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Joseph Ridgeson
WarRavens League of Infamy
799
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Posted - 2014.03.27 06:07:00 -
[1] - Quote
I always hear the same thing whenever someone brings up Assault suit balance or that they lack a role. "Their role is to assault locations and kill people. They can do that so they have a role." That isn't a role; that is just using their name in a sentence and describing them doing something that anyone can do (kill people). Would be like saying "the point of the Logistics is to do logistics and kill people so they have a role."
With the addition of cloaks, Scouts now have something that they can do better than anyone else. They can hide, flank, and escape better than any other suit because of the ease of fitting cloaks. Neat. So this is the current status:
Scout: Cloak. Assassin, flanking, escaping, being invisible. Their bonuses help them fit a cloak, evade capture, find people, or steal objectives. It all fits into being sneaky. Sentinel: Tanky; point defense, pushing. Their bonuses make them far more resistant to splash weapons, useful considering their slow speed, and more resistant against specific weaponry (the weapon of choice against their hated enemy and a smaller resistance against their ally's weapon). Commando: Weapon versatility, high defenses, lots and lots of damage. Bonus allows them to reload faster and deal more damage with their chosen weapon type. Logistics: Support; they are now flat out the best for using equipment. Blanket bonus helps to fit equipment and racial bonus makes their racial equipment better. Assaults: What do they do better than the other suits? (Honest question) Blanket bonus helps them fit light weapon and sidearm and either help them in prolonged engagement (Amarr-Minmatar), close range (Gallente), or reload faster (Caldari). There is a distinct lack of consistency between the racial assault bonuses compared to the racial bonuses of the other suit types.
All other non-Assault suits I can look at and immediately see where they are supposed to shine. Assaults don't really seem to have that. They have nothing where they can just proclaim "I am the best at this thing; I do it better than anyone else." Before cloaks, Scouts were kind of in the same boat. They were harder to find but really any suit could flank and kill people. Now with cloaks, Scouts can do it better than the other guys.
Of course, I am not even sure what Assaults would get or do in order to make their role significant beyond "you are a medium suit that kills people."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Joseph Ridgeson
WarRavens League of Infamy
801
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Posted - 2014.03.27 08:56:00 -
[2] - Quote
Garrett Blacknova wrote:Actually, Heavies aren't the ones good for pushing. They're good for HOLDING, but ASSAULTS are the ones who push the enemy line back.
The Assault is a viable flanker, but a better frontline suit. Assaults create the line, Heavies hold it. Scouts break the line, and Logis reinforce it. Commandos are DPS-focused Heavies while Sentinels are defense-focused, but both have the same primary role with different approaches to how they perform it.
Assault bonuses help them in their role as relatively fast and relatively durable suits for the front line.
Heavies are basically needed for breaking through a heavily defended point. They are slow so they don't travel well but "when you need a door kicked in", call a Heavy. An HMG has the same role that I have seen in TF2. Hold the line or break it if the line is really close.
You did the same thing I see all the time "Assaults make up the frontline troops." As it stands, "assault" is an ill defined role that isn't based on any kind of suit. If a Logistics suit gets more health, similar speed, and does the same damage, they are clearly better for the concept of a "frontline soldier." The assault bonuses are not aimed at all or if they are aimed they are aimed poorly. I cannot look at any Assault suit and say "they are meant to do this."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Joseph Ridgeson
WarRavens League of Infamy
802
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Posted - 2014.03.27 09:24:00 -
[3] - Quote
Korvin Lomont wrote: First off cloak is not restricted to scouts any suit with equipment slots can use it. The logi even gets a bonus to it currently. Secondly the cloak is in most cases garbage the shimmer is way too strong when walking...so seeing a cloaked scout on the move (walking not sprinting) is not hard.
And finally cloaking is by no means a role, scouting would be a role but CCP decided that scouting is bad for scouts so they removed that...
Cloaking is not restricted, this is true. It is a bug that Logistics get a reduction to Cloaks though. So Scouts can fit cloak, which helps them play sneaky, better than anyone else once that silly little bug is fixed. Seeing a cloaked scout isn't impossible but it isn't incredibly easy either. Being focused on 100 things can mean that you miss the scout fairly easily, so it is useful. Cloaks don't have to be used for Scouting. A Scout can move and hide normally and when discovered they can use it to get away.
"Scout to Scouting" is the same kind of thing that "Assault to Assaulting" has; it is just saying the name of the suit and calling it a role. I think Scouts having the flanking, behind enemy lines feel now rather than literally "scouting." Assaults, at least from where I stand, have no role or anything they are better at than anyone else. Anyone, save for Sentinels, can throw down equipment to support their team but Logistics do it better. Anyone can be built super tanky but Sentinels do it better. Assaults don't seem to do anything better than any other suit at the moment, which is why I believe they lack a role.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Joseph Ridgeson
WarRavens League of Infamy
802
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Posted - 2014.03.27 09:29:00 -
[4] - Quote
medomai grey wrote:Auris Lionesse wrote:Jadek Menaheim wrote:I would opt for bonuses that define Assault Suits as the "Jack of All Trades, Master of None." Completely wrong. That's the basic frames with no roles. Assaults are slayers. Also to op they need a new role bonus. 25% weapon fitting is completely useless. Scouts and logis can fit any weapon and have more CPU/PG than an assault. It's not a bonus. 25% fitting bonus is awesome. I can fit more proto gear on my proto suit.
It is a bonus but very minor. If I were to fit a Prototype Rail and Magsec, I would save 41.25 CPU and 6 PG though it would actually be less CPU saved because of the suit as I would have at least some points in Light Weapon Operation and Sidearm Operation which reduced CPU. It is only of minor use for non-prototype weaponry.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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