|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1215
|
Posted - 2014.03.28 13:17:00 -
[1] - Quote
Krad Gunnerson wrote:Just saw this thread so I will post what I put in another thread of my own here. To stop brick tanking the cloaking device when equipped should give a -25% to damage resistance, meaning people shooting at you are dealing 25% more damage. When the cloaking device is activated you get -50% damage resistance, meaning the person shooting at you gets 50% more damage.
This both prevents brick tanking clockers and give a reward to those who shoot is while cloaked.
Uh, what? If anything that would encourage more people to brick tank, since cloaking without doing so means you'd die at a sneeze. My E-WAR cloak fits typically have 300-400 EHP, so you're halving that to 150-200 EHP when I am cloaked? How does that make sense?
I think the only real change needed to the cloak is removing the ability to perform "decloak" actions other than pushing the FIRE button. So no more switching weapons then shooting, throwing grenades, or melee-ing to deactivate the cloak, allowing you to perform said actions while the cloak is still wearing off.
This means that if you decloak in front of someone with the intent of shooting him in the face, he will see you materialize before you get the shot off. You would need to manually decloak then use the quick-switch and fire. Therefore the only "surprise" attacks you could consistently win are those done from the back, which is how a scout should work. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1222
|
Posted - 2014.03.28 14:43:00 -
[2] - Quote
Varoth Drac wrote:I quite like the idea of flux grenade disabling cloaks. Can't imagine it having much real effect on the game but it's a nice idea and would be great if it appeases some of the QQ.
In general I think it's probably best to wait and see what changes will be made to assault suits and scanners (if any) before making changes to scouts/cloaks.
Honestly I've been tagged by a flux maybe once while cloaked? I think it's just for the paranoid people who flux null cannons thinking that cloaked scouts are hiding inside. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1237
|
Posted - 2014.03.29 10:16:00 -
[3] - Quote
The ONLY reason why the cloak is currently OP is because you can perform certain actions like switching weapons and shooting, throwing grenades, meleeing, or switching to equipment, before the decloak animation is complete.
This could be easily solved by forcing you to go through the decloak animation before performing such actions, either by making it so only the FIRE button decloaks you, or making the animation mandatory before any of the other actions are initiated.
Therefore you could no longer kill an enemy who has line of sight on you unless he realizes you are there, as you MUST become visible prior to using your weapon/equipment/whatever.
Scouts are currently using the "shoot before decloak" to successfully surprise attack from the front. The above change forces them to attack from the back, which is how a scout should attack. But let's be real; in many cases where a frontal assault worked, the scout could simply have waited for you to pass by, decloaked, then killed you. You should not have a problem with this; this is good strategy, not an exploit or an OP tactic. |
|
|
|