Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
977
|
Posted - 2014.04.03 02:59:00 -
[1] - Quote
I think the important point here is that he ran a galscout with SG and wants all scouts/ cloaking be nerfed. Anyone else is seeing a problem with this?
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
977
|
Posted - 2014.04.03 03:04:00 -
[2] - Quote
KING CHECKMATE wrote:xxwhitedevilxx M wrote:
It's just the medium frame UP compared to scouts heavies and commando. It takes from 3 to 6 shots of shotgun to kill a heavy: by the time they have all the time tu turn around and mill you with an HMG. Same goes for cloaked caldari: anyone can kill you with ease, considering the militia standard weapon is an AR.
Imo, people just do everything wrong, then complain: they heard RR is OP, but still use it when the whole enemy team is shield tanking.
That said, cloak should be nerfed a bit, imo, in cloaking time. It's just a bit too much at ADV - PRO.
''It's just the medium frame UP compared to scouts heavies and commando.'' MEd frrames have been the LEADING suit since the creation of dust. You have 1 update where all frames are equal and you people cry about it....Unbelievable Selfishness Cloaking time being a little too long? I actually agree with you. Numbers should be 20-40-60 from STD to proto.So you know, Scouts are specialized role. So are heavies. Both sacrifice so much in order to excel at something. (Scouts HP in order to have higher speeds and better E-war equipment {At least true and pro scouts, tanked scouts are just ligh Assaults trying to take advantage of the cloak,but not true scoutsl} and heavies sacrifice speed and any kind of radar advantage to have massive HP and the ability to use Heavy weapons {even if this doesn't mean much ATM})
Logis are dedicated for equipment usage and lots of slots to adapt your suit to anything. And med frame Assaults are the overall balanced Offensive choices, with the ability to do a little of everything without being the best at anything.
Now the Assault and LOGIS USED to be the best suits out there, but now they are being toppled by better balanced (For their purposes) suits, and the ''jack of all trades'' feeling is not enough anymore. This is because med frames got used to being superior.
Seeing a 300HP scout 50+mts away and shooting at him with ANY light weapon was easy. Killing a 500HP commando that couldnt turn and had crappy bonuses was easy Killing a 1000- HP heavy with a crappy HMG that hit nothing and had low damage was easy. BUT not anymore.
If people can do with STD BPO and go 20-1 in a random game, im pretty sure dedicated med frame users could still do great,if they dedicated more time to practicing instead of QQing here in the forums....
I love your post man, it has a lot of truth to it ( as I am typing this I saw that you 'liked' my post here - tells me we think alike on this topic). One thing I would change though is 20-30-40 for duration of std > adv > proto cloak. Proto cloak imo should not be x 3 more effective than the std one; cloak cost should reflex relative increment in utility (i.e. proto should not be x3 times as tough to fit).
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
979
|
Posted - 2014.04.03 03:12:00 -
[3] - Quote
I-Shayz-I wrote:BTW for anyone who's actually wondering how I really feel...
Until we get some sort of change to cloaked scouts, I will no longer be running logistics.
Why? Well pretty much because the balancing factors of cloaks are not working in the game as of right now, and I'm not going to lose millions of isk against broken mechanics that SHOULD be working. What are these? Let me make a list:
1. Sound when decloaking. There is supposed to be a sound when you decloak that should be audible to anyone in the area. This is to give players the time to react against a scout if they decloak too close to someone. I have never heard this sound except for when I myself am decloaking.
2. Not being able to fire when cloaked. Technically you can't do this, but there is currently no delay from the time you decloak to the time you switch to your weapon. If you switch to your weapon while cloaked you should have to wait for the cloak animation to finish before you can start firing.
3. Fitting requirements that make you sacrifice HP intensive modules for the cloak. I'm not sure why CCP did this but they increased the reduction of cloaks from 10 to 15% per level for scouts at the last minute (probably so that newer players could still use them). Right now you can fit a cloak and stack all sorts of modules on without having to sacrifice much at all. This makes it so that scouts can have a ton of HP and a cloak at the same time, instead of sacrificing HP survival for the ability to be sneaky. _________________________________________
These 3 balancing factors, along with the actually working properties (can't do anything while cloaked, cloak animation, flash of light when cloaking, 25% dampening while cloaked, etc) PROVE that the cloaks were designed as a defensive equipment with the ability to still be offensive as long as you're sneaky about it.
Which means that we can assume cloaks were supposed to be meant to counter a lot of the disadvantages scouts had in 1.7. Scouts died often by just trying to run across the street, or when trying to run away. They were picked off by snipers easily and were too easy to hit my HMS when trying to flank into position. They were even scanned by players across the map who made it easy for their squad members to track scouts down.
But now scouts can be the ultimate frontline fighter with large pools of HP, the ability to see everyone and anyone (besides other scouts) AND make sure that no one can find them.
So many people have told me that I need to use my eyes, and that I need to squad up with other scouts now... But then why don't scouts have to use their eyes? And why do I need a scout in my squad just to counter other scouts?
That's like people saying I need to carry AV with me all the time in case a tank shows up, and that I should run with a tanker to counter other tanks. This is what cloaked scouts feel like to me and yet no one else seems to feel this way.
Except that with tanks I can hide in a building from them, and choose not to engage them if I don't want to. But scouts can and will always find me unless I run e-war modules. Even then I'm screwed because at that point sure I can see them, but I can never engage them because then they have more health and speed than I do. ____________________________________________________________
Honestly, if I detect a cloaked scout and see him running up on me, it shouldn't take 10 seconds of direct fire for me to kill him as he strafes back and forth. I use my eyes, modules and keep my backside checked, yet all it does it let me know how I'm going to die instead of preventing anything.
If you got half the things that you are asking for, scout would be crap again and there would be no incentive to run a cloak on a scout. True scouts hate hp taking. If we liked it we'd be in your FOTM crowd from the get go, running OP logi's and assault's and posting KDR on the forum while pretending that it proves something. Now, you are suggesting ruining cloak and turning scouts into front line Auto Rifle clowns like everyone else in the game for 1.5 years. Worse yet, you support your point with yet another FOTM and base all of your arguments there - not everyone is running a brick tanked gal scout with SG. To most real/old scouts this would feel like a cheap trick/ FOTM train.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|