating to versatility.
You mentioned survivability and uplinks so I'll reference a few of my currently best available load-outs that I can offer relating to those factors:
946 eHP pro flux, gauged, stable uplink pro boundless combat rifle adv KLD-1 Scrambler Pistol
972 eHP pro flux, gauged, stable uplink adv BK-42 Assault Combat Rifle bas Scrambler Pistol bas flux grenade
1052 eHP pro boundless combat rifle adv KLD-1 Scrambler Pistol bas flux grenade bas injector, rep tool, compact hive
Note that I have lvl 3 scanner so that could fit in somewhere too with an LP proto version.
I'm only barely recognizing the dynamic of picking people for PC battles by corps, so what you're saying about how corps pick from their in-house roster first, and how proving myself to my alliance is important and I will require more learning to more fully understand it.
Your info about how little the player base at-large needs to care about PC makes sense to me with respect to the general population, but I'm seeking a competitive and professional environment and there appears to be one; now it just seems to be an in/out group thing that I have to overcome to get in to such an environment.
12m SP total with 776k unspent SP 5 Amarr Logi Dropsuit 3 Scanner 3 Armor Plate 1 Armor Rep 5 Uplink 5 Armor Upgrade 5 Biotic Upgrade 3 Dropsuit Core Upgrade 3 Electronics 3 Engineering 5 Dropsuit Shield Upgrade 1 Kinetic Catalyzation 2 Nanocircuitry 1 Rep Tool 3 Shield Extension 3 Assault Rifle Operation 1 Combat Rifle Ammo Capacity 1 Combat Rifle Fitting Optimization 5 Combat Rifle Operation 5 Combat Rifle Proficiency 1 Combat Rifle Rapid Reload 5 Combat Rifle Sharpshooter 1 Demolitions 3 Explosives 1 Grenadier 3 Light Weapon Operation 1 Nova Knife Operation 3 Scrambler Pistol Operation 1 Scrambler Rifle Operation 2 Sidearm Operation 2 Sniper Rifle Operation 3 Weaponry |
Sebastian Days
Molon Labe. General Tso's Alliance
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Posted - 2014.04.08 16:11:00 -
[4] - Quote
lee corwood, I recognize the tank dynamic of the game. I have a militia load-out for an anti-tank tank, and anti-personnel tank. I also have a militia forge gun load-out. They are the following:
Anti-Tank Tank Sica mil 80GJ Railgun, damage amp, shield hardener, armor hardener, 120mm armor
Anti-Personnel Tank Sica mil 80GJ Blaster, damage amp, scanner, 120mm armor, and armor hardener
Anti-Thank Militia Amarr Heavy mil forge, heavy damage mod, submachine gun, cardiac regulator bas flux
I recognize the value of calling out tank locations by checking the map, hiding tanks under cover, surprise attacks, turret turning with/without turning tank body, running past enemy tank turret turning speed, and approaching enemy tanks so I can have an advantageous position to turn turrets on them and them not on me.
I should note that I fundamentally "just get it" when it comes to the fundamentals of flying physics--I know how to throw the weight around and position prime situations for gunners to rain hell. I also know how to drive LAVs so gunners can be safe and have stable positions to take out enemies from. |
Sebastian Days
Molon Labe. General Tso's Alliance
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Posted - 2014.04.08 17:17:00 -
[5] - Quote
Excellent followup Arkena Wyrnspire.
I see how it's expensive to take districts using clone packs, but what if each player of a 16 player team pitched in 15 million ISK in suits and clones? That's about what I think is worth for me to cut in a single district. Of course, I'd be expecting a cut in the district's profits.
Your reference to the recent coalition attack on Nyain San's districts warrants further inspection and analysis. I wonder how many districts, and how Nyain San managed to keep them all.
What about my load-outs do you have questions of? |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 18:56:00 -
[6] - Quote
Arkena Wyrnspire, I can see how corp burnout is a factor, and I'm satisfied by your response to how Nyain San kept their districts.
These are load-outs that I'm making on-demand according to the feedback I'm getting. They are immediately available to me.
The load-outs previously mentioned were focused for uplinks and survivability, but I'll add details to help you help me.
All of the following are Amarr Logistics ak.0 (proto)
946 eHP full pro uplinks (gun over armor) pro flux, gauged, stable uplink pro boundless combat rifle adv KLD-1 Scrambler Pistol 3 adv enhanced shield extenders 1 basic armor plates 2 adv enhanced armor plates 1 pro Federation Complex Armor Plates
972 eHP full pro uplinks (armor over gun) pro flux, gauged, stable uplink adv BK-42 Assault Combat Rifle bas Scrambler Pistol bas flux grenade 3 adv enhanced shield extenders 3 adv enhanced armor plates 1 pro Federation Complex Armor Plates
1052 eHP Basic logibro (heal/revive) bas flux grenade bas injector, rep tool, compact hive pro boundless combat rifle adv KLD-1 Scrambler Pistol 3 adv enhanced shield extenders 4 pro Federation Complex Armor Plates
1025 eHP (pro scan and basic revive/heal) pro Federation CreoDron Active Scanner bas rep tool, injector pro boundless combat rifle adv KLD-1 Scrambler Pistol bas flux grenade 3 adv enhanced shield extenders 1 adv enhanced armor plates 3 pro Federation Complex Armor Plates
1025 eHP (pro scan, adv flux uplink/repair) pro Federation CreoDron Active Scanner adv N-11/A Flux Drop Uplink adv Republic A/7 Repair Tool adv BK-42 Assault Combat Rifle bas Scrambler Pistol 3 adv enhanced shield extenders 1 adv enhanced armor plates 3 pro Federation Complex Armor Plates
919 eHP (non-stop scans, pro flux uplink for quick backup) pro flux uplink pro Federation CreoDron Active Scanner adv A-45 Quantum Active Scanner adv BK-42 Assault Combat Rifle bas Scrambler Pistol 3 adv enhanced shield extenders 2 adv enhanced armor plates 2 pro Federation Complex Armor Plates
1025 eHP (pro flux uplink for backup, adv nanohive and repair tool for long term point hold) pro flux uplink adv State K-170 Nanohive adv Republic A/7 Repair Tool adv BK-42 Assault Combat Rifle bas Scrambler Pistol 3 adv enhanced shield extenders 1 adv enhanced armor plates 3 pro Federation Complex Armor Plates |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 19:04:00 -
[7] - Quote
lee corwood wrote:Arkena has much more guidance to give you than I can, but I will put input here for your base suit. You should remain in your Amarr Logi suit for the entire match for two reasons.
1. Your bonus is tied to that logistics suit. Switching to another Amarr suit will not maintain that bonus (this may change if CCP ever gets back to us on how they were intended to work, but as it is today, switching out removes your bonus)
2. If you're in PC, you're in one role. ONE. If you're a heavy, that's all you are, a heavy body to fill a doorway, soak up bullets and get'sum. If you're an uplink logi, that's all you concentrate on.
You're not to be a jack of all trades (that's great for pubs). In PC, they picked you for a very specific skill and that skill is what they need out of you. If I were brought in to be the uplink party, my job is to lay uplinks in strategic locations, not die and always keep an eye on them. Because uplinks are vital, my uplinks are going to go down (either from use or from getting taken out by the enemy). Therefore, my job is not to engage, though it might be to defend a very critical spawn point for a given map, but to lay them down and not die. Period.
My team doesn't care if that one redberry is alone and I could shoot him from the rooftop. There are 5 other guys down there to take care of him with a logi to heal and revive if needed. I'm doing a disservice calling attention to myself on the roof/around a corner/etc where other uplinks might be. Great way to get an orbie called on you or even a dropship called in just for you to put your whole team at a disadvantage. The only time I change loadouts or stop uplinking is if SL says to. No rambo.
I appreciate all the advice I can get.
I recognize this bonus, and you mention about swtiching to another Amarr suit (in general, I assume to be implied), but what about if it's another Amarr Logistics suit, or what if it's even another Amarr Logistics prototype suit--notice how the screen doesn't change at a supply depot if you switch into another suit of the same exact type.
So am I only going to be solo subtly setting uplinks throughout the whole match? Should I focus on uplink-only load-outs? What about 2 uplinks and a scanner, or 2 uplinks and etc...? Can I get by with a loadout of 1 of each uplink and a set of 2 other tools? Basically, which tools will I need to have load-outs for if I'm not going to be running uplinks only?
Stay out of notice and combat--gotcha. |
Sebastian Days
Molon Labe. General Tso's Alliance
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Posted - 2014.04.08 19:07:00 -
[8] - Quote
Arkena Wyrnspire wrote:lee corwood wrote:Arkena has much more guidance to give you than I can, but I will put input here for your base suit. You should remain in your Amarr Logi suit for the entire match for two reasons.
-snip good advice- This man also has good advice. Listen to him. Don't worry about branching out. That's only a concern when you're at 20-30M+ SP with maxed cores and you've maxed your first role.
I'm not worried about branching out so much--if the only equipment for my skills should be uplinks then so be it.
This makes me wonder if I should have load-outs to max out every single uplink available. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 19:11:00 -
[9] - Quote
If it is true that I will only be dropping uplinks and avoiding combat then shouldn't I focus less on armor and more on kinetic catalyzers and cardiac regulators? |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 19:58:00 -
[10] - Quote
All are still Amarr Pro Logistics ak.0 and all include a flux grenade.
eHP 891 (total 7 unique active) pro Viziam Flux Drop Uplink (-21.30%) pro Viziam Gauged Drop Uplink pro Viziam Stable Drop Uplink pro Boundless Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 2 bas Armor Plating 1 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 6 unique active) pro Viziam Drop Uplink pro Viziam Quantum Drop Uplink adv R-9 Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 5 unique active) adv P-13 Quantum Drop Uplink adv N-11/A Flux Drop Uplink mil Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 5 unique active) bas Drop Uplink pro Imperial (Flux) Viziam Drop Uplink (base -47.50%!! minus another minus 50% for being lvl 5 Amarr Logistics) WOW! pro Imperial (regular) Viziam Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
eHP 908 (total 2 unique active) adv Imperial R-9 Drop Uplink pro Viziam Flux Drop Uplink pro Viziam Gauged Drop Uplink adv RK-42 Assault Combat Rifle bas Scrambler Pistol 3 pro State Complex Shield Extenders 1 bas Armor Plating 2 adv Enhanced Armor Plating 1 bas Armor repair
(grand total 25 unique active uplinks)
I'm not even going to count how many total spawns that is unless someone asks. |
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Sebastian Days
Molon Labe. General Tso's Alliance
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Posted - 2014.04.08 20:16:00 -
[11] - Quote
Thank you Arkena and lee for the complex shield over complex armor plating advice.
Unfortunately Arkena, at the moment I must rely on LP gear for the shield extenders, I'll grind Cal FW if need be. I've redone the fits to reflect your advice, please advice again.
Also unfortunate is that I don't have access yet to complex armor repair.
lee, thanks for the heads up about the bonus, and strategy for setting uplinks. I was aware about setting the direction, but I'm glad you noted it anyway. I'll watch out for areas that can't be OB'ed, and the high traffic areas that are close to strategic points.
lee, how do you manage almost 20 uplinks in two suits? The most I get with proto is 13.
With all this uplink placement, how do you each get around? Wouldn't it be best if I had an LAV and went back and forth between points.
What if at the start of the round, I brought in an LAV with boosters and set down a -97.5% uplink for my team to spawn in at whatever two ground spot on the map? It should have 25 max spawns per unit with 2 active units. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 20:18:00 -
[12] - Quote
Arkena Wyrnspire wrote:If you only have basic armour repairers, don't bother. Just plate it instead.
What about advanced armor repair? |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 20:22:00 -
[13] - Quote
Arkena Wyrnspire wrote:Sebastian Days wrote:Arkena Wyrnspire wrote:If you only have basic armour repairers, don't bother. Just plate it instead. What about advanced armor repair? It only really becomes worth it over a plate (and then, only once) at complex.
I have enough skill points to skill in armor repair 3 so I can use the LP complex armor repair and still have 595k SP left over for whatever else. I'm 132k SP short of going 5 armor repair though. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 20:43:00 -
[14] - Quote
lee corwood wrote:I would wait on that repairer then. Like stated before, when you depend on LP gear, unless you can hoard a LOT of that one item, it can get you in a super hairy mess. I have a crap ton of logi suits for each situation. Scrolling through that is really not efficient. If you happen to die and/or run out of a specific item, you can't really spare the time to restock that suit in the middle of a fight where every single precious second counts.
Protip. Before a PC battle, put a 'A_' in front of the suits you will be using in a PC match. It will put it at the very top of your feed, so no scrolling. You shouldn't have to choose between more than 2 suits, 3 at max. If you must use LP items, make it only one of the 3 with a backup equivalent of it not LP. That means if you chose to rock a suit with an LP complex hardener and run out, have a back up suit of the exact same type with that repairer replaced with a plate.
Thanks for the advice lee. If I play PC soon enough, I'll certainly hoard the items I'll need. I'll keep the backup idea in mind. Also, I've been using that A_ idea already except I was just using "1" in front of the names instead--same thing, yet I'm glad you mentioned it.
I should note that I can handle 5 suits pretty well since I've been running 7 (free) suits in pubs already pretty quickly--one for each basic equipment and another for militia uplinks. I mean, I'll generally already know which suit I'll be choosing next before I even die anyway especially if it's going to be in rotation to keep up all the uplinks on field. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.08 20:51:00 -
[15] - Quote
Arkena Wyrnspire wrote:Sebastian Days wrote:Arkena Wyrnspire wrote:Sebastian Days wrote:Arkena Wyrnspire wrote:If you only have basic armour repairers, don't bother. Just plate it instead. What about advanced armor repair? It only really becomes worth it over a plate (and then, only once) at complex. I have enough skill points to skill in armor repair 3 so I can use the LP complex armor repair and still have 595k SP left over for whatever else. I'm 132k SP short of going 5 armor repair though. Then go for the complex shield extenders instead.
I actually have enough to max out Shield Extenders right now to level 5 and have 54.6k SP left over!
I should note that those suits with adv combat rifles are 1 pg short to being able to fit pro combat rifles too so 1 more level in dropsuit core upgrades could be all I need to fit it in both the 3 complex extenders and pro combat rifles to every load-out. It would cost 174k SP to do it this way, so it's conceivable that I can get both by the end of the next week. |
Sebastian Days
Molon Labe. General Tso's Alliance
1
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Posted - 2014.04.09 02:36:00 -
[16] - Quote
I'm still following this thread. I took the question of ACR vs CR over to this thread. https://forums.dust514.com/default.aspx?g=posts&m=2036832#post2036832 |
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