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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
689
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Posted - 2014.03.26 19:52:00 -
[1] - Quote
Will Driver wrote:Umm ... no. Sniper risk/reward equation has been out of balance, IMHO. If rewards comes way down, that seems like a good thing to me. Basically the same thing would be if it took 2-3 entire clips just to kill someone in regular gun range, assuming all shots hit. Snipers are a low reward high risk weapon if your target is competent, and a NO reward weapon when you can't kill anything.
If you thought snipers were low risk, it just proves that you've never gone counter sniping before.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
690
 |
Posted - 2014.03.26 20:20:00 -
[2] - Quote
Aramis Madrigal wrote:Increase damage 15-20%, but start damage fall off penalties at ~200m. You now have enough alpha to actually kill things, but less incentive to camp far away from the battle.
-Aramis You'd need the boost to be about 50% for such a pathetic range.
But on a more realistic sense damage has to scale according to the target... Possibly the shots should do a bit more damage if the target is wearing plating or is a heavy.
Now, what I mean by this is that a medium should be 2-3 shots, and a heavy about 4-5, if they were body shots. Heashots should be about 1 for medium and 2-3 for a heavy. Scouts now have cloaking so getting one shot regardless seems fair in comparison.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
693
 |
Posted - 2014.03.27 00:15:00 -
[3] - Quote
medomai grey wrote:George Moros wrote:bla bla bla 2 words: Head shots. And before you try to explain to me how squatting in safety far away from any fighting, hit-scan, and no bullet drop requires skills. Just stop because it doesn't. I'm assuming you've never used a sniper rifle in your life. Assault and Combat rifles are soo much easier to kill with, that if snipers require no skill, then those bullet spam guns and their ilk must require negative skill.
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