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Cubs Secretary
TeamPlayers
65
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Posted - 2014.04.07 17:10:00 -
[1] - Quote
1st Lieutenant Tiberius wrote:Soraya Xel wrote:In-game, he will still try to win. I have no problem with that. But your speaking as if he is able to split his personality into two distinct people yet I find this impossible to believe. He is a CPM and a player and you're telling me there is no way for him to use his position as CPM, i.e his access to information that I will say over and over again; is the most valuable commodity I know, to positively affect his performance as a player? Help me understand how you could possibly have no advantage over other players such as, for example myself, by being a competitive player (high level competition at that) and also a CPM. I'm not saying he's dipping into CPM's code bank and changing ****, I actually respect that fact that Kain and his allies have managed to do what they did, it takes a lot of work to do so. All I'm saying is; was it done in a manner of fair sportsmanship? In that neither party had an advantage over the other.
from the desk of Cubs:
good question, with a ridiculously simple answer that even now no one believes.
Kain the CPM is just that and everyone sees what he and the other CPM have done and continue to do, just without much acknowledgement that they had a hand in such things.
Kain the player is poster boy, the ultimate Patsy for everything we as an organization do. He makes for a great pinup doll, and doesn't mind the constant negativity you all throw at him, cause behind the curtain, it is rather comical to see the collective lack of any form of brain power in the community at large.
Keep up the good work Kane! Let the meta-nerds continue their poorly thought and even worse executed attempts at being even somewhat meaningful in this game.
the only REAL difference is Kain the CPM has better people skills
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Cubs Secretary
TeamPlayers
66
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Posted - 2014.04.07 17:21:00 -
[2] - Quote
150 clones, the same as what the REST of this game is based on, should be returned as an option at the VERY least.
200 clone 'packs'? that is pretty much against the entire setup of Dust.
plus, with the exception of Radar and maybe 1 or 2 other corps, seriously who is gonna roll the dice on 80 million isk? for a single battle?
and in 99% of potential cases of the attacker actually winning, the auto-reup would ensure a loss.
150 clone packs need to return, and if your corp continues to use the excuse that you don't have enough clones with 150, then you better go back to the drawing board and rethink your strategy
120 is not enough, better than the 100 clone packs, but still not enough. 200 now places the advantage to the attacker, which should never be the case in the scenario of attacking vs defending...
I know I know... #logic has no place 'round here
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Cubs Secretary
TeamPlayers
66
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Posted - 2014.04.07 18:28:00 -
[3] - Quote
Thor Odinson42 wrote:Cubs Secretary wrote:150 clones, the same as what the REST of this game is based on, should be returned as an option at the VERY least.
200 clone 'packs'? that is pretty much against the entire setup of Dust.
plus, with the exception of Radar and maybe 1 or 2 other corps, seriously who is gonna roll the dice on 80 million isk? for a single battle?
and in 99% of potential cases of the attacker actually winning, the auto-reup would ensure a loss.
150 clone packs need to return, and if your corp continues to use the excuse that you don't have enough clones with 150, then you better go back to the drawing board and rethink your strategy
120 is not enough, better than the 100 clone packs, but still not enough. 200 now places the advantage to the attacker, which should never be the case in the scenario of attacking vs defending...
I know I know... #logic has no place 'round here I just don't think people that have worked so hard to become the top dogs are capable of seeing what needs to happen to get more people involved. Do you guys want to only play each other? Well I guess play each other at some point after you've determined you've farmed enough ISK from the mother of all donuts. Think about the number of players/corps that were participating in PC in June/July 2013 vs what we have right now. I'd conservatively guess 1/10th of the players were involved before you guys ended PC for the Dust community.
From the desk of Cubs:
I'll be perfectly honest, I am greedy, but at the same time the current landscape is something I do not personally subscribe to. now at the same time, the pure lack of the community putting up a fight when this all happened is a big reason I'm not being the a$$hole and tearing it right down. The community at large doesn't deserve even a slice of the pie at this time.
is it our fault it got to this? sure if it makes you feel better, blame me. I could care less.
when perma-locking became the 'cool' thing to do, every single corp worth a $hit lost that competitive edge they had over pub scrubs.
the only people who maintained that competitive edge and kept improving themselves are the current 'donut' u all cry about.
so yes, while we're all hippocrits for saying we want 'good fights' then all become part of the same alliance, the root of the problem lies on the community for thinking things would change without them improving, working hard, and to be blunt.. getting good at a very easy game.
Im sorry ive never been on the team with the disadvantage, and before you say it, know I've been on the same team since I started playing this game. Helped build it up, and the same people are here today that were here in chromosome. Some come some go over time, but the same core and the team itself is always run the same.
I have no sympathy for those that just fold it up and tuck their tails and give up. which is this entire community right now outside DNS.
as the community size decreases, so do the collective '*********' of the group at large.
#factsNoTalwaysGooDnewS
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