Garrett Blacknova
Codex Troopers
4702
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Posted - 2014.03.31 02:17:00 -
[2] - Quote
Cotsy8 wrote:Pretty sure its the other way around. This looks like fun. Lets divide your list into two parts.
First: What did you get RIGHT:
Quote:- scouts do not require a cloak to be effective. - scouts received a boost in 1.8 not including cloaks, that should have been enough for many struggling scouts. - scouts are not suppose to have an easy mode - scout are not suppose to handily 1v1 and not be selective in choosing its targets. -Scouts certainly DON'T need a cloak to be effective. It's a neat addition to the game, and it's fun, but a cloaking Scout isn't necessarily better than a Scout without a cloak. -Scouts did, in fact, receive a buff, because before 1.8 they were underpowered. Now, cloak or not, they're balanced. -Scouts certainly shouldn't have an easy mode, and it's a good thing they don't. -You're ALMOST right on this one. Scouts shouldn't be able to win in a head-on 1 vs. 1 encounter. And they can't. They have to play smart and take advantage of their situational awareness and/or the opponent's lack thereof. As you said, being selective about choosing their targets.
And what about the things you got wrong?
Quote:- cloak provide low risk, high rewards with no drawbacks. - they cover or limit the mistakes made by poor decisions/gameplay. - they provide offensive advantages that are not a result of skill. - they cover for a players lack of awareness (hacking, climbing, crossing open spaces). - they aid scouts in closing distances, which should be a result of good angles but as just a result of a cape. - they reduce the strategy and skill required to excel while rewarding bad gameplay - scouts are not suppose to be slayers -Cloak has minimal risk associated with it, but it provides minimal reward against a competent and alert enemy. -Cloaks don't cover the cloaker's poor gameplay, they exploit the victim's poor gameplay. -Cloaks provide an offensive advantage based on a skill gap between the cloaker and the victim. -They don't cover a lack of awareness on the part of the cloaker, they exploit the victim's lack of awareness. -If the cloak allows a cloaker to cross an area undetected, they used it well. -Cloaks require strategy and skill to use effectively, and PUNISH bad gameplay by the targets of a cloaker. -Scouts are supposed to be high-mobility lightweight suits that can operate behind enemy lines. Killing is part of the job.
Quote:And you're last point... If you suck you would actually need to use a cloak to cover up your **** gameplay. Cloaks are not required, they are not required to excel as a scout either. Scouts are not OP, they are balanced without cloaks. You provided no reasons or justification for a cloak, you just made the "eye are OP" or "you suck". The point is good players can do all the things required, it takes skill to use strategy and thought, cloaks remove those things and are a crutch used by bad players to justify their sudden improvement. Good players can do all the things required. A bad player with a cloak will use it badly, will have it on cooldown when they should have it active, and will died because of it. A bad player will cloak and run in front of someone very visibly because of the shimmer, and only another bad player will fail at killing the cloaked enemy. If you're having trouble dealing with bad players using a cloak, then you're also a bad player. If you're having trouble dealing with good players using a cloak, it's not because of the cloak that you're having trouble. |