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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2429
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Posted - 2014.03.30 00:52:00 -
[1] - Quote
In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, I have come to understand that CCP intends sidearms to be "finisher weapons". And while I would like to have the ScP restored, I will instead ask for a reincarnation of sorts. I am asking for a Breach Scrambler Rifle.
VRD-02 Breach Scrambler Rifle:
Damage - 84 RoF - 450 Optimal Range(30%) - 60m Effective Range(30%) - 80m Absolute Range(10%) - 175m Magazine Size - 11 (12?) Carried Ammo - 144 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) CPU - 53 PG - 14 ISK - 17,625
Viziam Breach Scrambler Rifle:
Damage - 88 RoF - 450 Optimal Range(30%) - 66m Effective Range(30%) - 88m Absolute Range(10%) - 175m Magazine Size - 11 (12?) Carried Ammo - 144 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) CPU - 92 PG - 20 ISK - 77,280
To everyone, Thank You for your time. To any CCP employees, Thank You for your consideration.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1146
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Posted - 2014.03.30 02:29:00 -
[2] - Quote
Fizzer94 wrote:In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, I have come to understand that CCP intends sidearms to be "finisher weapons". And while I would like to have the ScP restored, I will instead ask for a reincarnation of sorts. I am asking for a Breach Scrambler Rifle.
VRD-02 Breach Scrambler Rifle:
Damage - 84 RoF - 450 Optimal Range(100%) - 60m Effective Range(30%) - 80m Absolute Range(10%) - 175m Magazine Size - 11 (12?) Carried Ammo - 144 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) CPU - 53 PG - 14 ISK - 17,625
Viziam Breach Scrambler Rifle:
Damage - 88 RoF - 450 Optimal Range(100%) - 63m Effective Range(30%) - 84m Absolute Range(10%) - 175m Magazine Size - 11 (12?) Carried Ammo - 144 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) CPU - 92 PG - 20 ISK - 77,280
To everyone, Thank You for your time. To any CCP employees, Thank You for your consideration. Sounds like you just want you're old scrambler pistol...
Assassination is my thing.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2433
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Posted - 2014.03.30 02:30:00 -
[3] - Quote
Smooth Assassin wrote:Fizzer94 wrote:In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, I have come to understand that CCP intends sidearms to be "finisher weapons". And while I would like to have the ScP restored, I will instead ask for a reincarnation of sorts. I am asking for a Breach Scrambler Rifle.
VRD-02 Breach Scrambler Rifle:
Damage - 84 RoF - 450 Optimal Range(100%) - 60m Effective Range(30%) - 80m Absolute Range(10%) - 175m Magazine Size - 11 (12?) Carried Ammo - 144 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) CPU - 53 PG - 14 ISK - 17,625
Viziam Breach Scrambler Rifle:
Damage - 88 RoF - 450 Optimal Range(100%) - 63m Effective Range(30%) - 84m Absolute Range(10%) - 175m Magazine Size - 11 (12?) Carried Ammo - 144 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) CPU - 92 PG - 20 ISK - 77,280
To everyone, Thank You for your time. To any CCP employees, Thank You for your consideration. Sounds like you just want you're old scrambler pistol... Well... yeah. I though the opening statement made that clear.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Dunce Masterson
Savage Bullet
68
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Posted - 2014.03.30 06:12:00 -
[4] - Quote
how about the old breach scrambler pistol damage with a 20 round magazine with better range then the normal scrambler rifle for their tiers?
I don't even know why I bother.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2435
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Posted - 2014.03.30 10:27:00 -
[5] - Quote
Bump.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10186
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Posted - 2014.03.30 10:46:00 -
[6] - Quote
I like it, though I'd raise magazine to 20, and I'd have it overheat around 11 shots (your proposed magazine).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2436
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Posted - 2014.03.30 10:53:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:I like it, though I'd raise magazine to 20, and I'd have it overheat around 11 shots (your proposed magazine). I was thinking it should just overheat if you mag dump it. So if you fire all 11 rounds too fast it will overheat. I was also thinking the feedback Damage should be somewhat higher than the normal ScR, like 100 damage.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10187
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Posted - 2014.03.30 10:56:00 -
[8] - Quote
Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:I like it, though I'd raise magazine to 20, and I'd have it overheat around 11 shots (your proposed magazine). I was thinking it should just overheat if you mag dump it. So if you fire all 11 rounds too fast it will overheat. I was also thinking the feedback Damage should be somewhat higher than the normal ScR, like 100 damage. Not sure that kind of overheat damage would be warranted.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2436
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Posted - 2014.03.30 10:57:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Fizzer94 wrote:KAGEHOSHI Horned Wolf wrote:I like it, though I'd raise magazine to 20, and I'd have it overheat around 11 shots (your proposed magazine). I was thinking it should just overheat if you mag dump it. So if you fire all 11 rounds too fast it will overheat. I was also thinking the feedback Damage should be somewhat higher than the normal ScR, like 100 damage. Not sure that kind of overheat damage would be warranted. Do you think it should be the same as the other ScRs?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2437
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Posted - 2014.03.30 13:40:00 -
[10] - Quote
KAGE and I discussed this somewhere else.
We concluded it should be more "rifle-like", and decided that the magazine size should be 16 rounds and overheat at 11 rounds rather than simply having a 11 round magazine.
To offset this slight buff, I think the amount of carried ammo should be lower, so i lowered it to 96 rounds from 144.
So far the final weapon still largely resemble s a prenerf ScP, but yet is distinct and is more in line with other light weapons.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Shadow Archeus
OSG Planetary Operations Covert Intervention
358
|
Posted - 2014.03.30 13:56:00 -
[11] - Quote
As much as I like the idea.. y not just un nerf the scp
Real heavies use lasers
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2437
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Posted - 2014.03.30 14:00:00 -
[12] - Quote
Shadow Archeus wrote:As much as I like the idea.. y not just un nerf the scp As much as I would LOVE that, it is quite clear that CCP intends pistols to be "finisher weapons" rather than possible primary weapons. So, I am suggesting this.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2138
|
Posted - 2014.03.30 20:03:00 -
[13] - Quote
I've been wanting a scrambler "carbine" like this for a very long time. Since before the Scrambler Rifle was even a thing, actually.
Gal-mando. Because the best sidearm is a shotgun.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2494
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Posted - 2014.04.07 09:09:00 -
[14] - Quote
Bump.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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BL4CKST4R
WarRavens League of Infamy
2414
|
Posted - 2014.04.07 11:27:00 -
[15] - Quote
Fizzer94 wrote:In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, I have come to understand that CCP intends sidearms to be "finisher weapons". And while I would like to have the ScP restored, I will instead ask for a reincarnation of sorts. I am asking for a Breach Scrambler Rifle.
VRD-02 Breach Scrambler Rifle:
Damage - 84 RoF - 450 Optimal Range(100%) - 60m Effective Range(30%) - 80m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) Rounds until overheat - 11 Feedback damage - 50 CPU - 53 PG - 14 ISK - 17,625
Viziam Breach Scrambler Rifle:
Damage - 88 RoF - 450 Optimal Range(100%) - 63m Effective Range(30%) - 84m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) Rounds until overheat - 11 Feedback damage - 50 CPU - 92 PG - 20 ISK - 77,280
To everyone, Thank You for your time. To any CCP employees, Thank You for your consideration.
Sounds good until I saw the headshot multiplier combined with that range...
For the Federation!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2494
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Posted - 2014.04.07 11:28:00 -
[16] - Quote
BL4CKST4R wrote:Fizzer94 wrote:In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, I have come to understand that CCP intends sidearms to be "finisher weapons". And while I would like to have the ScP restored, I will instead ask for a reincarnation of sorts. I am asking for a Breach Scrambler Rifle.
VRD-02 Breach Scrambler Rifle:
Damage - 84 RoF - 450 Optimal Range(100%) - 60m Effective Range(30%) - 80m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) Rounds until overheat - 11 Feedback damage - 50 CPU - 53 PG - 14 ISK - 17,625
Viziam Breach Scrambler Rifle:
Damage - 88 RoF - 450 Optimal Range(100%) - 63m Effective Range(30%) - 84m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) Rounds until overheat - 11 Feedback damage - 50 CPU - 92 PG - 20 ISK - 77,280
To everyone, Thank You for your time. To any CCP employees, Thank You for your consideration. Sounds good until I saw the headshot multiplier combined with that range... Why is that so bad? Its the same as the Scrambler Pistol...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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BL4CKST4R
WarRavens League of Infamy
2414
|
Posted - 2014.04.07 11:34:00 -
[17] - Quote
Fizzer94 wrote:BL4CKST4R wrote:Fizzer94 wrote:In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, I have come to understand that CCP intends sidearms to be "finisher weapons". And while I would like to have the ScP restored, I will instead ask for a reincarnation of sorts. I am asking for a Breach Scrambler Rifle.
VRD-02 Breach Scrambler Rifle:
Damage - 84 RoF - 450 Optimal Range(100%) - 60m Effective Range(30%) - 80m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) Rounds until overheat - 11 Feedback damage - 50 CPU - 53 PG - 14 ISK - 17,625
Viziam Breach Scrambler Rifle:
Damage - 88 RoF - 450 Optimal Range(100%) - 63m Effective Range(30%) - 84m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP had, those numbers are undecipherable) Rounds until overheat - 11 Feedback damage - 50 CPU - 92 PG - 20 ISK - 77,280
To everyone, Thank You for your time. To any CCP employees, Thank You for your consideration. Sounds good until I saw the headshot multiplier combined with that range... Why is that so bad? Its the same as the Scrambler Pistol...
Scrambler pistol has 36/60 range.
For the Federation!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 11:51:00 -
[18] - Quote
BL4CKST4R wrote:Fizzer94 wrote:BL4CKST4R wrote: Sounds good until I saw the headshot multiplier combined with that range...
Why is that so bad? Its the same as the Scrambler Pistol... Scrambler pistol has 36/60 range. I edited the other post. I put work in to this, and have run it past other people. So far, everyone thinks it is balanced and other have even said it looks UP.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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BL4CKST4R
WarRavens League of Infamy
2415
|
Posted - 2014.04.07 12:01:00 -
[19] - Quote
Why is that so bad? Its the same as the Scrambler Pisto... Same damage, same multiplier.
Compared to the old ScP...
Pros: Larger Magazine (+5) More carried Ammo (~45 more rounds) More Range (about 200% more, because a rifle with only 30m of range would be silly)
Cons: Higher fitting requirementsrequirements (a lot higher, almost 200% higher) Higher ISK cost (at least twice as expensive) Overheat & Feedback DamageDamage (so that it isnt a spam weapon) Lower RoF & lower DPS (in some cases, the standard ScP had less)[/quote]
A rifle with 30 meters range would be silly good thing my AR has 36 :)
Anyways...
IDK just something about trying to close distance on some "sniper" and instantly downed in two headshots in extreme quick succession. (Being a Gallente and forced to use ARs this happens a lot) For example using an SCP your at close range so to get those headshots you have to modify your aim while also moving sround, or sneak up behind the enemy sniping with it is pretty difficult since your in the front lines. But with this you can comfortably sit up on a perch and lay down constant headshots. Remember people will abuse anything that will give them a huge advantage while minimizing any risk that can be incurred to them.
For the Federation!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2495
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Posted - 2014.04.07 12:13:00 -
[20] - Quote
BL4CKST4R wrote:Fizzer94 wrote:Why is that so bad? Its the same as the Scrambler Pisto... Same damage, same multiplier.
Compared to the old ScP...
Pros: Larger Magazine (+5) More carried Ammo (~45 more rounds) More Range (about 200% more, because a rifle with only 30m of range would be silly)
Cons: Higher fitting requirements(a lot higher, almost 200% higher) Higher ISK cost (at least twice as expensive) Overheat & Feedback Damage (so that it isnt a spam weapon) Lower RoF & lower DPS (in some cases, the standard ScP had less) A rifle with 30 meters range would be silly good thing my AR has 36 :) Anyways... IDK just something about trying to close distance on some "sniper" and instantly downed in two headshots in extreme quick succession. (Being a Gallente and forced to use ARs this happens a lot) For example using an SCP your at close range so to get those headshots you have to modify your aim while also moving sround, or sneak up behind the enemy sniping with it is pretty difficult since your in the front lines. But with this you can comfortably sit up on a perch and lay down constant headshots. Remember people will abuse anything that will give them a huge advantage while minimizing any risk that can be incurred to them.
OK. A 30-40m optimal would be silly for a Scrambler Rifle, not just any rifle. Also, AR optimal is 45m... The lowest I could conceivably imagine it being would be 50m, which would be lower than the Combat Rifle.
And a 60m range isn't so large that it could be a "perch weapon".
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2151
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Posted - 2014.04.07 21:12:00 -
[21] - Quote
Fizzer94 wrote:--- snipped---
I like the idea of a very close quarters energy weapon variant.
Lore wise it'll be explained by something along the lines of "the radiation produced by the variants that is so adept at piercing enemy drop suits armor dissipates quickly, so the ability to destroy the sensitive equipment and organs housed in the helmet comes at the cost of drastically reduced range".
As far as gameplay goes, the short range would be enough to stop it from being too powerful but still make it a devastating CQC weapon. Like the sort of weapon a cloaky scout would kill for.
Just think of how awesome it'd be to cloak to get in position, uncloak and then kill your target with 2-3 headshots and disappear. I don't think we'd want something that can do that to have much longer than a 45-50m range.
Gal-mando. Because the best sidearm is a shotgun.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2518
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Posted - 2014.04.07 21:41:00 -
[22] - Quote
Talos Alomar wrote:Fizzer94 wrote:--- snipped--- I like the idea of a very close quarters energy weapon variant. Lore wise it'll be explained by something along the lines of "the radiation produced by the variants that is so adept at piercing enemy drop suits armor dissipates quickly, so the ability to destroy the sensitive equipment and organs housed in the helmet comes at the cost of drastically reduced range". As far as gameplay goes, the short range would be enough to stop it from being too powerful but still make it a devastating CQC weapon. Like the sort of weapon a cloaky scout would kill for. Just think of how awesome it'd be to cloak to get in position, uncloak and then kill your target with 2-3 headshots and disappear. I don't think we'd want something that can do that to have much longer than a 45-50m range. I don't mind the idea of it being a close quarters weapon. I just think it would feel silly to have this huge long-barreled semiautomatic rifle have an effective range of 45m. Personally, I would prefer a shorter range in exchange for more spare ammo, damage, or something. I just tried to make it more like I imagine a high powered rifle to be.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2151
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Posted - 2014.04.08 00:25:00 -
[23] - Quote
Fizzer94 wrote:Talos Alomar wrote:Fizzer94 wrote:--- snipped--- I like the idea of a very close quarters energy weapon variant. Lore wise it'll be explained by something along the lines of "the radiation produced by the variants that is so adept at piercing enemy drop suits armor dissipates quickly, so the ability to destroy the sensitive equipment and organs housed in the helmet comes at the cost of drastically reduced range". As far as gameplay goes, the short range would be enough to stop it from being too powerful but still make it a devastating CQC weapon. Like the sort of weapon a cloaky scout would kill for. Just think of how awesome it'd be to cloak to get in position, uncloak and then kill your target with 2-3 headshots and disappear. I don't think we'd want something that can do that to have much longer than a 45-50m range. I don't mind the idea of it being a close quarters weapon. I just think it would feel silly to have this huge long-barreled semiautomatic rifle have an effective range of 45m. Personally, I would prefer a shorter range in exchange for more spare ammo, damage, or something. I just tried to make it more like I imagine a high powered rifle to be.
Frankly a pre-nerf ScP (1.8 nerfed the ScP hard) that shot out to 50m would set an awesome precedent for energy weapons.
Trading range for extra headshot bonus would fit in well with the extreme risk VS. reward that E.W. already have when you consider the risk of overheating.
Gal-mando. Because the best sidearm is a shotgun.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2522
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Posted - 2014.04.08 17:42:00 -
[24] - Quote
Wow! This road is really bumpy!
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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MythTanker
GunFall Mobilization
1
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Posted - 2014.04.08 17:45:00 -
[25] - Quote
You just want to watch the world burn dont you?
Heavies are OP? Say that to the buisness end of my HMG you peasent.
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Awry Barux
Ametat Security Amarr Empire
1696
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Posted - 2014.04.08 18:10:00 -
[26] - Quote
Oh man, cannot +1 enough. Easy to implement (no new art assets or optimization needed) and amazing. Do want. DOOO WANT!
Nerdier than thou
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MythTanker
GunFall Mobilization
4
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Posted - 2014.04.08 20:56:00 -
[27] - Quote
Are we talking about the Scp or Scr?
Heavies are OP? Say that to the buisness end of my HMG you peasent.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2524
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Posted - 2014.04.08 23:28:00 -
[28] - Quote
MythTanker wrote:Are we talking about the Scp or Scr?
Both. Kinda. I'm talking about making an ScR that behaves much like the old ScP did. Essentially, a high powered rifle with a small magazine and a headshot bonus.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10357
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Posted - 2014.04.09 01:24:00 -
[29] - Quote
Reincarnation!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ivy Zalinto
Bobbit's Hangmen
369
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Posted - 2014.04.09 01:34:00 -
[30] - Quote
Mine still works o.o went 33/10 earlier with a basic breach.
But that being said, yes we need more breach weapons!
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler pistols are still lethal.
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The Eristic
Sad Panda Solutions
375
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Posted - 2014.04.09 01:43:00 -
[31] - Quote
The Breach in my mind would behave kinda like the Bolt Pistol, charges before each shot but with a higher ROF and crazy base damage, or maybe like the RR with single shot mode and the option of precharging followed by automatic fire. Burst would fire 2 per tap and hold to charge which would either fire bursts of 3-5 till overheat or progressively more shots in the burst the higher the charge.
I just want the ScP to go back to being the ScP. |
Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
87
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Posted - 2014.04.10 02:57:00 -
[32] - Quote
This game is much less fun for me without my scrambler pistol. I think that all the pistols are lackluster.
If this game was fun, I wouldn't be playing it.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2524
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Posted - 2014.04.10 03:16:00 -
[33] - Quote
Skullmiser Vulcansu wrote:This game is much less fun for me without my scrambler pistol. I think that all the pistols are lackluster. How is a gunslingin' pistolero like myself supposed to make it in this world when my gun ain't even working?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
88
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Posted - 2014.04.10 04:51:00 -
[34] - Quote
I've capped out every week since I started playing several months ago except for this last week. The one before that I tried commando suits for commando contingency, because using the scrambler pistol is just too depressing now. It really has ruined the whole game for me.
If this game was fun, I wouldn't be playing it.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2580
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Posted - 2014.04.15 23:17:00 -
[35] - Quote
Anyone want to buy some tickets to ride the Bumpercars?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S.
2753
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Posted - 2014.06.11 01:51:00 -
[36] - Quote
Bumpage.
My best match on Dust, 23/6/4 Placon.
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TheD1CK
Dead Man's Game
1093
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Posted - 2014.06.11 05:48:00 -
[37] - Quote
Breach ScR ?? It already charges and hits harder than other breach weapons
Before we see this, give us tactical Rail/Combat rifles |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
178
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Posted - 2014.06.11 05:52:00 -
[38] - Quote
I never had a ScP pre-1.8, but now I am proficiency 2 and the next thing I plan on spending SP on is 3 to be able to use Wolfman's.
And I can tell you right now without a doubt that, while you probably can't be OP as hell with it anymore, it's still really good.
Also, if the Breach ScR had more charge damage than the regular one, it would be WAY TOO OP.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Fizzer94
L.O.T.I.S.
2759
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Posted - 2014.06.11 05:58:00 -
[39] - Quote
Velociraptor antirrhopus wrote:I never had a ScP pre-1.8, but now I am proficiency 2 and the next thing I plan on spending SP on is 3 to be able to use Wolfman's.
And I can tell you right now without a doubt that, while you probably can't be OP as hell with it anymore, it's still really good.
Also, if the Breach ScR had more charge damage than the regular one, it would be WAY TOO OP. The breach wouldn't charge. It gets a headshot bonus like the ScP instead.
My best match on Dust, 23/6/4 Placon.
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Viktor Hadah Jr
Negative-Impact The East India Co.
4195
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Posted - 2014.06.12 06:02:00 -
[40] - Quote
If this ever get introduced Cal scouts will sh*t their pants...
Viktor for CPM
I'll ring for free(Multiple roles, 50Mil SP)
Chat Channel: Vik PC
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Lynn Beck
EnvyUs.
1980
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Posted - 2014.06.12 07:19:00 -
[41] - Quote
Isn't breach about LONGER range(rifles here, pistols/smg's make no damned sense)
Wouldn't a increased headshot modifier go with more range, or would that become Base Scr, while Breach takes the old's headshot? Me rambling, will edit in morning.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Fizzer94
Fatal Absolution General Tso's Alliance
2766
|
Posted - 2014.07.01 13:09:00 -
[42] - Quote
Just one little blue tag, Masters! That is all Fizzy has ever wanted in his whole life. Please, Masters! I beg of you!
My best match on Dust, 23/6/4 Placon.
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Zindorak
CaUsE-4-CoNcErN
23
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Posted - 2014.07.01 14:24:00 -
[43] - Quote
Wut? they nerfed ScP's. Why? i love my carthum assualt ScP |
bogeyman m
Minmatar Republic
291
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Posted - 2014.07.01 16:04:00 -
[44] - Quote
Lynn Beck wrote:Isn't breach about LONGER range(rifles here, pistols/smg's make no damned sense)
Wouldn't a increased headshot modifier go with more range, or would that become Base Scr, while Breach takes the old's headshot? Me rambling, will edit in morning. Thought Breaches were better hip-fire but ranges were the same...
Regarding ranges, I think Scrambler and especially Rail rifles have ranges too far for this game (considering rendering issues and all).
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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dzizur
6 dayz
40
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Posted - 2014.07.09 15:22:00 -
[45] - Quote
if it's going to have the same dmg and rof as the prenerf ScP I'm in.
even if it had the same range as ScP! |
Fizzer94
Fatal Absolution General Tso's Alliance
2875
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Posted - 2014.07.09 17:28:00 -
[46] - Quote
dzizur wrote:if it's going to have the same dmg and rof as the prenerf ScP I'm in.
even if it had the same range as ScP!
The idea was to take ScP stats and make a rifle out of them. The three main differences are: Longer Range Higher Fitting Costs It Overheats
Other than that, the weapon should feel and handle just as well as the ScP of old.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
182
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Posted - 2014.08.31 22:42:00 -
[47] - Quote
Its about time for another bump, don't you think? |
Spectre-M
The Generals Anime Empire.
770
|
Posted - 2014.09.01 00:07:00 -
[48] - Quote
I'd like to see this, as delta will bring a nerf to this weapon, it should at least have another variant besides the assault in order to broaden the sp investment.
+1
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
130
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Posted - 2014.09.02 08:42:00 -
[49] - Quote
Talos Alomar wrote:I've been wanting a scrambler "carbine" like this for a very long time. Since before the Scrambler Rifle was even a thing, actually. Why.? The laser rifle is the best breach rifle in dust... why do we need another(I'm taking breach to mean long range..even though that's not 100% consistent in dust )
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
130
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Posted - 2014.09.02 08:44:00 -
[50] - Quote
Spectre-M wrote:I'd like to see this, as delta will bring a nerf to this weapon, it should at least have another variant besides the assault in order to broaden the sp investment.
+1 There are guns with only one variant for the same sp cost as guns with 4..why make more scr variants.
They have yet to give me my laser pistol
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
218
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Posted - 2014.09.04 04:38:00 -
[51] - Quote
Maiden selena MORTIMOR wrote:Spectre-M wrote:I'd like to see this, as delta will bring a nerf to this weapon, it should at least have another variant besides the assault in order to broaden the sp investment.
+1 There are guns with only one variant for the same sp cost as guns with 4..why make more scr variants. They have yet to give me my laser pistol The Scrambler Pistol is a laser pistol. Do you mean a beam laser pistol, like the LR? That would be neat. A Scrambler Pistol variant that shoots beams. |
Jace Kaisar
91
|
Posted - 2014.09.04 04:44:00 -
[52] - Quote
I want a Tactical Combat Rifle then.
Gimme 70 damage a shot with range in between the two.
Breach Combat rifle would be really cool as well. I see it being like a 50 dmg a shot rifle with around 600 RPM.
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
136
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Posted - 2014.09.04 12:19:00 -
[53] - Quote
Fizzer XCIV wrote:Maiden selena MORTIMOR wrote:Spectre-M wrote:I'd like to see this, as delta will bring a nerf to this weapon, it should at least have another variant besides the assault in order to broaden the sp investment.
+1 There are guns with only one variant for the same sp cost as guns with 4..why make more scr variants. They have yet to give me my laser pistol The Scrambler Pistol is a laser pistol. Do you mean a beam laser pistol, like the LR? That would be neat. A Scrambler Pistol variant that shoots beams.
Yes that is what I'm referring to a cqc laser pistol that produces a beam that cooks and operates just like a lr..but with minimal range and faster dmg ramp up.
fir example 22 range but a much lower base dmg..A larger dmg multiplier. ..same heatcost but AN ADDED FUNCTION OF DMG VS PROXIMITY ..so the closer you get to the pistol the more dmg you deal
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1212
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Posted - 2014.11.22 18:46:00 -
[54] - Quote
KLAATU...BARADA...NIKTO!
Please, make my Opus pretty...
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manboar thunder fist
Dead Man's Game RUST415
262
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Posted - 2014.11.22 19:41:00 -
[55] - Quote
70 m -100% 80m- 60% 90m- 40% 100m- 30%
that should be the ranges for a breach variant, a competitor to the RR but still less range than it. Headshot should be 250% 20 rounds mag
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1212
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Posted - 2014.11.22 20:46:00 -
[56] - Quote
manboar thunder fist wrote:70 m -100% 80m- 60% 90m- 40% 100m- 30%
that should be the ranges for a breach variant, a competitor to the RR but still less range than it. Headshot should be 250% 20 rounds mag Breach weapons aren't long range variants. They are slow and hard hitting variants. That's it.
The only breach weapons that are long range, are the ones that are variants of weapons that are already long range. Breach weapons have exactly the same, or nearly the same range as the assault variant. Sometimes even less range...
I dare you to try and prove me wrong...
Please, make my Opus pretty...
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1326
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Posted - 2014.11.23 02:06:00 -
[57] - Quote
Did u change races 0.o?
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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VikingKong iBUN
T.H.I.R.D R.O.C.K
231
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Posted - 2014.11.23 05:40:00 -
[58] - Quote
Fizzer94 wrote:Shadow Archeus wrote:As much as I like the idea.. y not just un nerf the scp As much as I would LOVE that, it is quite clear that CCP intends pistols to be "finisher weapons" rather than possible primary weapons. So, I am suggesting this. But then shield based sidearms would be pointless. |
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