I-Shayz-I wrote:Yeah, I want installation drops just as much as the next guy, but it won't be for a long while and I really want to see something in its place for right now until we get them.
The idea is simple...you have "nodes" that can be "hacked" scattered around each socket. Instead of installations already being placed at the beginning of the battle you have to manually select what kinds of installations you want, if you want any at all. In a turret node you would hack it, then select from a menu which kind of turret you want. This would then start a "building" process or a timer that specificed how long it would take for the installation to be constructed or possibly dropped from the warbarge.
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This creates another layer of depth to the game that I've only ever seen in RTS games and in the vehicle multiplayer mode from Star Wars Clone Wars.
In that game mode you could "hack" bases to first capture, and then to start building turrets and drones. The longer you "hacked" the base, the more things you ended up building, making it a strategic decision whether you set up defences at each base, or if you quickly captured them in order to rush the opponent before they could set up their own.
If anything it would be nice to be able to further hack an objective in order to replace any installations that have already been destroyed, but I feel the node idea would make more sense.
Having more nodes around the sockets would be nice too. I feel that there are never enough supply depots, and the CRUs are always too close to one objective instead of being a waypoint in-between objectives. Heck even nodes around the maps where you could call in/build a supply depot, CRU, or turret would be nice. For example if the supply depot underground on the research facility could be hacked to be a CRU instead...or if we could get a supply depot/CRU right below the upper objective (where the stairs lead down to). Having installations randomly change around the map would be good too.
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Lastly, instead of them being hackable, what if you had to use repair tools in order to build installations?...or if you could use repair tools to repair those that have already been destroyed. Instead of it just repping the thing it would require a certain amount of repair in order to be created, then once created would be appear at full health. This would prevent the enemy from destroying a turret as it is being repaired.