Joseph Ridgeson
WarRavens League of Infamy
978
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Posted - 2014.04.03 14:09:00 -
[1] - Quote
Railguns, in my opinion, are not overpowered. At least not enough for me to notice. Damage mods, especially with the nerf to hardeners, are currently too powerful. It is the same thing as the TTK issue with Dropsuits; defense was nerfed while damage that was originally balanced around that defense wasn't changed. This is similar to the build you were using when you attacked the two tanks with your railgun. Glass Cannons are too powerful at the moment, not railguns themselves. Damage Mod + Blaster is just as scary and is actually easier for Armor Tanks to do because of the lower CPU of a blaster compared to a railgun. Jeez, in the video you even laugh that you one shot ADS if you go damage mods...
In short: when you nerf the prey but not the predator, the predator is going to have a field day.
Missiles are going to be hard to balance. They will kill just about any Madrugar on the field in a couple of seconds but are complete bunk against Gunnlogi. The problem with Rock-Paper-Scissors is that when Paper runs into Rock it is "unfair to Rock" and when Paper runs into Scissors it is "unfair to Paper." The first tank had basically no chance against you while you had no chance against any kind of shield tank. At the moment, I think they are fine. You either kill them instantly or be left in a terrible situation. It is a stupid as hell balance... but it is balance.
Saying that Blasters are a counter to Missiles is a very weird way of putting it, yet you seem to stay on that conclusion despite even acknowledging "if you come at this fit in an armor blaster you are going to get owned." That is more your counter, Shields, is coming for a chat more than the blaster themselves. Blaster or railgun doesn't matter providing it is a Shield tank because missiles cannot alpha damage it to death. Your suggestion to buff missiles would just mean you instantly kill any tank. That is the definition of "I am Rock. Nerf Paper. Scissors are fine, l2p."
I think if you were to nerf the 30% damage to 15% (so a militia railgun turns into an advanced railgun rather than a prototype railgun) it would be better. Two 30% modifiers, according to this, is 63.9% damage. Two 15% damage mods would be 29.99%.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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