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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cyrius Li-Moody
0uter.Heaven
4558
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Posted - 2014.04.06 18:32:00 -
[1] - Quote
The only reason why people are even considering that the cloak is OP is because the tacnet is absolutely OP and the cloak circumvents that. The game has trained it's players to not even shoot at people. They shoot at chevrons. Even I myself am guilty of this. I'll come out around a corner firing wildly because there's a chevron there, and low and behold that guy was actually further out on the map. All of you do this as well. Don't act like you don't.
Dust is a giant game of "hunt the chevron." People don't even bother using their ears or eyes. They just look for the arrows pointing to their enemy through walls.
-Make chevrons LOS only. -Scanned enemies are on tacnet but NOT 3D map unless LOS
Congratulations with those changes you've moved from the Bad Company 2 style spot system to a system that is more fair, and less hand holding.
By removing persistent chevrons you indirectly buff all classes by allowing them to do the impossible: Flank.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4559
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Posted - 2014.04.06 18:39:00 -
[2] - Quote
#fattyproblems
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4559
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Posted - 2014.04.06 18:43:00 -
[3] - Quote
Alabaster Shinho wrote:Cyrius Li-Moody wrote:The only reason why people are even considering that the cloak is OP is because the tacnet is absolutely OP and the cloak circumvents that. The game has trained it's players to not even shoot at people. They shoot at chevrons. Even I myself am guilty of this. I'll come out around a corner firing wildly because there's a chevron there, and low and behold that guy was actually further out on the map. All of you do this as well. Don't act like you don't.
Dust is a giant game of "hunt the chevron." People don't even bother using their ears or eyes. They just look for the arrows pointing to their enemy through walls.
-Make chevrons LOS only. -Scanned enemies are on tacnet but NOT 3D map unless LOS
Congratulations with those changes you've moved from the Bad Company 2 style spot system to a system that is more fair, and less hand holding.
By removing persistent chevrons you indirectly buff all classes by allowing them to do the impossible: Flank. I have started playing about 3 months ago,l and I have never relied on Chevrons. Scanners are no longer OP after their nerf, and are now reduced back to their intended role. Dust is purposely trying to have an information war side of its tactics, shown in the Caldari and Gallente suits.
What works in Eve doesn't necessarily work in a shooter. Wallhacks are ridiculous and should not exist. Recon and intelligence is fine and exists in other games. This system we use now has existed before and was removed because it is unfair , ridiculous, and OP.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4559
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Posted - 2014.04.06 18:44:00 -
[4] - Quote
Bormir1r wrote: This is exactly why the cloak is not OP
Correct.
I said it in a kind of funny way but that was pretty much my point.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4562
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Posted - 2014.04.06 18:54:00 -
[5] - Quote
Master Smurf wrote:Cyrius just forced me to up my game. I usually wait for visual confirmation. Now I know, just lead with gunfire and wait to actually see later
Pre-fire ftw.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4562
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Posted - 2014.04.06 19:06:00 -
[6] - Quote
Scouts have always had good passive scans. People just preferred the easier mode of a super tanked logi with a scanner to give those results. Also scanners rewarded WP.
A scout receives no enemy intel kill assists for his job.
Also, assault scouts are cheesy and ineffective against real scouts. If they manage to kill a properly fit scout, it's because that guy was surprised by their HP. I can pretty much guarantee that tanked scout won't be getting the other scout again.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4563
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Posted - 2014.04.06 19:13:00 -
[7] - Quote
Aero Yassavi wrote:Just another thought, how can you avoid the "shooting at red chevrons" effect when there is no other way to differentiate enemies from friendlies? Unlike most shooters, in Dust there are no team uniforms or anything like that, the players on the enemy team can be wearing the same exact suits the players on your team are wearing. The red chevron is really the only way to know for sure an enemy is an enemy, unless you want to take the time to make sure your reticle turns red before you shoot.
I think you're taking this a little too extreme. I'm not saying remove chevrons completely. I'm saying remove the wallhackiness from it.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4563
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Posted - 2014.04.06 19:14:00 -
[8] - Quote
Godin Thekiller wrote:So......
The fact that people are being scrubs using the tacnet instead of the much better eyes is why it should be nerfed and people are forced to use their eyes? No.
Wallhacks are a joke. You cannot be serious.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4563
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Posted - 2014.04.06 19:17:00 -
[9] - Quote
Wallhack > Seeing a chevron above a guy's head who is through the wall. That has to go.
Remaining on the tacet > Your blip on the radar in the upper left hand is still there but your exact position is not painted. That can stay. You still know a guy is there but you remove the ability to aim and prefire before you even know that guy is there or coming around the corner.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4563
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Posted - 2014.04.06 19:32:00 -
[10] - Quote
XxGhazbaranxX wrote:Cyrius Li-Moody wrote:The only reason why people are even considering that the cloak is OP is because the tacnet is absolutely OP and the cloak circumvents that. The game has trained it's players to not even shoot at people. They shoot at chevrons. Even I myself am guilty of this. I'll come out around a corner firing wildly because there's a chevron there, and low and behold that guy was actually further out on the map. All of you do this as well. Don't act like you don't.
Dust is a giant game of "hunt the chevron." People don't even bother using their ears or eyes. They just look for the arrows pointing to their enemy through walls.
-Make chevrons LOS only. -Scanned enemies are on tacnet but NOT 3D map unless LOS
Congratulations with those changes you've moved from the Bad Company 2 style spot system to a system that is more fair, and less hand holding.
By removing persistent chevrons you indirectly buff all classes by allowing them to do the impossible: Flank. I get it, you see people in your minimap but, even if he is on the other side of the wall, his chevron doesn't appear. So for example, if you're inside a building while using a scout, you can see that there are people in it but, unless they are LOS, you can't know if they are in the room next to you or on the room on top of you. Is this correct?
That's a bingo.
An illustrative guide----> http://imgur.com/Ilr6wev
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4564
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Posted - 2014.04.06 19:52:00 -
[11] - Quote
Dexter307 wrote:So your saying people show up on radar as usual but would not have a arrow a ove their head? I wouldent mind this. I use radar more than the chevrons anyway.
Correct. I put some images up in the OP to help show what I mean.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4567
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Posted - 2014.04.06 20:12:00 -
[12] - Quote
Scheneighnay McBob wrote:There should be equipment that puts out fake chevrons.
Decoys that light up the tacnet making it utterly useless would be amazing.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4569
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Posted - 2014.04.06 20:25:00 -
[13] - Quote
Aikuchi Tomaru wrote:Everybody has it. Everybody uses it. Everybody has the same... Tacnet can't be OP.
That's a poor attitude and a poor argument.
Name one other modern first person shooter that has wallhacks as a feature. Battlefield took out their spot mechanic's ability to see through walls because it is ridiculously unbalanced. It doesn't matter that "everyone has it." It is a **** poor mechanic.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4572
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Posted - 2014.04.06 21:51:00 -
[14] - Quote
Iron Wolf Saber wrote:Would kill for 'enemy spotted' key/button.
Would be nice but I'm trying to stay within our current mechanics.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4574
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Posted - 2014.04.06 22:06:00 -
[15] - Quote
NextDark Knight wrote:If you can't upgrade the community, nerf the game.
#bestcommunityever
Wallhacks are a terrible hand holding system.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4575
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Posted - 2014.04.06 22:18:00 -
[16] - Quote
ugg reset wrote:Cyrius Li-Moody wrote:Scheneighnay McBob wrote:There should be equipment that puts out fake chevrons. Decoys that light up the tacnet making it utterly useless would be amazing. why? spamming eauipmment close together already renders the min map unusable
lol well that's another problem all together.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
4575
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Posted - 2014.04.06 22:37:00 -
[17] - Quote
ugg reset wrote:Cyrius Li-Moody wrote:NextDark Knight wrote:If you can't upgrade the community, nerf the game.
#bestcommunityever
Wallhacks are a terrible hand holding system. OK you're killing me here. Isn't the whole idea of the Gal scout to be under the "wallhack" raider. I understand that you don't like the mechanic to begin with but if it can be fairly easily beaten then who cares? if anything turn up scanning precision so that more scouts can stay under the raider. building on my other post above I hate the Mini map. it gets cluttered so quickly that it's worthless in organized fights and then to look on your hud and see nothing...IDK, i think that we should just leave well enough alone.
Yes being "under" it is part of the perks of being any scout. That doesn't make it a good mechanic. Nobody should have to deal with being tracked through a wall regardless of what suit they're wearing. Scouts should stay off the minimap. Simple as that.
The radar being cluttered with equipment spam is another problem all together. The wallhack chevron is just ridiculous.
I'll be very very very clear. Me being able to headshot you, knife you, shotgun you the instant you came out of a door or around a corner because I aimed just below the chevron is not me being good. It does not require skill. It is cheap and hand holding.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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