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Shutter Fly
Molon Labe. General Tso's Alliance
295
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Posted - 2014.04.04 04:20:00 -
[1] - Quote
CRUSADER2134 wrote:Lord Tug wrote:Corrrr this crusader guy is feisty one ain't he .. Your guys must be handing out some top hand jobs to get you all fired up like that
If you can't see that I'm using a political scenario as an analogy to try and apply to a game which has a very heavy political strategy to it , then it must totally suck to be you . Let me guess , low level mercenary ? They giving you a run out against the PFC districts ?
If you think for one second think that 2 paragraphs on a forum page is a f#cking grand utopian plan then you have just reinforced the fact that it does suck to be you (key word - IDEA) As for my logic , would it work in your fantastically described EVE scenario ? F#ck no , that's rediculous , what the f#ck were you even talking about you complete divvy ? Now if you applied my logic of 2/3 of 5k player base boycotting their game to make changes to the rules I think CCP would make some pretty quick changes , sh!ttttt... Your people are living proof that CCP can be pushed into a corner when you done the same dirty little trick I'm talking about with the changing of district locking you f#cking clown ,
I can't wait for the next riveting load of sh!t you or one of leaders has to say about taking it upon themselves to change more rules in the 'interest' of the community .... Get f#cked !! Let me tell you why you are dumb. I am not a "low level mercenary", you don't play Eve so you wouldn't know me. I am MP2008 in Eve. One of the Renegade Squadron pilots who have been fighting above you in Molden Heath. I help organize and lead the now Dirt Nap Squad pilots who made Molden Heath their permanent home. I am well respected by my friends and enemies alike and when I enter system people usually notice and react accordingly. That being said, I have been playing Eve for 7 count them, 7 years. You want to talk politics ok lets talk politics. When I first entered PC a few months back Renegade Squadron consisting of AE, NS, and DDB primarily were fighting several other high skill level Dust Corporations who are now our Alliance Mates. Those other powers realized they were getting outclassed in Space and formed a coalition under General Tso's Alliance, who began to bring significant numbers up there. While our rivalry is intense to this day there is still some mutual respect as we had to resort to unconventional tactics for a while in order to compete. They undoubtedly had the advantage for a while. Then we merged with our LONG time ally DNS (by long time I mean before you freaking game came out at all long). DNS closed the numerical gap AND one upped General Tso's on fleet composition. We then used our full military might to conquer the majority of Molden Heath. Partly through Military Conquest and partly through forming a coalition of the most powerful organizations in Dust 514 at the moment. The game mode is called Planetary Conquest. We conquered it fair and square by using every available option. We Attacked districts, we formed alliances, we made friends, we made agreements. We did everything that CCP ALLOWS the players to do to achieve our goals. It is YOU who want to break the game by suggesting that the player base quit just because someone else played the Military and Geopolitical game better than you and yours. If you want what we have come and claim it, we won it fairly. You forgot the part where Dust slowly crumbles and dies. Yeah, you can just continue playing EVE once all this is over, but I've invested far too much into Dust to have it just stagnate and crumble.
Just because you can, doesn't mean you should, and it doesn't make it any less deplorable. CCP is losing money, and they are going to keep losing money if the players don't have any reason to give it to them. It's obvious that, in it's current state, it is not economically viable to enter PC no matter how good your corporation/alliance is. Since there's no foreseeable advancement, players won't spend money to make futile attempts at it. I won't stop playing Dust, but I have stopped spending money on it, and I know many others are doing the same. If you're the business and politics kingpin that you claim to be, then it should be obvious what the end result is here. CCP will ultimately have to cut their losses and discontinue the project, they're a business. They can't keep dumping time and resources into a money pit. |
Shutter Fly
Molon Labe. General Tso's Alliance
295
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Posted - 2014.04.04 10:30:00 -
[2] - Quote
CRUSADER2134 wrote: I've noticed Dust Players are far less patient than Eve players. When EVE first started it had almost no content now it's one of the most complicated games ever made. Give it time.
I'm willing to give Dust as much time as it needs, the rest of the playerbase is what I'm worried about.
With a PC, players are willing to stay on for the long haul, as they can continue to play the same games and upgrade their hardware as they go. A PC is a PC, upgrading your hardware does not change your options of software. Players can continue using their PC, move from build to build while still watching the game progress. This is why EVE succeeded, and Dust simply can't take the same path.
The average console player just isn't the same as a PC gamer, as the dynamics of progression are entirely different. With consoles, games die, consoles become obsolete, and players move on unceremoniously. This happens with many games, it already happened with MAG. The devs started getting sloppy, they made too many mistakes, the players started to get tired of it, and the game slowly dwindled away. Where did many of those players go? They came to Dust 514, and the same thing is happening again, the devs aren't delivering with quite the efficiency they had hoped, the console is dying, and the players are becoming restless. The parallels are actually very striking. MAG was going very well, despite some imbalances (mostly between the three factions: Raven, Valor, and SVER - see the tributary Raven Cal Assault, Valor Gal Scout, and Sever Min Logi dropsuits), Zipper had created a game that focused on FW between the three corporations. They started the release of MAG 2.0, pushing an open Beta client for all players to partake in, introducing a plethora of new features, and alluding to its possible use again in the future. Unfortunately, the imbalances persisted, they weren't fixed in a timely manner, and players started to lose faith. It became evident that we would not see the Beta client used again, nor would we see the advancement that we hoped would come with it. Servers were taken offline, increasing the load, and decreasing connection quality. Updates became increasingly rare, until they almost completely stopped. By this point, the game's flagship mode, featuring 128vs128 battles, was lucky to launch a single game each day.
It was around this time, the Dust 514 closed beta began accepting applications, and many saw it as a second chance at what MAG could have become. Here we are, almost 2 years later, without much to show for it other than a lobby shooter with some interesting finance management features, no recorded period of decent balance, and an inaccessible top level of play. That is not the description of a healthy game, that is a dying game, and DNS is responsible for a major symptom of that disease.
This isn't about CCP (although I can't say they aren't partially to blame), it's about the players. The PS4 is already out, Dust isn't moving any time in the near future, and some direct competition is on the horizon for the next generation of consoles. Even a decent number of Dust's "PC Elite" have moved on, doing most of their gaming on the PS4/XBOne and returning only when they are needed.
You can try to explain away what DNS is doing, but you are turning a blind eye to what is really happening. You are making a significant contribution to the destruction of Dust 514. For these reasons, I see all who partake in the actions of DNS as a cancer that is killing the game that I have done so much to see succeed. |
Shutter Fly
Molon Labe. General Tso's Alliance
297
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Posted - 2014.04.04 18:12:00 -
[3] - Quote
Foolish Nalelmir wrote: 1) Dust uses some of the same tech as EVE so in essence they can port over to another counsel without changing your skills, isk history ect. So excluding what ever hurdles CCP has on that with legal mumbo jumbo they should have options there. If they are using that same model it should work out in the end with the shifting counsels.
That isn't how it works, there is much more that has to be done than just "porting over" character data. Porting to a completely different console requires much more work. Also, Dust's engine is already outdated, porting to a different platform would also require CCP to convert Dust to Unreal Engine 4 from 3.
2) there are currently like 5400 systems in New Eden and 7200 temperate planets in the universe and only one region out of about 60-64 regions in the universe. Now some are Highsec space and some are SOV space, the equivalent to Molden Heath in eve. So there is a really wide playground untapped waiting to be used. If/When CCP opens up more of that it will most likely be difficult to control multiple regions.
More ifs and whens, I'm willing to wait, but the rest of the players are not.
5) If DNS keeps the PFC thing going great if not then no big. I know you guys are pretty pissed about it but in the end it is the reality. I see the MH conquest as an interesting chapter in my eve/dust career.
Dust just isn't as healthy as EVE, things like this can happen there and the game just carries on. In Dust, there isn't as much to continue with. It's unbalanced, the FPS mechanics are average at best, the NPE is horrible, and there isn't much progression beyond pubs for most players. PC was the only remotely unique thing Dust had going for it, and now DNS has commandeered it to farm ISK. This isn't just isn't just another chapter in the life of Dust, this is a blow that it may never recover from.
6) Timers, ok so I will be the first to admit I am not the expert on Dust side timers but I can tell you that on the EVE side the same "problem" exists. It sucks when some one out side of your time zone takes a dump on your stuff and you have to sit there and take it. This is not new. The only solution to that is more people larger groups ect. Trying to be the lone ranger corp. will fail most of the time. Some one has got to watch your back when RL kicks in.
Yeah, you really don't get how the timers work, I don't know why you even bothered making this point if you have so little perception of the mechanics. In the current state, a small number of players can easily hold a comparatively huge area. They only need to have 16 players present for the 1 hour period while a district is open for attack. Essentially, their players don't even need to actively play Dust, they just have to show up for an hour during the regular designated time and they will never be short handed. It doesn't matter how large your attacking force is, 50 players can hold an entire planet against an infinite number of opposing forces, they just need to set their timers so that they are all present and properly distributed and they will only need to play dust for about 2-3 hours each day. This same concept applies to an alliance holding all of MH, the volume of the opposition is irrelevant, because the timers allow the occupants to space their windows of vulnerability.
8) Dust is on a cycle just like eve, expect something big at fan fest. This is the normal progression for a CCP universe. The updates slow down before big changes and updates.
We just had a big update, and players are still dissatisfied. At this point, its going to take something HUGE to bring the player's spirits back up. Considering the showing from the previous fanfest, there is a good chance that it won't be enough
9) Some of you act like Dust will die all doom and gloom about it my guess is you will probably quit in time if that's your mindset. And that's fine to some one will replace you and in about 6 months to a year dust will do something new and you'll try to get back into it. This is how EVE works as well. You can't throw a rock with out hearing a I was there back in such and such and came back for what ever is new. This is part of that wave process I am talking about.
The few of us that do still have hope for dust are not enough to keep it going. There is no player turnover, only player loss. It is laughable to think that new players are coming to Dust, even more so that it is enough to keep up with the players that are leaving.
10) What DNS is doing, ok so I have said it before I will say it again if you don't like it band togather and come take it. It is not impossible damned difficult but not impossible. In conquest of any type if you own it you make the rules. We own it so when in our house applies. Either join the "Cause" get out of the way or come take it back. Can you do it sure, would I be butt hurt if you did nope. There is always a bigger bad ass in New Eden than you that is fact and applies to all of us.
You obviously don't get how PC really works when it comes to attacking an established district from the outside. Clone packs are 120 clones and are fairly expensive. Considering a district can have up to 400 clones, it will take many attacks to ever come close to taking a district. A minimum 3 wins in a row, considering both corporations are evenly matched. It is also a huge ISK sink, as it will cost hundreds of millions to take a district with only clone packs, only to be left with a few clones to defend it and surrounded by hostile districts with hundreds of clones to spare. Taking a district with a clone pack only results in an immediate loss in 1-2 counter attacks.
Ok that's my response do with it what you will.
Responses in italics, had to cut out what I didn't directly respond to because of the character limit. |
Shutter Fly
Molon Labe. General Tso's Alliance
297
|
Posted - 2014.04.04 20:17:00 -
[4] - Quote
Foolish Nalelmir wrote:Ok gonna try to respond here lots of text to go threw both yours and mine. Gonna stick to the numbers thing.
1) Ok so yeah they would need to upgrade the engine. They have done this before. I will grant you that the first few times CCP tackles this it might be a bit rough. But they have done this before in EVE. Removing whole engines in down time and replacing them for the most part well. I will grant there are more challenges for them on non-pc based systems but I really don't think they would have started it if they didn't think they could do that. And also no one has ever tried what they are doing so give CCP a bit of credit here just the fact that we are on separate games on separate machines fighting in real time alown is an achievement.
6) I made this point because the same mechanics exist in eve on multiple levels. I will explain. There are on average 30-40k people on eve at any one given time. spread out over 5400 systems. So the reality of times is pretty close. Say I want a Customs office the other guy sets a timer I have to go back on multiple days to kill the thing spending lots of isk to do it. Same with Player owned stations. Looking at what you have said and others have told me. The clone pack system is junk fair enough. But I would expect when the economy gets rolling it will be a bit different. But at the end of the day just like EVE it is a business CCP wants you to fight and wants you to spend cash to buy isk it is part of the whole thing. Maybe it is off and should be changed and with one group controlling 90+ percent of the game I would not be to surprised to see mechanic changes revolving around that in the future.
8) Changes will come. What you miss here is the makers of the game think long term in a way you just don't understand at all. This isn't call of duty or some other FPS where the makers suck as much money out of it and dump it for a newer sexy model. Dust will morph and change in time this is the nature of the game.
9) The laughable part is you think that they won't be coming to dust. I imagine in the end Dust will be like EVE where you have a corp group of hard core folks that keep the lights on and people that hear from people about this game ect. Just how it works. Rite now they are working the bugs out getting it rite and making it viable.
1) They have already show that they are not prepared to develop for the PS3. We still have some of the same bugs that were there months ago (ie Internal Error crash, mic bubble glitch, random crashes). Even after release, Dust has been the most consistently buggy games I have played on a console.
6) This just supports the entire point I'm trying to make. What DNS is doing is not good for Dust, you openly admit that it is something that needs to be changed, yet you support those actions. Dust has enough problems right now, we don't need it's one defining feature cut off from almost all of the players.
8) You completely misunderstood what I'm trying to say. I understand CCP's long term strategy, and I understand that Dust is not focused on making quick profits. The problem is the FPS players that aren't willing to wait it out. Honestly, if Dust isn't fun for them right now, then why should they? They could be selling their PS3 to buy a new PS4, so they can play PS2 and preorder Destiny
9) I have no idea if they will be coming to Dust in the future. I'm talking about right now, and right now there is no player retention and there is no turnover.
Keep in mind that I do not think Dust will fail in the long run. What I do think is that if Dust kept going how it is, it would fail. I think CCP will be able to turn it around, but what DNS is doing is only hindering that process. We all want Dust to progress and become what it was intended to be, but you are tearing down the progress that CCP has built. DNS's selfish conquest of Molden Heath is directly causing a stagnation in Dust, which is causing further player loss. Player loss means less money for CCP, and that leads to prolonged development due to limited financial resources. |
Shutter Fly
Molon Labe. General Tso's Alliance
297
|
Posted - 2014.04.04 21:11:00 -
[5] - Quote
bigolenuts wrote:So, let me get this straight.
For the game to be successful DNS should not own 100% of Planetary Conquest? If we want people to stay, we should just limit ourselves to a small piece of the pie..
Ok, for ***** and giggle, what do you, the community think would be fair for DNS to own and split among all of the Corps in the Alliance? Serious answer please. I am curious to know what we should own.
Also, should we be allowed to attack or just be in defense mode? I'd like to read some serious answers please. Honestly, it isn't about what you should or shouldn't have done. I'm just tired of DNS acting like this is anything other than harmful for Dust. If those involved would just admit that it is not in the best interest of Dust and that they are directly hindering the possible future of the game, then I would be able to accept that and move on. |
Shutter Fly
Molon Labe. General Tso's Alliance
297
|
Posted - 2014.04.05 01:26:00 -
[6] - Quote
el OPERATOR wrote:Shutter Fly wrote:
9) I have no idea if they will be coming to Dust in the future. I'm talking about right now, and right now there is no player retention and there is no turnover.
Well, I figured this thread was done but since not, here goes... First and foremost, I am not and have never been an EVE player. I have been in DUST since the open beta period, going into a year and a half or so. That ENTIRE time I spent in an NPC corp, Independently Contracting whatever various "jobs" I could facilitate and ran in pubs. I've never been a Protostomper (despite achieving Proto during open-beta), and have actually only ever used a full proto fit 3 maybe 4 times in pubs, twice because the fits with the gear I wanted I only had ready on a Proto fit, and twice because I found myself against full A-teams who were Proto so I said, what the hell. I've been stomped, I've been farmed, I've been "locked out" from aspects of the game that "should" have been open to me. I am NOT going anywhere. And I am not alone. In RL, about 3 weeks back, I was at a bbq/house party with some friends and per usual a couple of us started talking our games and come to find two of my friends in the last 2 months have both started playing DUST and are working their ways (yeah, its slow) up from the noob rungs and into the scrub rungs of the DUST ladder. Its a brutal climb, but these guys don't give a f@ck since the game AS IT IS already offers game elements NOT available elsewhere. I guess my point is that I read a lot of QQ about the NPE and player retention and while I don't argue the login stats or the LoLCademy (didn't have them thar' things in mah' day!) that are commonly referenced I do question the interpretations of the data. Somewhere is a quote from CCP that DUST is to be the sort of game that just outlives everything else, players will come and go as their long-term lives and interest affords them. This is working as intended. Its MEANT to be set aside occasionally, so I really think these "dwindling player counts" are people doing just that- playing a while, then taking breaks. It doesn't always mean ZOMG the game is dead, it means people just aren't on. I realize you're probably tired of hearing it from DNS members/allies but I also have to repeat whats been said already many times and ways, that DNS is not "tearing down what CCP built", they're USING what CCP has built and by all evidence provided, its being used AS INTENDED. For your first point about retention and player numbers, I see your point. If that is how CCP intends for the game to be for the time being, then I understand how I may have wrongfully perceived that as a failure to retain players.
As for the second part, I don't think you're seeing the full picture of what I was trying to convey. Yes, DNS is using tools that CCP provided us with, but intention isn't valid here in any respect. I think it is mutually agreed that Dust is intended to be a sandbox, so there is no "intended use". So, you can't say PC was intended to be held in this way, any more than I can say that it wasn't. What I am saying, is that it is removing most of the high level competition from Dust, making it stagnant and dry. I don't know what your personal intentions are in supporting DNS, but many are doing it solely to rake in ISK. Competing is ultimately not a viable option, so DNS simply sits and accumulates ISK. It is well within your rights to do that, but that doesn't make it any less harmful. How encouraging do you think it is for a new player to hear "Oh, PC? Yeah, nobody really does that atm, the few corps that are there just sit on their districts. We could probably do something about it, but we'd just burn our finances and wear out our players in the process."?
That brings us back to your "playing a while, then taking breaks" view of Dust. DNS players have that luxury, they have a huge alliance at their disposal. They can take a break, someone will pick up the slack, and they come back to even more wealth than before. That doesn't apply to everyone else, nope, no time for on-again off-again stuff. We have to continue to play consistently and regularly to maintain our finances, and that's nothing compared to if we tried to take MH back. That kind of onslaught would require a major focus and insanely strict consistency across all of the best non-DNS players. Even those that don't participate in PC would be forced to continue playing regularly to help maintain the necessary ISK to continue. So, if we were to try to overthrow DNS, we would have to play the game in a way that you stated was not intended by CCP. So, once again we return to my point, that DNS is not healthy for Dust or its community.
What DNS is doing is viable in Dust, but it is not good. If you support it, you are either misinformed or truly a hindrance to the Dust community. |
Shutter Fly
Molon Labe. General Tso's Alliance
298
|
Posted - 2014.04.06 09:26:00 -
[7] - Quote
el OPERATOR wrote: "... I think it is mutually agreed that Dust is intended to be a sandbox, so there is no "intended use". So, you can't say PC was intended to be held in this way, any more than I can say that it wasn't. What I am saying, is that it is removing most of the high level competition from Dust, making it stagnant and dry." Funny thing is, the competition hasn't gone anywhere. Pull up DUSTcharts and it's pretty obvious where the competition is. As far as intended use goes, it's safe to assume that since CONCORD hasn't carpetbombed all districts and fleets that are violating the possesion limits then DNS is within those limits ie. doing what's been intended. Question is, when it comes to competitive intent, are you ready, willing and able to do what YOU need to do to compete?
Which should bring us more or less full circle back to your point about DNS and DUSTs overall health.
What's worse, that the most competitive aspect of the game requires the players to move outside their comfort zones to be competitive OR that those who decide for themselves not to do the work to be competitive instead look to taint new players' impressions on the game (like DUST needs help with that) or smear those who are able to be competitive?
And for the record, I ain't **** in my Corp's admin structure, DNS, or PC . I'm just another working merc from the grind of the pubs. None of what I say is to be considered any sort of "official statement" from anyone but me.
You can't really tell others to compete, when competition just isn't possible under PC as it currently is. I've already made it very clear that it is almost impossible to take and hold a district with only clone packs in a completely DNS blue MH. It's one thing if it was just very difficult, but beating our heads against a wall will only damage the corps doing it, hindering their chances at future attempts at PC. For anyone outside of DNS, being "competitive" is building ISK and retaining players in order to be prepared for, at the very least, a change to clone packs in order to make them viable for advancement. The actual factor preventing retaliation are game mechanics, the necessary work just makes an attempt very unattractive.
So, right now, the only "work" that needs to be done to be truly competitive is to join DNS. That doesn't sound very healthy to me, the only way to be competitive is to join the alliance that owns everything. Any other means will only result in financial loss, and eventual failure. |
Shutter Fly
Molon Labe. General Tso's Alliance
298
|
Posted - 2014.04.06 23:09:00 -
[8] - Quote
el OPERATOR wrote: I'm not at liberty to guide you or anyone else to success here, but I will offer you this- You have options, plural. More than just pewpewing waiting for defeat or outright submission. Sometimes we need to step back and look at things from different angles. Options, plural. Find them, diversify and capitalize.
Options? Cut the condescending bull****, if you really think there are all of these supposed options, then you must be far more ignorant than I originally thought.
There isn't any way to take a district other than buying clone packs and attacking with them. In order to make a successful push, all districts on all planets within about a 1 jump radius of a central system would have to be constantly attacked in unison. Every single battle must be consistently won on all fronts, otherwise, clones can be transferred or purchased to eliminate progress. In the event a district is taken, it will likely have <150 clones when it first opens for retaliation, meaning a large force can easily be moved in from elsewhere to immediately retake it. A majority of the districts would have to be taken simultaneously (after an isk expenditure that could encroach into the tens of billions), in order to force a draw of clones from surrounding planets. The number of variables that have to fall into place make this an entirely pointless option.
If you are referring to diplomatic methods, then yes, that is an option. Ultimately, this is the only way DNS can, and probably eventually will fall. From their beginnings, AE has never entered into an alliance/partnership that they did not eventually actively violate at some point. Even so, this type of strategy takes time, and does not disrupt the ISK draw of DNS. It is certain that these negotiations are already taking place, although their success is only known by those involved. For everyone else (read: 99% of the dust community), there really isn't anything to do other than wait around.
As I've stated time and again, I believe that DNS will eventually fall and Dust will eventually recover and stabilize. The only things I'm trying to change are attitudes. I'm posting in the hopes to justify those who see DNS as harmful, and to present proof to those within that it really is harmful and impossible to disrupt aggressively. |
Shutter Fly
Molon Labe. General Tso's Alliance
298
|
Posted - 2014.04.07 00:35:00 -
[9] - Quote
RemingtonBeaver wrote:CRUSADER2134 wrote:
This is people who are better skill wise/ time wise/ and behind the scenes wise than you.
My reaction when reading this post: Better...time....wise....pffffttttttt Bwahahahahaha How many fedoras you got in that basement buddy? *Tips Fedora*
M'Lady |
Shutter Fly
Molon Labe. General Tso's Alliance
312
|
Posted - 2014.04.10 16:04:00 -
[10] - Quote
el OPERATOR wrote:Shutter Fly wrote:el OPERATOR wrote: I'm not at liberty to guide you or anyone else to success here, but I will offer you this- You have options, plural. More than just pewpewing waiting for defeat or outright submission. Sometimes we need to step back and look at things from different angles. Options, plural. Find them, diversify and capitalize.
Options? Cut the condescending bull****, if you really think there are all of these supposed options, then you must be far more ignorant than I originally thought. snipIf you are referring to diplomatic methods, then yes, that is an option. Ultimately, this is the only way DNS can, and probably eventually will fall. From their beginnings, AE has never entered into an alliance/partnership that they did not eventually actively violate at some point. Even so, this type of strategy takes time, and does not disrupt the ISK draw of DNS. It is certain that these negotiations are already taking place, although their success is only known by those involved. For everyone else (read: 99% of the dust community), there really isn't anything to do other than wait around. Quit proving me correct and I'll quit telling you not to choke yourself on your own self-righteous indignation. I fail to see how this is in any way "proving you correct". If this is truly what you meant by your supposed options, then it really does show how removed you are from the reality of the situation.
As I said, the ISK flow is in no way disrupted by this process. With no significant negative possibilities coming from the current situation, any negotiation over the termination of the relationship will be incredibly long and likely to end in little change. If nothing else were to change over this course, we will see an ungodly amount of ISK generated and placed into the hands of a very select ring of corporations by the time any significant shift in alliances could ever reasonably occur.
Currently, this has only minor effects on the average player, mostly just a few more proto squads running pubs. However, once the open market is prepping for release, the large amounts of free ISK become a major issue. At current prices, DNS will easily have enough ISK to hold a significant monopoly on the market. Of course, CCP has economists in place to ensure they don't do anything that causes a major collapse, but what's to be done in that situation? In the end, it just means more time, money, and resources that will need to be invested by CCP. In other words, it means delays and an even slower progression of development. So, no, this is not a proper option for disrupting DNS's control if Dust is to retain long-term stability.
This has nothing to do with "self-righteousness". I'm presenting the current situation in Dust, giving a clear roadmap of how it will progress, and explaining why it will lead to detrimental results. From that, I have concluded that those actions are objectively negative. The only moral aspect is in the refusal of the perpetrators to acknowledge the evidence. As for the indignation bit, yeah, I'm kinda pissed about it. |
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