Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
690
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Posted - 2014.04.06 19:02:00 -
[1] - Quote
Cyrius Li-Moody wrote:The only reason why people are even considering that the cloak is OP is because the tacnet is absolutely OP and the cloak circumvents that. The game has trained it's players to not even shoot at people. They shoot at chevrons. Even I myself am guilty of this. I'll come out around a corner firing wildly because there's a chevron there, and low and behold that guy was actually further out on the map. All of you do this as well. Don't act like you don't.
Dust is a giant game of "hunt the chevron." People don't even bother using their ears or eyes. They just look for the arrows pointing to their enemy through walls.
-Make chevrons LOS only. -Scanned enemies are on tacnet but NOT 3D map unless LOS
Congratulations with those changes you've moved from the Bad Company 2 style spot system to a system that is more fair, and less hand holding.
By removing persistent chevrons you indirectly buff all classes by allowing them to do the impossible: Flank.
I think the problem lies when CCP use the "Twin BUFF" theory when do rebalance. Proof?
We have scout now and the cloack that seem to be based on 1,7 Scan and tacnet stat. When you buff something and, on the same time, nerf it's counter that become a double BUFF. Dont take me wrong, scanners were a crutch, and 360 spin was bad. Probably was enough to cancel the 360 spin and keep the old stat. I can't fight scout, i'm an Heavy. Scout are my nemesis. But that a logi has no way to scan an enemy scout, even if they want to gimp their fit.
It's the same think that happened with Tanks, Buff tanks and nerf AV and BUM, tanks go rampage.
An Example? The Cal.Scout.
With his HUGE perma passive scan he trade the range ( Vs scanner equip) for a 360 field vision. Sound balanced to me. But since scanners are now useless, we have a scout that can stack shield and armor, with a HUGE passive recharge and a delay shot than Cal.ASS. that can PERMA scan in 37M without the need of any module, with passive skill only. And also with better SPEED,STRAFE and smaller hotbox than Cal.Ass.
I don't know what to do. For sure a The shooting while clocked glitch need to go.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
690
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Posted - 2014.04.06 19:14:00 -
[2] - Quote
Cyrius Li-Moody wrote:Scouts have always had good passive scans. People just preferred the easier mode of a super tanked logi with a scanner to give those results. Also scanners rewarded WP.
A scout receives no enemy intel kill assists for his job.
Also, assault scouts are cheesy and ineffective against real scouts. If they manage to kill a properly fit scout, it's because that guy was surprised by their HP. I can pretty much guarantee that tanked scout won't be getting the other scout again.
I know you are a great scout and not a simply FOTM chaser. Like tanks problem start to begin when you have to bring a scout to kill a scout. Like a tank for a tank.
I think that the lack of utility that the equip scanner have now is one of the source. Why equip and EWAR module when there's nothing that isn't a scout that can scan you?
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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