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NAV HIV
The Generals General Tso's Alliance
1239
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Posted - 2014.03.27 15:46:00 -
[1] - Quote
Posted this somewhere else... But there you go:
Biggest Problem with PC right now is the ISK generation. CCP should remove ISK regeneration and keep it to clones only. Few things to change:
1. CCP should charge the district holders for holding more than 80 (for Cargo Hub), 100 (Production facilities) This would force District holders to Use the clones, rather than just selling it for free isk without any competition.
2. Should stop giving ISK for selling clones. Replace it with Minerals. Like mining in EvE i guess. Corp can make isk by regenerating minerals and selling it in the marketplace or use it to make weapons and such for the CORP members. But they would still have to pay fines for excess Clones
Remove the ISK factor and it would become a whole new ball game. People holding 10-20 districts would be forced to use the excess clones. I'm sure no CORP would want to hold more districts than they need at that point. I'd guess 2-3 districts max per CORP....
that 8-10 mil in clone regen, if it turns into 4-5 mil in fines and taxes for excess clones than PC would change for sure.. |
NAV HIV
The Generals General Tso's Alliance
1239
|
Posted - 2014.03.27 16:04:00 -
[2] - Quote
x0scarMike wrote:NAV HIV wrote:Posted this somewhere else... But there you go:
Biggest Problem with PC right now is the ISK generation. CCP should remove ISK regeneration and keep it to clones only. Few things to change:
1. CCP should charge the district holders for holding more than 80 (for Cargo Hub), 100 (Production facilities) This would force District holders to Use the clones, rather than just selling it for free isk without any competition.
2. Should stop giving ISK for selling clones. Replace it with Minerals. Like mining in EvE i guess. Corp can make isk by regenerating minerals and selling it in the marketplace or use it to make weapons and such for the CORP members. But they would still have to pay fines for excess Clones
Remove the ISK factor and it would become a whole new ball game. People holding 10-20 districts would be forced to use the excess clones. I'm sure no CORP would want to hold more districts than they need at that point. I'd guess 2-3 districts max per CORP....
that 8-10 mil in clone regen, if it turns into 4-5 mil in fines and taxes for excess clones than PC would change for sure.. You sir are dumb...
I sure am.. But if people are crying so much about PC and PC district holders wanting so many Good Fights, i don't see what the problem is. This way the main reason to hold districts would be to Fight for it, not just camp it. Trust me, been there, done that and have enough ISK to support my Dust career till the end lol ... |
NAV HIV
The Generals General Tso's Alliance
1239
|
Posted - 2014.03.27 16:12:00 -
[3] - Quote
Mr Machine Guns wrote:Im sure if GTA took district from RA this post would never exist
Don't exactly care about it, not crying about PC stuff either. But a lot of people are. I know ISK is yummy, it's fun to farm it dont' have any issues with it either. That's how CCP designed it. But if poeple are claiming to look for good fights, then why not, |
NAV HIV
The Generals General Tso's Alliance
1239
|
Posted - 2014.03.27 16:44:00 -
[4] - Quote
AP Grasshopper wrote:If you brought good fights we'd have good fights and you would probably have a district or two. You no showed and gave up instead. GG
We show up in all of our battles. Not sure or liable for other corps. |
NAV HIV
The Generals General Tso's Alliance
1246
|
Posted - 2014.03.27 18:13:00 -
[5] - Quote
RendonaSix wrote:So everyone, we need a player market, then there's no isk disparity and then there'd be no actual reason other than not being ready to take part. You could earn a clone packs worth of isk EASY in between attacks playing the market.
That wouldn't change much, you'd still have to fight the same group of people and Corps. These Corps would still have the same incentives to Hold the land, Which would be passive ISK regen. If you remove Passive ISK regen from the equation and integrate Player Market with weapons development or Raw materials and mining, things would change a lot. No one would want to hold 30 District with 30 players anymore. Currently there are no negative impacts on holding that amount of land. No taxes, nothing at all. Pure profit. |
NAV HIV
The Generals General Tso's Alliance
1246
|
Posted - 2014.03.27 18:28:00 -
[6] - Quote
RendonaSix wrote:NAV HIV wrote:RendonaSix wrote:So everyone, we need a player market, then there's no isk disparity and then there'd be no actual reason other than not being ready to take part. You could earn a clone packs worth of isk EASY in between attacks playing the market. That wouldn't change much, you'd still have to fight the same group of people and Corps. These Corps would still have the same incentives to Hold the land, Which would be passive ISK regen. If you remove Passive ISK regen from the equation and integrate Player Market with weapons development or Raw materials and mining, things would change a lot. No one would want to hold 30 District with 30 players anymore. Currently there are no negative impacts on holding that amount of land. No taxes, nothing at all. Pure profit. But then people would still be able to quickly make isk and stay in PC or give it a shot at least, at least then we could make isk rather the grinding it as such. If your smart, a player market would keep any corp in PC, sure you'd loose districts but you could make isk back very quickly and literally half hour or an hour spent playing the mnatket alone could yield one or two clone packs, there'd be no problem. It would literally just be people whining over the fact that they are not top dog, normally I'd laugh but in dust, you know there's going to be such scum lol.
LOL very true... I want to get rid of items which i dont want and invest in proper sectors. Would be a welcoming change |
NAV HIV
The Generals General Tso's Alliance
1248
|
Posted - 2014.03.27 18:57:00 -
[7] - Quote
low genius wrote:NAV HIV wrote:Posted this somewhere else... But there you go:
Biggest Problem with PC right now is the ISK generation. CCP should remove ISK regeneration and keep it to clones only. Few things to change:
1. CCP should charge the district holders for holding more than 80 (for Cargo Hub), 100 (Production facilities) This would force District holders to Use the clones, rather than just selling it for free isk without any competition.
2. Should stop giving ISK for selling clones. Replace it with Minerals. Like mining in EvE i guess. Corp can make isk by regenerating minerals and selling it in the marketplace or use it to make weapons and such for the CORP members. But they would still have to pay fines for excess Clones
Remove the ISK factor and it would become a whole new ball game. People holding 10-20 districts would be forced to use the excess clones. I'm sure no CORP would want to hold more districts than they need at that point. I'd guess 2-3 districts max per CORP....
that 8-10 mil in clone regen, if it turns into 4-5 mil in fines and taxes for excess clones than PC would change for sure.. weird that you didn't think of these things before we took all your districts.
Wierd cause i didn't have any for you to take !!!! LOL
Pass me whatever you are smoking |
NAV HIV
The Generals General Tso's Alliance
1272
|
Posted - 2014.03.28 14:46:00 -
[8] - Quote
Killar-12 wrote:I'd like to see the changes, but I'd rather see PC 2.0
I guess.... ETA >?! Soon tm ?! |
NAV HIV
The Generals General Tso's Alliance
1274
|
Posted - 2014.03.28 16:26:00 -
[9] - Quote
Kain Spero wrote:Passive ISK has always been a blight on Molden Heath. You should get ISK for fighting and not sitting on land. The way the system is right now more money is made by milking passive ISK.
The way it's going, soon enough ISK won't even be a factor... It Should Full on battles. Only Corps who would be willing to Defend and fight for districts constantly should be on PC. Not to take 30-40 district and farm ISK. Makes it Stale, creates a lot of blue donuts. That's why i proposed this idea...
- Clones generated from a district should be used for fighting
- There should be some kind of penalty or taxes for Excess clones. This would force District holders to use their clones for fighting other CORPs. Only Corps with a lot of players would hold multiple districts then. This way CORPS with enough players would get access to PC and grow from there. Rather than the usual One Blue donut Beating the other blue donut, which has been the tradition since the beginning of PC
- Incase The excessive clones generated becomes an issue, CCP can make a FW section for a High Sec, Null Sec (Not sure how the layers work in EVE, but you guys can decide whats what) CORPs would be able to Deploy Clones generated from the District to Defend or attack Districts on FW. CORPS wouldn't own the said districts. If they win, may be the Faction would own it. Corps would get better salvages and good ISK payouts for their effort. This would make FW more interesting. This could bring back the old Contract style of battles.
- Districts should produce minerals which could be used for getting LP store weapons and items for the CORP. For this there should be CORP vault. The directors and CEO would have control of the vault.
- Minerals from Gallente Space would allow the Corp to produce Gallente LP store items for the CORP. Same would go for other Factions. It would make more sense for a Corp to be loyal to a certain Factional Warfare and EvE integration.
- Corp should not be allowed to sell the items on Player markets. Might disrupt the economy a bit too much. District ownership should be there to help Corp and its members gain access to weapons. Help train the members and motivate them fight better to make ISK...
- Regular FW battles should be there for more relaxed FW matches. For newer players to play FW matches and also for players who are not interested in a CORP or for players who just wanna play solo. They can Still have access to LP with the LP points earned.
I may be very stupid for saying this. But if others are so smart and they want something good for PC and If everyone decides to get off the pointless ISK generating machine, there is a lot that can be achieved. |
NAV HIV
The Generals General Tso's Alliance
1274
|
Posted - 2014.03.28 16:39:00 -
[10] - Quote
Heimdallr69 wrote:Personally I think reducing the isk is stupid.. Don't say oh that's cuz you get paid I have never once accepted a paycheck just reimbursements.. But I think there needs too be more too the districts too make people actually want too have them, maybe drop minerals so you can build dropsuits/ weapons/ vehicles, or holding a district allows you too make a corp color so everyone in your corp will have a green and red dropsuit or something same with vehicles.. Maybe idk I'm too tired for ideas.. I'll return when I'm fully awake.
Exactly. ISK should be earned through battle. Not passively... |
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