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DUST Fiend
OSG Planetary Operations Covert Intervention
12671
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Posted - 2014.03.28 04:01:00 -
[1] - Quote
Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if you had to slightly reduce repair rate of remote reps for this I think it would be completely worth it, particularly since the amount they repair is crazy high anyways.
Basic - 3hp (from 2)
Advanced - 5hp (from 3)
Prototype - 8hp (from 5)
I feel that these are minor enough to not be disruptive, yet significant enough to be worth the change. I think there need to be more viable options outside of brick tanking, and I think making armor repair modules a bit more desirable would help.
"It seems you've mistaken me for someone who cares"
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DUST Fiend
OSG Planetary Operations Covert Intervention
12689
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Posted - 2014.03.28 14:25:00 -
[2] - Quote
calisk galern wrote:I haven't carried an armor repair module since 1.3
they are just too ineffective, it's better to just have more hp and find a repper hive or supply depot.
that said **** armor, i'm sick of them getting all the nice toys. Hence the proposed buff
"It seems you've mistaken me for someone who cares"
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DUST Fiend
OSG Planetary Operations Covert Intervention
12698
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Posted - 2014.03.28 17:20:00 -
[3] - Quote
Mordecai Sanguine wrote:DUST Fiend wrote:Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if you had to slightly reduce repair rate of remote reps for this I think it would be completely worth it, particularly since the amount they repair is crazy high anyways.
Basic - 3hp (from 2)
Advanced - 5hp (from 3)
Prototype - 8hp (from 5)
I feel that these are minor enough to not be disruptive, yet significant enough to be worth the change. I think there need to be more viable options outside of brick tanking, and I think making armor repair modules a bit more desirable would help. Proto should be 7. (Dont forget that skills makes it won 25% on it.) I was actually thinking that last night too
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