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D3LTA ARM3GGIDDO
Sinq Laison Gendarmes Gallente Federation
57
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Posted - 2014.04.05 17:46:00 -
[1] - Quote
Blueberries, please for the love of God drop uplinks close to the objective. Eight our ten guys by the objective and no one had uplinks. Sorry for the rant. Veteran frustration that's all. |
boba's fetta
Dead Man's Game
509
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Posted - 2014.04.05 18:14:00 -
[2] - Quote
i agree. if you want any heavyies at all. and to be able to put up a fight start placing uplinks.
skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
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Chibi Andy
Forsaken Immortals Top Men.
1144
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Posted - 2014.04.05 18:14:00 -
[3] - Quote
to me you're a blueberry as well so you should put some uplinks too
as for me? im a heavy so i dont have the slots to carry uplinks
but when i do use my skin weave logi i do place uplinks as close to the obj as possible and at a safe location as well
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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D3LTA ARM3GGIDDO
Sinq Laison Gendarmes Gallente Federation
57
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Posted - 2014.04.05 18:21:00 -
[4] - Quote
Chibi Andy wrote:to me you're a blueberry as well so you should put some uplinks too as for me? im a heavy so i dont have the slots to carry uplinks but when i do use my skin weave logi i do place uplinks as close to the obj as possible and at a safe location as well
It's the first thing I do. Then I change into heavy or commando. |
Chibi Andy
Forsaken Immortals Top Men.
1146
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Posted - 2014.04.05 18:22:00 -
[5] - Quote
D3LTA ARM3GGIDDO wrote:Chibi Andy wrote:to me you're a blueberry as well so you should put some uplinks too as for me? im a heavy so i dont have the slots to carry uplinks but when i do use my skin weave logi i do place uplinks as close to the obj as possible and at a safe location as well It's the first thing I do. Then I change into heavy or commando.
ah a fellow heavy.
but yeah it does suck when you have like 10+ people at the objective and 2 people bothered to drop uplinks, and sometimes its at a pretty bad spot as well
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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D3LTA ARM3GGIDDO
Sinq Laison Gendarmes Gallente Federation
57
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Posted - 2014.04.05 18:27:00 -
[6] - Quote
There should a perimeter littered with uplinks if possible |
LittleCuteBunny
401
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Posted - 2014.04.05 18:37:00 -
[7] - Quote
Maybe you should follow your own advice and start putting uplinks, if you see nobody is doing it.
Retired.
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Reallusion GrimSleeper
Need Permission to Die LLC
42
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Posted - 2014.04.05 18:45:00 -
[8] - Quote
I run a positioning suit with 6 droplinks (uplinks would send you home, droplinks bring you down) and throw them in areas not subjective to lock down as easy; and try to spread them out so that there is always a decent positioning point for the team. Afterward, I generally swap to the main suit I am going to be playing and try to strategically place 2 or 3 in somewhere close to the objective, generally around the 100m range or so. Somewhere that "I" would want to spawn from. Anyone that doesn't like the placements can always spawn from the MCC, but there is an open portal there for about 35 people to get through if anyone cares to use em.
Join the revolution... change the future.
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D3LTA ARM3GGIDDO
Sinq Laison Gendarmes Gallente Federation
59
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Posted - 2014.04.05 18:46:00 -
[9] - Quote
LittleCuteBunny wrote:Maybe you should follow your own advice and start putting uplinks, if you see nobody is doing it.
ummmm..... That is what I do and what I said above. Read much? |
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
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Posted - 2014.04.05 18:48:00 -
[10] - Quote
More ranting coming up:
1). Why was spawn time increased to 15 (!) seconds? It is painfully and unnecessarily long.
2). Why does the description for uplink give the "% bonus to spawn time" (e.g. 50%). Why not just give the spawn time in seconds? So we have to know what the spawn time of a particular uplink is and then do a quick bit of mental maths in the fitting screen to figure out that the 50% bonus makes it a 15 second spawn?
Ranting over.
Desperate attempt to get BPOs
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Reallusion GrimSleeper
Need Permission to Die LLC
43
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Posted - 2014.04.05 18:53:00 -
[11] - Quote
I use an Amarr Logi.. I don't have those problems.
Join the revolution... change the future.
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Galvan Nized
Deep Space Republic
853
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Posted - 2014.04.05 19:09:00 -
[12] - Quote
sabre prime wrote:More ranting coming up:
1). Why was spawn time increased to 15 (!) seconds? It is painfully and unnecessarily long.
2). Why does the description for uplink give the "% bonus to spawn time" (e.g. 50%). Why not just give the spawn time in seconds? So we have to know what the spawn time of a particular uplink is and then do a quick bit of mental maths in the fitting screen to figure out that the 50% bonus makes it a 15 second spawn?
Ranting over.
Because uplinks were insanely OP and completely voided all CRUs and mCRUs. Plus if you had the Amarr logi bonus on top of the old bonuses...we'd have 0.5 sec respawns.
Uplinks tend to devolve all battles away from tactics and more into mere zerg rushes. They are disposable, have huge impact, and are quite difficult to find in comparison to CRUs or mCRUs.
Uplinks need slow spawn to make up for all their advantages. Amarr Logi makes up all these issues anyways, specialize ftw!
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Onesimus Tarsus
1809
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Posted - 2014.04.05 19:14:00 -
[13] - Quote
I marvel at the times that I drop links at ultra-sweet spots, check the map to find out that I'm the only one who has dropped links, and await the hefty payout. Only to have no one use them in favor of spawning into a hail of ammo at some objective. Immortality goes to some people's heads.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2593
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Posted - 2014.04.05 19:27:00 -
[14] - Quote
I'll just leave this here.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1171
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Posted - 2014.04.05 19:32:00 -
[15] - Quote
Every first spawn should be an uplink suit. The exception being heavies, they should spawn at said uplinks.
Crush them
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2594
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Posted - 2014.04.05 19:44:00 -
[16] - Quote
Darken-Sol wrote:Every first spawn should be an uplink suit. The exception being heavies, they should spawn at said uplinks.
Wow, spam city. Maybe just one person per squad doing that?
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Rynoceros
Rise Of Old Dudes
3513
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Posted - 2014.04.05 19:59:00 -
[17] - Quote
GåÉ Heavy, but I also have a Scout in the garage loaded with Uplinks for initial deployment and when my team sucks.
I GÖú Kittens.
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Garrett Blacknova
Codex Troopers
4936
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Posted - 2014.04.05 20:03:00 -
[18] - Quote
Every squad should have at least 1 and maybe 2 players who consider Uplink deployment to be a primary role.
I'm usually one of the ones who deploys Uplinks, and when they're running low, I set up new ones. |
Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1172
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Posted - 2014.04.05 20:03:00 -
[19] - Quote
John Demonsbane wrote:Darken-Sol wrote:Every first spawn should be an uplink suit. The exception being heavies, they should spawn at said uplinks. Wow, spam city. Maybe just one person per squad doing that?
A loud fart destroys uplinks now days. Be prepared.
Crush them
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Nothing Certain
Bioshock Rejects
423
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Posted - 2014.04.05 20:05:00 -
[20] - Quote
The one thing I have noticed in 1.8 is that keep uplinks alive is a full time job. With the new scouts and so many of them your uplinks are seen as soon as they are dropped and destroyed a few seconds later. If they are going to have cloaked scouts they should have cloaked uplinks, good for a few spawns.
Because, that's why.
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Stefan Stahl
Seituoda Taskforce Command
472
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Posted - 2014.04.05 20:18:00 -
[21] - Quote
I'd like to extend this to nanohives too. Way too few ammo out there...
With the start of 1.8 I created a BPO scout fitting that consists of K-2 nanohives and R-9 uplinks as well as cardiac regulators and kincats for fast delivery. At the beginning of every match I deploy one pair in a position I may need later for AV purposes and one pair in a position where I expect the biggest fight to happen in case we lose out on the initial fight for the contested objective. As soon as the initial fight is over I switch out to whatever it was that I was looking to try during that match.
I think this should be standard procedure for almost everyone. |
pyramidhead 420
Carbon 7
417
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Posted - 2014.04.05 20:30:00 -
[22] - Quote
amarr logi...king of the battlefield |
Spectre-M
The Generals General Tso's Alliance
383
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Posted - 2014.04.05 20:40:00 -
[23] - Quote
IMO they made the timers too long resulting in slower games. It also makes it harder for the loosing team to push effectively. I would like to see the timers adjusted so we can have the intense battles we had before. Seems like they wanted to reduce the spam by nerfing them. But all I see are blue berries further from the battle now.
They would rather do laps around the objectives. Track and Field 514.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Onesimus Tarsus
1816
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Posted - 2014.04.05 20:42:00 -
[24] - Quote
Nothing Certain wrote:The one thing I have noticed in 1.8 is that keep uplinks alive is a full time job. With the new scouts and so many of them your uplinks are seen as soon as they are dropped and destroyed a few seconds later. If they are going to have cloaked scouts they should have cloaked uplinks, good for a few spawns.
Uplinks should be indestructible until they have been used 1/4 of their potential. And this comes from a guy looking in every dark corner for uplinks to kill. They should also be retrievable and reusable as long as they have value. But now I'm just wishing at the clouds.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
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The Headless Horseman
Paladin Survey Force Amarr Empire
155
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Posted - 2014.04.05 20:57:00 -
[25] - Quote
D3LTA ARM3GGIDDO wrote:Blueberries, please for the love of God drop uplinks close to the objective. Eight our ten guys by the objective and no one had uplinks. Sorry for the rant. Veteran frustration that's all.
Blame CCP for nerfing them! No one wants to use links now. If you play dom, I LITTER the objective with links. They get shot out quick now. I am now running over 20+ links per match (nerf) was only using 5 links before. The biggest threat to links is ADS. Take em all out!
Signed, Sealed, Delivered
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The Headless Horseman
Paladin Survey Force Amarr Empire
155
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Posted - 2014.04.05 20:59:00 -
[26] - Quote
Onesimus Tarsus wrote:Nothing Certain wrote:The one thing I have noticed in 1.8 is that keep uplinks alive is a full time job. With the new scouts and so many of them your uplinks are seen as soon as they are dropped and destroyed a few seconds later. If they are going to have cloaked scouts they should have cloaked uplinks, good for a few spawns. Uplinks should be indestructible until they have been used 1/4 of their potential. And this comes from a guy looking in every dark corner for uplinks to kill. They should also be retrievable and reusable as long as they have value. But now I'm just wishing at the clouds. Links are dispossible. It would be cool if we could hack them. Not sure its worth the risk of getting shot up by a heavy.
Signed, Sealed, Delivered
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The Headless Horseman
Paladin Survey Force Amarr Empire
155
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Posted - 2014.04.05 21:00:00 -
[27] - Quote
Spectre-M wrote:IMO they made the timers too long resulting in slower games. It also makes it harder for the loosing team to push effectively. I would like to see the timers adjusted so we can have the intense battles we had before. Seems like they wanted to reduce the spam by nerfing them. But all I see are blue berries further from the battle now.
They would rather do laps around the objectives. Track and Field 514. I actually use ALL of them now to make up the difference.
Signed, Sealed, Delivered
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Skihids
Bullet Cluster Lokun Listamenn
3248
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Posted - 2014.04.05 21:12:00 -
[28] - Quote
OMG, this is hilarious!
For months we've had bitter complaints of "Equipment Spam", folks upset about how the enemy didn't have to hike in from bumfuck Iowa, and thus coud defend thier objective. They didn't like working against the tactical advantage. They wanted it to be all about "gun game".
So now that they got what they demanded they are all upset. Now that they have to spawn hundreds of meters from the fight and hike in they suddenly appreciate uplinks. Not only appreciate, but get on the forums to demand.
You got what you cried for, enjoy!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2596
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Posted - 2014.04.05 22:47:00 -
[29] - Quote
Skihids wrote:OMG, this is hilarious!
For months we've had bitter complaints of "Equipment Spam", folks upset about how the enemy didn't have to hike in from bumfuck Iowa, and thus coud defend thier objective. They didn't like working against the tactical advantage. They wanted it to be all about "gun game".
So now that they got what they demanded they are all upset. Now that they have to spawn hundreds of meters from the fight and hike in they suddenly appreciate uplinks. Not only appreciate, but get on the forums to demand.
You got what you cried for, enjoy!
QFT
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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