Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Egonz4
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
|
Posted - 2014.03.31 00:05:00 -
[1] - Quote
Trololololololololol
But seriously I was in a match where there were two people defending a point while me and about three other scouts were trying to capture it. I had cloak and through the while time they played tactical, always watching there back and being aware of there surroundings....and they lasted the whole map keeping that point.
Scouts die pretty easy and they're not OP. If u think scouts and cloaking is OP than u probably just suck at this game.
BORN CALDARI
|
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
92
|
Posted - 2014.03.31 00:09:00 -
[2] - Quote
Egonz4 wrote:Trololololololololol
But seriously I was in a match where there were two people defending a point while me and about three other scouts were trying to capture it. I had cloak and through the while time they played tactical, always watching there back and being aware of there surroundings....and they lasted the whole map keeping that point.
Scouts die pretty easy and they're not OP. If u think scouts and cloaking is OP than u probably just suck at this game.
Tanker......I mean scout spotted.
Watch your back because I might be there.
|
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4574
|
Posted - 2014.03.31 00:11:00 -
[3] - Quote
Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective.
I am your scan error.
|
thesupertman
Better Hide R Die
254
|
Posted - 2014.03.31 00:16:00 -
[4] - Quote
Scout aren't OP, they are just an annoying suit that makes people rage.
If you were doing your job, and a person appears out of nowhere and one shots you in the head with a fancy shotgun, would you be mad?
Scout also scare people. They pop out of nowhere! The sudden terror adds to people's rage.
I get killed by a scouts 4/10 deaths. The other 60% of my deaths are from warbage strikes, tanks, LAVS, dropships, heavies, logis, assaults.
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
|
Ansiiis The Trustworthy
Mocking Bird Inc.
947
|
Posted - 2014.03.31 00:16:00 -
[5] - Quote
Scheneighnay McBob wrote:Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective. Gimping the rest of the team? Most scout squads absolutely ra*e the enemy team.
Don't be stupid - I can obviously see you.
|
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4574
|
Posted - 2014.03.31 00:26:00 -
[6] - Quote
Ansiiis The Trustworthy wrote:Scheneighnay McBob wrote:Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective. Gimping the rest of the team? Most scout squads absolutely ra*e the enemy team.
- Scouts rely on their teammates to distract the enemy team
- 6 scouts is 6 less frontliners
- A group of scouts isn't remotely stealthy, unlike 1 or 2.
I am your scan error.
|
Yeeeuuuupppp
221
|
Posted - 2014.03.31 00:30:00 -
[7] - Quote
Scouts passive scan is OP
CCP Saberwing: " War elephants for 1.9"
I really want the templar set
Feel the wrath of my troll
|
Zaaeed Massani
RisingSuns
72
|
Posted - 2014.03.31 00:40:00 -
[8] - Quote
Scheneighnay McBob wrote:Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective.
One coordinated squad can effectively hold 2-3 objectives against you if that's how you play it.
3/10 Federal Marines
3/10 Republic Command
Commando Pride
|
Mr Mayonnaise
Nos Nothi
21
|
Posted - 2014.03.31 00:46:00 -
[9] - Quote
Scheneighnay McBob wrote:Ansiiis The Trustworthy wrote:Scheneighnay McBob wrote:Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective. Gimping the rest of the team? Most scout squads absolutely ra*e the enemy team.
- Scouts rely on their teammates to distract the enemy team
- 6 scouts is 6 less frontliners
- A group of scouts isn't remotely stealthy, unlike 1 or 2.
The scout squads I run in are like a pack of piranhas and have been since long before 1.8. We rush objectives and devour them whole. NomNomNom.
Not Mr Mustard. I'm a condiment of a more wolfish breed.
Lets just say my first name rhymes with "Bagnus"
|
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4576
|
Posted - 2014.03.31 00:50:00 -
[10] - Quote
Zaaeed Massani wrote:Scheneighnay McBob wrote:Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective. One coordinated squad can effectively hold 2-3 objectives against you if that's how you play it. That's one less coordinated squad for the blueberries to have to fight.
I am your scan error.
|
|
Zaaeed Massani
RisingSuns
73
|
Posted - 2014.03.31 01:00:00 -
[11] - Quote
Scheneighnay McBob wrote:Zaaeed Massani wrote:Scheneighnay McBob wrote:Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective. One coordinated squad can effectively hold 2-3 objectives against you if that's how you play it. That's one less coordinated squad for the blueberries to have to fight.
ICWATUDIDTHAR
Touche. Well played, sir. Well played.
Don't you love those games of IT'S OUR BLUEBERRIES VS THEIR BLUEBERRIES GO GO BLUEBERRIES GO!!!
And then they drop the ball.
3/10 Federal Marines
3/10 Republic Command
Commando Pride
|
PLAYSTTION
GamersForChrist
77
|
Posted - 2014.03.31 01:10:00 -
[12] - Quote
Egonz4 wrote:Trololololololololol
But seriously I was in a match where there were two people defending a point while me and about three other scouts were trying to capture it. I had cloak and through the while time they played tactical, always watching there back and being aware of there surroundings....and they lasted the whole map keeping that point.
Scouts die pretty easy and they're not OP. If u think scouts and cloaking is OP than u probably just suck at this game. The people who think its OP are the ones who stare at cloaked scouts wondering why there recital is red while the scout is hacking an objective. ( That happened to me only with 3 guys )
-Open Beta Vet 19 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
|
Garrett Blacknova
Codex Troopers
4700
|
Posted - 2014.03.31 01:13:00 -
[13] - Quote
So you're trying to tell me that this isn't my Scout suit?
I has a sad. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
185
|
Posted - 2014.03.31 01:37:00 -
[14] - Quote
Egonz4 wrote:Trololololololololol
But seriously I was in a match where there were two people defending a point while me and about three other scouts were trying to capture it. I had cloak and through the while time they played tactical, always watching there back and being aware of there surroundings....and they lasted the whole map keeping that point.
Scouts die pretty easy and they're not OP. If u think scouts and cloaking is OP than u probably just suck at this game.
Pretty sure its the other way around. - scouts do not require a cloak to be effective. - cloak provide low risk, high rewards with no drawbacks. - they cover or limit the mistakes made by poor decisions/gameplay. - they provide offensive advantages that are not a result of skill. - they cover for a players lack of awareness (hacking, climbing, crossing open spaces). - they aid scouts in closing distances, which should be a result of good angles but as just a result of a cape. - they reduce the strategy and skill required to excel while rewarding bad gameplay - scouts received a boost in 1.8 not including cloaks, that should have been enough for many struggling scouts. - scouts are not suppose to be slayers - scouts are not suppose to have an easy mode - scout are not suppose to handily 1v1 and not be selective in choosing its targets.
And you're last point... If you suck you would actually need to use a cloak to cover up your **** gameplay. Cloaks are not required, they are not required to excel as a scout either. Scouts are not OP, they are balanced without cloaks. You provided no reasons or justification for a cloak, you just made the "eye are OP" or "you suck". The point is good players can do all the things required, it takes skill to use strategy and thought, cloaks remove those things and are a crutch used by bad players to justify their sudden improvement.
|
negative49er
Tronhadar Free Guard Minmatar Republic
560
|
Posted - 2014.03.31 02:02:00 -
[15] - Quote
Well the minmatar scout is far from being form
Dedicated Shotgun Scout and professional backstabber
|
Nocturnal Soul
Immortal Retribution
2604
|
Posted - 2014.03.31 02:10:00 -
[16] - Quote
Cotsy8 wrote:Egonz4 wrote:Trololololololololol
But seriously I was in a match where there were two people defending a point while me and about three other scouts were trying to capture it. I had cloak and through the while time they played tactical, always watching there back and being aware of there surroundings....and they lasted the whole map keeping that point.
Scouts die pretty easy and they're not OP. If u think scouts and cloaking is OP than u probably just suck at this game. Pretty sure its the other way around. - scouts do not require a cloak to be effective. - cloak provide low risk, high rewards with no drawbacks. - they cover or limit the mistakes made by poor decisions/gameplay. - they provide offensive advantages that are not a result of skill. - they cover for a players lack of awareness (hacking, climbing, crossing open spaces). - they aid scouts in closing distances, which should be a result of good angles but as just a result of a cape. - they reduce the strategy and skill required to excel while rewarding bad gameplay - scouts received a boost in 1.8 not including cloaks, that should have been enough for many struggling scouts. - scouts are not suppose to be slayers - scouts are not suppose to have an easy mode - scout are not suppose to handily 1v1 and not be selective in choosing its targets. And you're last point... If you suck you would actually need to use a cloak to cover up your **** gameplay. Cloaks are not required, they are not required to excel as a scout either. Scouts are not OP, they are balanced without cloaks. You provided no reasons or justification for a cloak, you just made the "eye are OP" or "you suck". The point is good players can do all the things required, it takes skill to use strategy and thought, cloaks remove those things and are a crutch used by bad players to justify their sudden improvement. Dude your just butt hurt
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Garrett Blacknova
Codex Troopers
4702
|
Posted - 2014.03.31 02:17:00 -
[17] - Quote
Cotsy8 wrote:Pretty sure its the other way around. This looks like fun. Lets divide your list into two parts.
First: What did you get RIGHT:
Quote:- scouts do not require a cloak to be effective. - scouts received a boost in 1.8 not including cloaks, that should have been enough for many struggling scouts. - scouts are not suppose to have an easy mode - scout are not suppose to handily 1v1 and not be selective in choosing its targets. -Scouts certainly DON'T need a cloak to be effective. It's a neat addition to the game, and it's fun, but a cloaking Scout isn't necessarily better than a Scout without a cloak. -Scouts did, in fact, receive a buff, because before 1.8 they were underpowered. Now, cloak or not, they're balanced. -Scouts certainly shouldn't have an easy mode, and it's a good thing they don't. -You're ALMOST right on this one. Scouts shouldn't be able to win in a head-on 1 vs. 1 encounter. And they can't. They have to play smart and take advantage of their situational awareness and/or the opponent's lack thereof. As you said, being selective about choosing their targets.
And what about the things you got wrong?
Quote:- cloak provide low risk, high rewards with no drawbacks. - they cover or limit the mistakes made by poor decisions/gameplay. - they provide offensive advantages that are not a result of skill. - they cover for a players lack of awareness (hacking, climbing, crossing open spaces). - they aid scouts in closing distances, which should be a result of good angles but as just a result of a cape. - they reduce the strategy and skill required to excel while rewarding bad gameplay - scouts are not suppose to be slayers -Cloak has minimal risk associated with it, but it provides minimal reward against a competent and alert enemy. -Cloaks don't cover the cloaker's poor gameplay, they exploit the victim's poor gameplay. -Cloaks provide an offensive advantage based on a skill gap between the cloaker and the victim. -They don't cover a lack of awareness on the part of the cloaker, they exploit the victim's lack of awareness. -If the cloak allows a cloaker to cross an area undetected, they used it well. -Cloaks require strategy and skill to use effectively, and PUNISH bad gameplay by the targets of a cloaker. -Scouts are supposed to be high-mobility lightweight suits that can operate behind enemy lines. Killing is part of the job.
Quote:And you're last point... If you suck you would actually need to use a cloak to cover up your **** gameplay. Cloaks are not required, they are not required to excel as a scout either. Scouts are not OP, they are balanced without cloaks. You provided no reasons or justification for a cloak, you just made the "eye are OP" or "you suck". The point is good players can do all the things required, it takes skill to use strategy and thought, cloaks remove those things and are a crutch used by bad players to justify their sudden improvement. Good players can do all the things required. A bad player with a cloak will use it badly, will have it on cooldown when they should have it active, and will died because of it. A bad player will cloak and run in front of someone very visibly because of the shimmer, and only another bad player will fail at killing the cloaked enemy. If you're having trouble dealing with bad players using a cloak, then you're also a bad player. If you're having trouble dealing with good players using a cloak, it's not because of the cloak that you're having trouble. |
Izlare Lenix
Arrogance.
330
|
Posted - 2014.03.31 02:23:00 -
[18] - Quote
My average kills per game have not really changed since this patch. I just die less since the cloak allows me to move around the map without evey red killing me from 60m away. With the cloak I also die less to lavs, tanks snipers and drop ships.
As for killing, pretty much every one I kill now, I would have killed just the same before this patch.
The cloak helps scouts survive not kill.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Dexter307
The Unholy Legion Of DarkStar
1278
|
Posted - 2014.03.31 02:54:00 -
[19] - Quote
Black SlaverX wrote:Egonz4 wrote:Trololololololololol
But seriously I was in a match where there were two people defending a point while me and about three other scouts were trying to capture it. I had cloak and through the while time they played tactical, always watching there back and being aware of there surroundings....and they lasted the whole map keeping that point.
Scouts die pretty easy and they're not OP. If u think scouts and cloaking is OP than u probably just suck at this game. Tanker......I mean scout spotted. Thanks captain obvious He says in his post hes a scout |
Jackof All-Trades
The Black Renaissance
542
|
Posted - 2014.03.31 03:09:00 -
[20] - Quote
Scheneighnay McBob wrote:Well, we figured out how to run a scout squad without gimping the rest of the team.
Go into skirmish, and assign each scout one objective to either guard, or harass constantly. That will either guarantee you hold every objective where the main red pack is, or it'll force the enemy team to spread out, causing the main blue pack to be more effective. That's standard Scout tactics from way back
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |