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Garrett Blacknova
Codex Troopers
4624
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Posted - 2014.03.27 06:40:00 -
[1] - Quote
Actually, Heavies aren't the ones good for pushing. They're good for HOLDING, but ASSAULTS are the ones who push the enemy line back.
The Assault is a viable flanker, but a better frontline suit. Assaults create the line, Heavies hold it. Scouts break the line, and Logis reinforce it. Commandos are DPS-focused Heavies while Sentinels are defense-focused, but both have the same primary role with different approaches to how they perform it.
Assault bonuses help them in their role as relatively fast and relatively durable suits for the front line. |
Garrett Blacknova
Codex Troopers
4624
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Posted - 2014.03.27 06:55:00 -
[2] - Quote
Meee One wrote:Garrett Blacknova wrote:Actually, Heavies aren't the ones good for pushing. They're good for HOLDING, but ASSAULTS are the ones who push the enemy line back.
The Assault is a viable flanker, but a better frontline suit. Assaults break the line, Heavies hold it. Scouts sneak through the line, and Logis reinforce it. Commandos are DPS-focused Heavies while Sentinels are defense-focused, but both have the same primary role with different approaches to how they perform it.
Assault bonuses help them in their role as relatively fast and relatively durable suits for the front line. FTFY But currently scouts break better than assaults. Not sure what you fixed.
Different wording of the same concept.
Scouts don't stick with the line, they break through and mess with it instead of actually pushing. |
Garrett Blacknova
Codex Troopers
4628
|
Posted - 2014.03.27 10:01:00 -
[3] - Quote
Joseph Ridgeson wrote:Garrett Blacknova wrote:Actually, Heavies aren't the ones good for pushing. They're good for HOLDING, but ASSAULTS are the ones who push the enemy line back.
The Assault is a viable flanker, but a better frontline suit. Assaults create the line, Heavies hold it. Scouts break the line, and Logis reinforce it. Commandos are DPS-focused Heavies while Sentinels are defense-focused, but both have the same primary role with different approaches to how they perform it.
Assault bonuses help them in their role as relatively fast and relatively durable suits for the front line. Heavies are basically needed for breaking through a heavily defended point. They are slow so they don't travel well but "when you need a door kicked in", call a Heavy. An HMG has the same role that I have seen in TF2. Hold the line or break it if the line is really close. You did the same thing I see all the time "Assaults make up the frontline troops." As it stands, "assault" is an ill defined role that isn't based on any kind of suit. If a Logistics suit gets more health, similar speed, and does the same damage, they are clearly better for the concept of a "frontline soldier." The assault bonuses are not aimed at all or if they are aimed they are aimed poorly. I cannot look at any Assault suit and say "they are meant to do this." Caldari Assault has less downtime when firing (reload speed bonus), meaning you can keep moving and keep firing more consistently.
Gallente Assault hits harder at short range, meaning you can move in and rip targets apart in close quarters, encouraging mobile combat.
Minmatar and Amarr get bonuses to help with prolonged engagements, which means they can press the advantage when the enemy is falling back, or sustain flanking attacks where other suits would have to back off more.
All the bonuses apply to mobile combat - but not necessarily the sneaky-sneaky or recon-focused approach Scouts are built for. Seems logical enough to me, and sensible enough as well. |
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