Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
693
|
Posted - 2014.04.07 03:58:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:stamina regen was a much needed bonus, i will agree that it does help the suit a lot. However, it makes no sense that they have WORSE shield regen than caldari suits. It makes 0 sense balance wise completely. Also, try speed tanking on a minja and then a cal scout. its somehow easier on a cal scout, i think because it has a smaller hit box. Stamina Regen >>>>>> total stamina, I just can not stress this enough. It is not even close.
Also, the stamina regen boost was completely uncalled for. It was a huge kick in the balls to the amarr, who used to the slower but higher stamina race. Now instead we are the slower, race with not even an AR rounds worth of extra HP.
Mimatar suit s are mostly superior to amarr suits when their respective roles, or lack of roles overlap.
The minmatar assault > amarr assault (basically the same bonus, amarr assault -1 slot) minnie scout > amarr scout (minnies haeva role, amarr do not) minmatar logi > amarr logi (14 slots versus 13)
the amarr sentinel is much better for slugging it out, the minmatar sentinel is much better at skirmishing The amarr commando is better at overheating, the minnie commando has bonuses to already great weapons.
No, it is quite easy to prove that minmatar suits are much better than amarr suits.
You minmitards don't even have any idea what is wrong with your own suits.
1) shield extenders take way too much PG, not enough CPU
2) minnie assault should be 4H3L and caldari assault should be 5H2L
3) damage mods and speed mods should switch slots
4) armor plates give way to much HP to smaller suits.
There ya go, fix these problems and minmatar are essentially a great race.
The amarr on the other hand, is a bit more complicated.
Fixing swarms
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
|
Posted - 2014.04.07 04:42:00 -
[2] - Quote
Vaux Karn wrote:Just going to throw this out there...hack bonus for Min scouts is the same that Min logi had...combine that with maxed out suit skill, maxed hacking skill and one or two complex hack mods and you are talk about hacking objectives in 2 seconds. One of my buddies did this very regularly all last build. The scout is even better for this if you use a cloak, wait for the coast to be clear, hack, run, and hide...then just rinse and repeat. Even if you don't cloak, their speed is just as much as an advantage. That and with two complex hack mods you can counter hack like most people hack.
Also Min scout melee builds can push 400 damage melee attacks with a pistol whip much less novas. As someone else mentioned, Min assaults are faster than Amarr scouts and every single over medium frame, and the magazine size bonus makes a big difference when flanking heavies. Min logis rep better than anyone else for medic builds. Min commandos with mass drivers and combat rifles are just kittening evil. The only one that I can even see complaining about is the sentinel, but it is still faster than the other sentinels and with the HMG in a tight quarters area is still better suited for cover to cover combat. Your awesome man.
Fixing swarms
|