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jerrmy12 kahoalii
817
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Posted - 2014.04.01 06:49:00 -
[1] - Quote
KING CHECKMATE wrote:CLOAKS are ok, everyone saying they are EZ mode, OP whatever are just salty they cannot see that 300-400HP player running from a mile away.,Its just sad you truly want to take this away from scouts.
''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible.
Some people say this above, is the main issue: Sure then fix it, As soon as you PRESS the change to weapon button the cloak fades COMPLETELY. In exchange swapping speed from Cloak-to-weapon should be at least 50% faster.
THE ONLY ACCEPTABLE NERF WOULD BE, IN MY HONEST opinion= A duration nerf. They last way too long.
I think cloaks should have a duration reduction next to a recharge buff, something like this: STD: 15 Secs Duration 10 secs recharge ADV: 25 Secs Duration 15 Secs Charge Proto: 35 Secs Duration 15 Secs Charge
This way the player will have to truly manage the cloak vs Recharge time in a smart way and still get the most out of it. AGAIN ,i AM NOT PROPOSING A NERF for the Cloaking devices. Me myself find them ok. Would be OP if while standing still i get to be 100% invisible but since its not the case and one can be seen with a little caution(and while sprinting you need to be blind to not see a cloaked enemy) , they are not.
opinions? Stopped reading at super short durations
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
817
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Posted - 2014.04.01 06:51:00 -
[2] - Quote
Hecarim Van Hohen wrote:KAGEHOSHI Horned Wolf wrote:I also think the profile reduction bonus on cloaks is pointless. We already have profile damapeners to lower our profile, the profile reduction bonus basically makes you need less dampeners, and encourages brick-tanking scouts. Agreed on this, +1 But then cal scouts will be crap Unless they get a oow alot buff....at adv.
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
817
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Posted - 2014.04.01 06:58:00 -
[3] - Quote
Crimson Cerberes wrote:KING CHECKMATE wrote:CLOAKS are ok, everyone saying they are EZ mode, OP whatever are just salty they cannot see that 300-400HP player running from a mile away.,Its just sad you truly want to take this away from scouts.
''OMG you can switch weapons and shoot while cloaked?'' This is an exaggeration.IF you WATCH someone cloaked RUNNING towards you you will notice:While switching weapons the cloak already starts to fade, and not only while moving YOU ARE VISIBLE, but while switching weapons parts of your body will reveal BEFORE even being able to shoot.Sure not complete visibility,but still visible.
Some people say this above, is the main issue: Sure then fix it, As soon as you PRESS the change to weapon button the cloak fades COMPLETELY. In exchange swapping speed from Cloak-to-weapon should be at least 50% faster.
THE ONLY ACCEPTABLE NERF WOULD BE, IN MY HONEST opinion= A duration nerf. They last way too long.
I think cloaks should have a duration reduction next to a recharge buff, something like this: STD: 15 Secs Duration 10 secs recharge ADV: 25 Secs Duration 15 Secs Charge Proto: 35 Secs Duration 15 Secs Charge
This way the player will have to truly manage the cloak vs Recharge time in a smart way and still get the most out of it. AGAIN ,i AM NOT PROPOSING A NERF for the Cloaking devices. Me myself find them ok. Would be OP if while standing still i get to be 100% invisible but since its not the case and one can be seen with a little caution(and while sprinting you need to be blind to not see a cloaked enemy) , they are not.
opinions? Cloaks should make your scan profile larger, not smaller. HAHAHA HAHAHA ... Oh excuse me I died laughing
Closed beta vet
Tears, sweet delicious tears
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