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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
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Posted - 2014.04.05 19:39:00 -
[1] - Quote
And all you can come up with is "Give us BPO's so we can build stuff."
Sorry, CCP has already seen the mistake of doing the BPO thing. Makes you kind of wish there was some sort of harvest-able commodity on the planets that we inhabit that would allow us to create items that both EVE and DUST could use.....
I suppose allowing Corporations to construct a command center at their owned district might just be too much complication for Dustbunnies to comprehend....even ONE per DISTRICT would make heads roll and markets crash.....
I suppose while we're on that path, it would be completely asinine to think that CCP might make it feasible for Dusters to harvest and create PI commodities to line their gaping empty pockets with isk.....
In the same mindset, it would be TOTALLY impetuous to think that DUST Turret Installations, CRU's, Supply depots, vehicles, heck, even CLONES and MCC"S couldn't be tied into these resources....ya know....via factories.....
In the STRANGEST of circumstances.....lets suppose they DID do some of these things....
Dusties don't have a way to offload commodities to Custom's offices.....or bring them down to "Earth", so to speak....
Or have the ability to Make courier contracts to get these things to market.....
They definitely don't have the ability to place buy or sell orders at stations or request courier drops at Custom's offices for delivery to these supposed "District Command Centers"......yes, I am sure that's completely out of the question.....
I suppose it would be out of the question as well that a DUSTed individual could request a relocation by submitting a courier contract containing the player to be delivered to "X" station or "Y" outpost, or hell, even "Z" habitation module anchored and online at a pos......wouldn't even dare ask that question.....
I am SURE that they couldn't allow players to dictate what buildings were located at the District command center, seeing as how hard it is to use "sockets" as a building tool to dictate what could be made and what arrangement buildings had on the battlefield....
It's really a shame. PC has such wonderful returns atm.....and is available to everyone, even the small, poor corps barely
They surely couldn't open up the rest of....how many barren and temperate planets are there in eve in .7 or less security space?......no I suppose they couldn't do that either.....
They believably couldn't require faction standing to colonize planets in HiSec or FW LoSec.....or require you to play by the rules of planetary interaction that EVE players have to play by.....
And the ABSOLUTELY couldn't require a Colonization Permit that cost aurum or isk to allow corporations to do this......that would be just down right incredulous behavior.
*Sigh*
Well, guess with all these limitations, we're just going to have to make due and run pub's till our thumbs bleed and our brains melt from boredom.....
OOOOORRRRR>........
We could just go play CoD or Battlefield! Yeah! Let's Do that instead!
Give DUST514 some direction.
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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
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Posted - 2014.04.10 15:48:00 -
[2] - Quote
Just got done reading this, and I really hope that something changes soon. ISK generation for PC shouldn't be dependent on clones, but on activity. Passive income = BAD, simply because it does not encourage interaction of the game. Idealy, each district owned should require RESOURCES not ISK to operate.....I really love this game, but as of now.....yeah.....lets hope E3 this year brings good news ;)
Give DUST514 some direction.
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Banjo Robertson
Bullet Cluster Lokun Listamenn
138
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Posted - 2014.04.11 18:17:00 -
[3] - Quote
More and more I am thinking Dust would be less limited and an even better game if it was on a separate server than Eve. If they never planned on having dust and eve players side-by-side, but still set up dust in a multiple-system spanning space shooting game but without the server infrastructure limitations for having it be compatable with pc and ps3, and could have dedicated more resources to just making it a better game on its own. |
Klivve Cussler
S.e.V.e.N. General Tso's Alliance
235
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Posted - 2014.04.11 19:01:00 -
[4] - Quote
They're obviously thinking of them as two games on two servers. I've been trying to get more low risk conntections (like fixing Local Chat) between the games for six months now with no luck.
The problem with industry and cross-game economics is that there are in fact three economies, or at least the potential for three. Right now only one of them is "real".
Eve Only: This is the existing economy of New Eden. Dust Only: This is the current method of buying equipment in Dust. It is simple and static, but it exists. Eve-Dust/Dust-Eve: This is the potential for Dust players to make/mine something of use to Eve Pilots, and for Eve Pilots to make/mine something of use to Dust players. This currently exists on the back of virtual napkins in a hundred threads in this forum and exists only in very limited, out of game, contexts (such as the Dust-Eve Isk transfer services offered on the General Discussion channel)
The Eve economy is complex and healthy. Enough Said The Dust economy is handicapped by no item trade. With that, we can build an economy with our own tools. It will be full of theft and graft and scams and fraud, without a real trade mechanic, but it could at least grow.
Eve-Dust/Dust-Eve is the clincher. That's what makes it "One Universe" And it begs the most simple of economic questions: What do they have that we want? And What do we have that they want? At the moment, the answer to both questions is "Nothing" That's the first thing that needs to be addressed. We'll need to be able to produce something they want. Whether it's ownership of a district, research capabilities, terrestrial minerals, or whatever, without that, there will be no trade.
In addition, the Eve economy is a geographic economy. Value is added to an item by moving it from where it is created to where it is needed. Eve is all about movement: The players are pilots. The challenge to becoming relevant to that economy is that Dust Players are immobile. We do not have ships. According to Local Chat, we never leave our MQ. If we say that our goods/services are created at our districts, then there are possibilities: Eve pilots can come to us.
In orbit around every planet is a Customs House. It is used by Eve Players to pickup and drop off minerals mined in their planet-side facilities. If we can sell our goods there, we can at least get our goods to market. Eve players will add value to our products and they will profit as well. We can engage in trade without mobility, if we are manufacturers of some valuable good or service.
Is there a good or service that Eve can provide Dust? It is imperative that Eve not hold Dust Hostage, nor vice versa, so whatever it is must be a "Value-added" rather than an essential service. So, Dust players must be able to get the same or similar product without an Eve Player. Maybe Eve players could provide clone transport at a lower death-rate, or move SI structures into place at less cost than building them from scratch. I'm sure there's something that they could do for Dust that would profit both sides.
Any economy must start small and simple, but it must also contain risk and instability. I'm cautiously hopeful that the gameplay is good enough that we start looking hard at the eve-dust metagame. Until that's in place, we're not playing in the same sandbox.
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