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Posted - 2014.03.27 16:27:00 -
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Vespasian Andendare wrote:TranquilBiscuit ofVaLoR wrote:1.) pretty sure 1000 ehp is the same as assault.
2.) easier said than done
3.) yes, it is quite obvious. hence why people are using the scout instead of the assault.
I'm not afraid to admit that the scout buff has broken assaults and that is WRONG.
If you can't see a scout running toward you, then you really need to use your eyes more than the scanner. I know, I know, it's going to be a tough transition from the "You have been scanned" tell-all days of yore, but seriously, unless a scout is just standing there, cloaked, not moving at all, they're incredibly easy to spot. The shimmer makes then stand out like crazy. Aim your weapon at the shimmer and fire. I know you'll have to use your eyeballs and brain more, but hey, it's a small tradeoff.
Yeah, I wanted to comment on this reply real fast before moving on through the thread. If I'm missing something as a follow-up, my bad.
Anyway, I wanted to agree with this. I've played scout more than most suits. Last build I relied HEAVILY on the scanner to find a path through or to flank. I dropped it this build though and find I'm doing as well, if not better, without it. Hell, without cloak too. Personally I think that's more to do with filling out my passive scan and damp skills, but that makes me question style. Why is that? I liked the placebo comment too earlier in the thread, regarding the cloak. For me, using the scanner has forced me to take a bird's eye view of the game and that has taught me to be more aware of my surroundings and possible encounters. In that, I guess I've learned to be more cautious. Having played scout, I then default to think like a scout. Even if I'm in a commando suit, I still run and try to predict what would be an opposing scout's tactic. I feel that because of this learned behavior, cloaks don't catch me off guard nearly as much as the guy next to me. I've seen them run in and out of cover and I've been able to track them well enough while cloaked. Hell, I've killed my fair share of them while running heavy before they get their alpha. With that said, I know the scouts I'm running into are probably all just playing with a new toy and are just as bad as I am in this game, but it's the concept that I'm trying to get at: perception.
I wonder how much of the complaints (for ALL suits/gear) is due to being so used to playing assault vs. assault tactics. I mean AR was the game for quite a while. Throwing that out now to deal with cloaked stealth and annoying ambushes is a whole different tactic than face to face "I shot you!" "NO! I shot YOU!" encounter. Cloaks are making obvious what was already a common tactic without it. People were still being shot in the back of the head while hacking, sniping, and rounding corners before cloaks. People never bothered turning around to look then, why would they now? Take cloaks back out, it's still going to happen, just now everyone is testing it like it's something new. Just spin and spray as suggested above as needed and done. Mostly though, think like a rabbit to catch a rabbit. While your game may not be hunting scouts, so to speak, you do have to be aware of them and consider their methods to avoid the potential ambush that they pose. That's pretty much with everything is this game.
Anyway, back on point. Carry on!
Edit: To be clear, I'm seeing cloaks in motion... While I did note skilling up my passive scan, I am not finding cloaks through my minimap as a commando. I am seeing the shimmer because I am passively looking for it as I turn corners and such.
Irony: Post #35
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Posted - 2014.03.27 16:33:00 -
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Tek Hound wrote:Because the majority of the community can only pew pew.If they have to think about how to counter something then it's op and the QQ begins. It was supposed to be a sand box game but the community keeps kicking the sand out.
You said it perfectly. I wish I had seen your post before rambling through my wall of text. lol. +1.
Irony: Post #35
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Posted - 2014.03.27 20:10:00 -
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TranquilBiscuit ofVaLoR wrote:Vespasian Andendare wrote:TranquilBiscuit ofVaLoR wrote:1.) pretty sure 1000 ehp is the same as assault.
2.) easier said than done
3.) yes, it is quite obvious. hence why people are using the scout instead of the assault.
I'm not afraid to admit that the scout buff has broken assaults and that is WRONG.
If you can't see a scout running toward you, then you really need to use your eyes more than the scanner. I know, I know, it's going to be a tough transition from the "You have been scanned" tell-all days of yore, but seriously, unless a scout is just standing there, cloaked, not moving at all, they're incredibly easy to spot. The shimmer makes then stand out like crazy. Aim your weapon at the shimmer and fire. I know you'll have to use your eyeballs and brain more, but hey, it's a small tradeoff. ok, let me get this straight. i don't have problem with scouts AT ALL. i'm not talking about me, as i've been a scout for a LONG time, way before 1.8. i'm talking about assault players who decided to go fotm brick tank scout. everything you're saying, i already know and have stated plenty of times before, but that's not what this is about. it's about the fact that there is NOTHING an assault can do that a scout can't do the same, if not better. i'm not understanding what's so hard to understand about this. the assault is still a good suit, but like the scout suit pre 1.8, it is outdone by other suits in every way.
Hey, all apologies for my part. I got caught up in the scout = invisible death thing earlier on and I guess your posts were read, at least by me, out of context.
I get what you're saying, but I wonder how much of this is simply due to the newness of the new scout slots + the shiny new toy that is the cloak. Right now it's a whole new thing. Assaults may be jumping to scout to test things out and finding they can get the drop on a lot of people much easier than with an assault---currently. What happens when the player base adapts? I play scout so I watch for scout tactics. Keeps me safe, generally at least from scouts. We've been so used to straight up assault AR/AR conflicts that anything different is a huge contrast. So assaults are converting to play a perceived superior assault role, through the scout suit. Players are doing so to either to take part in the advantages that they see or just to screw around with something new. So what comes when some players get tired of it all and decide to spec and gear strictly into scout hunters? Cal scouts turning on cloaked scouts for the challenge may actually bring some balance back. Scouts could be the balancing solution for... well... scouts! Those cloaked scouts may (ya, or may not..sure) get frustrated being sniffed out and revert back to their tried and true method of killing.... including hunting non-cloaking scouts. I just typed scouts a lot =\
I dunno. You have points, but I really think a lot of this is FoTM chasing. Once a few players adapt and counter that will only cause a new ripple effect. Maybe some adjustments are still needed. Sit tight and let's find out? I'm actually excited by it all.
A bit off topic, I am curious of the 2 equipment slot thought process. Scouts get a bonus so OK sure, so scouts are using cloaks now. Stealth for what? Getting behind lines to re-hack? We don't need another equipment slot to help with that. Camping objectives? No need for a second slot there either. Dropping uplinks I guess? Gets us in a little easier, I suppose, to then switch over for a drop, then cloak back out or something. If not, then why the extra slot? Why not either cloak OR uplink. If that's the point of it then why not just make it its own unique slot like the grenade. With it being a second slot, the cloak to me seems more an afterthought novelty without a real role. As has already been noted, scouts were already doing without cloaks what scouts are doing now with. There's just an arse-load more of them playing with the new toy.
Just feels odd to me. Then again, who the hell am I? lol.
- me.
Irony: Post #35
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Posted - 2014.03.27 20:33:00 -
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Yan Darn wrote:^
I agree with a lot of that.
Could it turn out that 'real' scouts are the ones that convince the assaults to **** off back to their med frames?
I think that would be awesome, to be honest. I've always fantasized about two sub-roles for the scout that is suggested between Gal/Cal dynamics. A role strictly for doing the obvious: stealthing around hacking, uplinks, and actively/passively scanning for assassinations; and the subtle counter of another scout hunting the first group down. But but but, wouldn't that make the hunter king of the jungle? Eh, not geared for hunting stealthed scouts. They'd only really be good at ambushing cloaked scouts, for the hunt of it. Paper thin for everything else. Hm. I need to get home to see what, if any SP I have left.... ^.^
eh. Who knows. Sure as hell not me.
Irony: Post #35
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