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Harpyja
Molon Labe. General Tso's Alliance
1473
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Posted - 2014.04.03 13:35:00 -
[1] - Quote
Railguns are definitely OP. They need to be reverted back to the 1.6 compressed railgun variant. Their current damage and RoF is too high and the heat cost is nonexistent because everything dies before overheat.
Blasters also became too powerful with the hardener nerf. I think blasters should only be AI and lose out on AV. Before the hardener nerf I could easily regen my shields through a lot of the blaster DPS, which meant I could easily send out two or three missile volleys. I even barely won against a blaster Gunnlogi with my missile Gunnlogi. But now blasters just shred through my shields and I'm scrambling to get a second volley out before I lose my shield.
I think large blaster turret damage needs a 33% reduction.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1473
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Posted - 2014.04.03 13:40:00 -
[2] - Quote
LittleCuteBunny wrote:I like to think about the TANK v.s. TANK scenario in this way...
Missiles are about hit and run (great at flanking) Blasters are about stay and deliver (great at ground control) Rails are about observe and hit (great at vehicle control)
If anything I would like to see the splash of Large Missile Turrets increase, since it is meant to be a medium ground between Blasters and Rails.
Missiles as I see them now are not meant to be the medium ground. This is how I see the current turrets: Blasters: CQC AI Missiles: CQC AV Railguns: Ranged AV
Now though, blasters are capable of CQC AV as well (see my above post), and railguns have always been OP at CQC. This just means that missiles are once again outclassed. I think any combination of two of the three following buffs would put missiles in line if blasters and railguns don't get nerfed: straight up damage buff on splash and direct damage, straight up clip size increase, and/or splash radius increase.
Again, these buffs should only happen if the blaster and railgun don't get nerfed
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1474
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Posted - 2014.04.03 14:59:00 -
[3] - Quote
Thumb Green wrote:+1 for ruffling Spkr's feathers.
As to the topic at hand, I believe it's damage mods + shields that make the the rail gun OP but only at range or if you get the drop on someone from behind (though the latter can be true for the other turrets). In CQC a blaster tank can run circles around a rail tank and kill it, even if it's a shield tank (I've done it); I'd imagine missiles could do the same(though it'd take longer against a shield tank) but I didn't skill into them so I don't know. What you said about circling the rail tank is correct in theory, but not in practice. The rail tank must be stupid to just sit there and let you drive circles around them. They only need to drive away in a straight line and you can't do nothing about it.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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