Ecshon Autorez
Villore Sec Ops Gallente Federation
253
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Posted - 2014.03.28 01:35:00 -
[1] - Quote
Ultra Boomer3 wrote:so, going with the original idea, but in a different direction that could be more doable/likely.
PC districts should be customizable by owner from the client. have the main socket locked based on the facility, but allow the other sockets to be chosen by the corp CEO or ground architect (new role), these include things like those CRU emplacements, as well as provide set locations for supply depots and turrets, but allow the choosing of whether it will be a depot, or turret, and what kind of turret it will be at those locations.
this should come at a corp wallet cost of course. something reasonable. 50-100 million isk redesign fee? I figured that was already on the agenda for a maybe 1-3 years down the line. (and the Devs just won't say anything.)
I'm thinking something Command & Conquer-esq for placing structures. (And roads! We can't forget about the roads.)
The redesign fee should be linked to the amount of work done, so tearing down one small building is going to cost less than digging a ravine, building several bridges to cross it, and putting turrets and bunkers on the ends.
Some things should be limited by what the Corp owns, they can't go building a secret tunnel network unless they own or rent a secret-tunnel drilling machine.
As for the OP:
Assuming they could just hand us the tools right away without having to sit down and prepare stuff for us, it probably wouldn't be worth it because of the effort of going through all the submitted maps. Sure, some people in the community would spend time making maps that are actually good, but then there'd undoubtedly be some people who make terrible maps, either because they don't know better, suck at map making, or are just trolling.
Then CCP would have to hand several employees the task of sifting through all the spammed duplicates by that one guy who thinks that people REALLY want to have a map that's completely flat and empty except for two sniper towers, all the remakes of maps from other games, and all the just normal bad maps to get to the few good ones.
They'd either need new employees, current employees who are so enthusiastic they wouldn't mind slamming two bricks together for the entire work day if they were told it'd help the Dev team, or have some current Devs take time off from working on other stuff to look through all the maps. (Or have them do it in their free time.)
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