ZDub 303
TeamPlayers Negative-Feedback
2413
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Posted - 2014.03.31 16:33:00 -
[1] - Quote
They just need their bonuses completely reworked, its very clear CCP has no clue what to do with the bonuses for assaults.
Just look at amarr, there IS a reason to run Amarr Assault over Amarr Scout... the laser weaponry heat build up bonus. I think we need to focus more on this.
The role bonus is bogus, 25% weapon fitting is a joke and everyone knows it. I would, personally, change this to a 3% per level on shield and armor module efficacy. Increase their base PG/CPU to be high enough to fit what they need, a bonus to PG/CPU fitting on weapons is not the right way to deal with PG/CPU on this class.
Assault bonuses should be to help overcome the weakness of a particular weapon type.
Being:
Gallente - Range Caldari - Dispersion Minmater - Clip size (due to high RoF) Amarr - Overheat
So we sort of have that for min and amarr assaults already, and those two classes have clear reasons to choose scout vs assault.
I do think we need more rifle nerfs to make these bonuses more pronounced though, just like was done with equipment.
Rail Weaponry - Needs a nerf to hip fire dispersion (maybe a slight damage increase to bring back to par) Combat Rifles - Need a damage reduction and an equivalent RoF boost to bring their dps back to original value. Gallente weaponry - Further reduction to range on some as needed Amarr weaponry - Increase to heat cost
Now change:
Caldari Assault Bonus: Reduced dispersion on rail weaponry per level Gallente Assault Bonus: Increased range of plasma weaponry per level. Minmatar Assault Bonus: Increased clip size of projectile weaponry per level. Amarr Assault Bonus: Decreased heat cost of laser weaponry per level.
6-7% should be the target for these bonuses.
In this way, logis, scouts, and heavies can run gimped versions of light weapon rifles while the assault suit is necessary to really make them shine.
Finally change it so that assault and logis have the same base hp and High/Low slot layout.
If Logis are still underpowered, it might be time to give them all sidearm slots. The bonuses should be reason enough to run assault over slayer logi. |
ZDub 303
TeamPlayers Negative-Feedback
2420
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Posted - 2014.03.31 22:42:00 -
[2] - Quote
RINON114 wrote:Edit: As for the proposed changes you want to make for the assault suit skills, they still don't really pack that punch that other specialisations do. What might be interesting is if assaults got bonuses to speed and stamina as a role bonus, or something that lets them get into and out of engagements quickly. It's also important that we, as a community, figure out what the assault role should be doing.
What is to differentiate scouts from assaults then if all assault suits got was increased speed and stamina? No I don't like that at all, its about as bad as the weapon fit bonus imo.
If assault suits are too slow, then they should just increase their speed.
A bonus to the rifles is the right way to do it imo. The amarr bonus is well loved, it 'packs a punch' as you say, I truly believe that is the model we need to follow for the other suits.
Otherwise its just a scout suit with more EHP and less EWAR... not interesting at all imo. |