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poison Diego
NECROM0NGERS Caps and Mercs
364
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Posted - 2014.03.27 21:45:00 -
[1] - Quote
Nerf the vehicle hardners so badly if you are not going to nerf damage mods? Particle cannon + 3xDamge mods=all tanks dead in 2 hits Particle cannon + 3xDamge mods=Python down in 1 shot(exept for snugglez fit, he still has about 300-600 Armour left)
The ADS might be harder to hit now but they are still shhot down in 1 hit..
EDIT: thats at least 3500 damage
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies have 300 EHP?
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poison Diego
NECROM0NGERS Caps and Mercs
364
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Posted - 2014.03.27 21:52:00 -
[2] - Quote
DUST Fiend wrote:CCP doesn't plan very far ahead when it comes to hotfixes
There you are very right You know your Incubus is fuched bud?
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies have 300 EHP?
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poison Diego
NECROM0NGERS Caps and Mercs
364
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Posted - 2014.03.27 21:55:00 -
[3] - Quote
Delta 749 wrote:Going to say this, aircraft are fragile and should be popped easily Also going to say that their range was decreased and rails have a travel time and couple that with a drop ships movement speed means you do have to be a semi decent shot to take a bird out of the sky
But anyway lets all take a moment and realize you are complaining about the one weapon that can do this reliably Swarms are broken, forge guns misfiring, both of those had their damage mods nerfed, blaster and missile well Ill just say if anyone does manage to hit a drop ship with those while its moving I want to buy that person a drink
Vehicle players man, damn near every post they make is saying how they shouldnt be killed by something
But man, 1 damn hit is not fair! its like throwing a 1 hit knova knife from 100 meters away, THATS STUPID!
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies have 300 EHP?
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poison Diego
NECROM0NGERS Caps and Mercs
364
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Posted - 2014.03.27 22:00:00 -
[4] - Quote
Bro-metheus wrote:BL4CKST4R wrote:Delta 749 wrote:Going to say this, aircraft are fragile and should be popped easily Also going to say that their range was decreased and rails have a travel time and couple that with a drop ships movement speed means you do have to be a semi decent shot to take a bird out of the sky
But anyway lets all take a moment and realize you are complaining about the one weapon that can do this reliably Swarms are broken, forge guns misfiring, both of those had their damage mods nerfed, blaster and missile well Ill just say if anyone does manage to hit a drop ship with those while its moving I want to buy that person a drink
Vehicle players man, damn near every post they make is saying how they shouldnt be killed by something dropships also cost 4 times more than the tank killing it. same can be said for any MLT dropsuit killing a proto one, cry me a river.
Well then the MLT guy really has to have skills, Railguns dont require skills..(it may require a skill to drive the tank to the spot you are going to camp on, IDK if it should be considered skills)
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies have 300 EHP?
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poison Diego
NECROM0NGERS Caps and Mercs
364
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Posted - 2014.03.27 23:31:00 -
[5] - Quote
Sir Snugglz wrote:poison Diego wrote:Nerf the vehicle hardners so badly if you are not going to nerf damage mods? Particle cannon + 3xDamge mods=all tanks dead in 2 hits Particle cannon + 3xDamge mods=Python down in 1 shot(exept for snugglez fit, he still has about 300-600 Armour left) The ADS might be harder to hit now but they are still shhot down in 1 hit.. EDIT: thats at least 3500 damage shhhhh, dont nerf my fit
Dont worry, Its to UP anyways I gotta ask. Do you fit it like that because of the oneshot rails?
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies have 300 EHP?
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