|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Izlare Lenix
Arrogance.
348
|
Posted - 2014.04.04 12:51:00 -
[1] - Quote
+1.
As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on.
If only the player base would realize the best counter to scouts is team work.
Its taken months for players to realize teamwork kills tanks. How long until they realize it will work against scouts also?
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Izlare Lenix
Arrogance.
349
|
Posted - 2014.04.04 17:11:00 -
[2] - Quote
Atiim wrote:Izlare Lenix wrote:+1.
As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on.
If only the player base would realize the best counter to scouts is team work.
Its taken months for players to realize tanks kills tanks. How long until they realize it will work against scouts also? Fixed. If you need to use more than 1 unit to kill 1 unit in a 16v16 battle, there's a problem.
Yes 1 tank can kill another tank, just like one scout can kill another scout.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Izlare Lenix
Arrogance.
352
|
Posted - 2014.04.04 20:16:00 -
[3] - Quote
medomai grey wrote:Izlare Lenix wrote:+1.
As a scout I always try to pick off lone targets. Meaning a group of reds is not an optimal target and I move on.
If only the player base would realize the best counter to scouts is team work.
Its taken months for players to realize teamwork kills tanks. How long until they realize it will work against scouts also? The best counter to cloaks is a Caldari Scout. The whole notion of requiring teamwork to counter one loner is not only stupid, but really bad for game balance. Also teamwork doesn't work on cloaks. I've watched cloaked enemies approach groups of people and light up the kill feed. Apparently many people have trouble spotting ghosts.
I have a full proto Caldari Scout with max skills and there are still scouts I can't pick up even with 4 comp precision enhancers.
The point I was making about team work is some scouts require eye sight to be detected, and working with a squad gives you more eyes and more chances of seeing cloaked/dampened scouts.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Izlare Lenix
Arrogance.
352
|
Posted - 2014.04.04 20:32:00 -
[4] - Quote
Atiim wrote:Izlare Lenix wrote: Yes 1 tank can kill another tank, just like one scout can kill another scout.
Yes, however said Scout also has other effective hard counters. For Example:
- 1 Player with a Mass Driver can kill 1 Scout
- 1 Player with an Active Scanner can counter the stealth abilities of a Scout.
- 1 Player with a Sleek Locus Grenade can effectively kill 1 Scout.
Need I go further?
Let's count the ways a solo player can kill a tank.
- another tank, obviously - REs plus flux - AV grenades (if tank is damaged, not really solo but still possible) - orbital, more effective against incoming RDV, but I orbital active tanks all the time, especially if they get stuck on something or if their hardener is down - ADS, missiles can do it, rails are better at it. - proximity mines - swarms, difficult but possible - forge gun, I have a Corp mate that solo kills tanks all day with a dau. Also, a proto breach forge shot in the sweet spot can one shoot some tanks - jihad jeep - installation blaster, rail or missile - flux and plasma cannon. This is hard mode but I have seen it done.
There may be more but that's the ones I've seen used effectively in game.
The point I am making is you CAN solo another tank just like you CAN solo a scout. However it is more effective to team up on a tank, just like it is more effective to work with squad mates to keep a lookout for scouts.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
|
|
|