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The dark cloud
The Rainbow Effect Negative-Feedback
2549
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Posted - 2014.03.25 21:44:00 -
[1] - Quote
Oh wow appearently heavys are "OP" according to the devs. Why such a sudden change of heart? We are living for months with godmode tanks/derpships but now appearently the heavy seems OP. If they "hotfix" heavys tomorrow then why cant they "hotfix" AV and vehicles the same way? Im sick and tired of CCP saying what is OP or not. How about we just go on like we used to do and wait for the people to complain on the forum? And nerfing heavy suits would make the basic frames literally useless. Instead of cutting HP why not just reduce the skill bonuses ?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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BARDAS
Shining Flame Amarr Empire
835
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Posted - 2014.03.25 21:45:00 -
[2] - Quote
Wonder which Dev got slaughtered by a Heavy repeatedly. |
General12912
Gallente Marine Corps
135
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Posted - 2014.03.25 21:46:00 -
[3] - Quote
The dark cloud wrote:Oh wow appearently heavys are "OP" according to the devs. Why such a sudden change of heart? We are living for months with godmode tanks/derpships but now appearently the heavy seems OP. If they "hotfix" heavys tomorrow then why cant they "hotfix" AV and vehicles the same way? Im sick and tired of CCP saying what is OP or not. How about we just go on like we used to do and wait for the people to complain on the forum? And nerfing heavy suits would make the basic frames literally useless. Instead of cutting HP why not just reduce the skill bonuses ? a link from where they said this would be helpful...
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Joel II X
Dah Gods O Bacon
1911
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Posted - 2014.03.25 21:47:00 -
[4] - Quote
It might be for the better. Who knows.
You know something is wrong when a suit has more health than a vehicle. |
N1ck Comeau
Ahrendee Mercenaries
2360
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Posted - 2014.03.25 21:47:00 -
[5] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=150302&find=unread
Tankers- 'Hit us when are hardeners are down"
Proceeds to run three hardeners.
Proud member of RND
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Zack3000 Smith
SilenT AngelS
44
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Posted - 2014.03.25 21:50:00 -
[6] - Quote
BARDAS wrote:Wonder which Dev got slaughtered by a Heavy repeatedly.
This has to be the reason.
Its crazy if this does get a nerf. i see no problem with heavies. Tanks that is were all the evil lays here in the forums. |
bamboo x
Eternal Beings Proficiency V.
384
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Posted - 2014.03.25 21:54:00 -
[7] - Quote
There is no reason for this. I was running around in the toughest suit in this game, Sentinel ak.0 and guess what killed me? A PROTO RAIL RIFLE.
Guess heavies aren't feeling the relief of an across the board rifle nerf
CCP really needs to stop being a bunch of corporate string pullers who don't even sit down to play their own game.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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Alena Ventrallis
The Neutral Zone
996
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Posted - 2014.03.25 21:55:00 -
[8] - Quote
Because vehicles have a lot more variables that affect balance than heavies do.
Best PVE idea I've seen.
Fixed link.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12538
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Posted - 2014.03.25 21:57:00 -
[9] - Quote
Joel II X wrote:It might be for the better. Who knows.
You know something is wrong when a suit has more health than a vehicle. Blame CCP for making Brick tanking the only viable fit.
Non brick tanked heavies just melt, hell, even brick tanked they still melt pretty fast since you have to be bad to miss them. I still wish armor repairs weren't the most useless modules since I skilled into them back when they were halfway useful and plates were garbage. Now I'm left out in the cold because lol active reps. Go brick or go home, even MORE so if they nerf heavies.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Disturbingly Bored
Forum Warfare
2062
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Posted - 2014.03.25 21:58:00 -
[10] - Quote
Alena Ventrallis wrote:Because vehicles have a lot more variables that affect balance than heavies do.
Which is a reason to not touch them for four months, and to make no mention of touching them at any point in the future?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Calamity Jane II
TeamPlayers Negative-Feedback
222
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Posted - 2014.03.25 22:00:00 -
[11] - Quote
i like heavies as they are now, very challenging and makes you think before you rush in and try to run and gun. A heavy is ment to be placed on an objective and help hold it as a last man standing. To nerf them now would be a shame :C |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
418
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Posted - 2014.03.25 22:01:00 -
[12] - Quote
Disturbingly Bored wrote:Alena Ventrallis wrote:Because vehicles have a lot more variables that affect balance than heavies do. Which is a reason to not touch them for four months, and to make no mention of touching them at any point in the future?
You know what's sad, my old pal Disturbingly Bored? Even dedicated scouts and medium suit users are crying foul on this "nerf da heaviez" crap.
You know it's BS when that happens. |
Patrlck 56
335
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Posted - 2014.03.25 22:02:00 -
[13] - Quote
I still wonder how the hell Dropships are OP. A Militia Tank that costs less than one-fifth of my Python can two shot it with a Militia Railgun.
Best hatemail
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Hecarim Van Hohen
Bullet Cluster
736
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Posted - 2014.03.25 22:04:00 -
[14] - Quote
CCP Logibro wrote:Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it.
They notice that there will be an issue with the eHP values of the heavies and they pinpoint the issue in a matter of days while tanks have been an issue (at the very least) since 2014.01.04 and they still haven't found a solution
You can do it if you really want to CCP, I believe in you GÖÑ
TOUGH TITTY, SAID THE KITTY.
-Blaine the Mono
a¦áGùía¦á
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Francois Sanchez
What The French Academie
5
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Posted - 2014.03.25 22:06:00 -
[15] - Quote
Personally I went against heavies and it was ok until I met 3 Ak.0 sentinels with 1600HP!!!! They can take prototype forge gun shots and survive, and that's not right. I think they shouldn't modify the base stats or the skll bonuses, just give them the same number of slots than commandos, I've never understood why sentinels have more slots than commando. |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11727
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Posted - 2014.03.25 22:09:00 -
[16] - Quote
They haven't actually changed anything yet. Chill the **** out.
You have long since made your choice. What you make now is a mistake.
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Buster Friently
Rosen Association
2068
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Posted - 2014.03.25 22:09:00 -
[17] - Quote
I believe, in the same thread, it was mentioned that this "hotfix" may be two weeks or more out.
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Zahle Undt
Bullet Cluster
1104
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Posted - 2014.03.25 22:12:00 -
[18] - Quote
Francois Sanchez wrote:Personally I went against heavies and it was ok until I met 3 Ak.0 sentinels with 1600HP!!!! They can take prototype forge gun shots and survive, and that's not right. I think they shouldn't modify the base stats or the skll bonuses, just give them the same number of slots than commandos, I've never understood why sentinels have more slots than commando.
I would have reduced the slots to same as commando (like you mentioned) and cut the lower of the 2 racial weapon resistances. But heavies do need a little nerf.
So what I don't understand about this thread, is it QQ about tanks not being nerfed/AV not being buffed yet or QQ about heavies getting nerfed?
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Louis Domi
Pradox One Proficiency V.
101
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Posted - 2014.03.25 22:16:00 -
[19] - Quote
DUST Fiend wrote:Joel II X wrote:It might be for the better. Who knows.
You know something is wrong when a suit has more health than a vehicle. Blame CCP for making Brick tanking the only viable fit. Non brick tanked heavies just melt, hell, even brick tanked they still melt pretty fast since you have to be bad to miss them. I still wish armor repairs weren't the most useless modules since I skilled into them back when they were halfway useful and plates were garbage. Now I'm left out in the cold because lol active reps. Go brick or go home, even MORE so if they nerf heavies.
I kill the brick tanks ones fast for some reason :o more hp puts my shot gun in try hard mode, not alot of heavies survived me, unless they some how see me cloaked :/ then its bye bye |
Disturbingly Bored
Forum Warfare
2065
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Posted - 2014.03.25 22:55:00 -
[20] - Quote
If I might hijack this thread for a moment:
Calamity Jane II wrote:i like heavies as they are now, very challenging and makes you think before you rush in and try to run and gun. A heavy is ment to be placed on an objective and help hold it as a last man standing. To nerf them now would be a shame :C
HOLY **** I SPY CALAMITY JANE.
Are you and Annie Oakley back, terrorizing the general populace with your shotguns?
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Tectonic Fusion
1314
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Posted - 2014.03.25 22:59:00 -
[21] - Quote
Patrlck 56 wrote:I still wonder how the hell Dropships are OP. A Militia Tank that costs less than one-fifth of my Python can two shot it with a Militia Railgun. Pythons are balanced. My proto breach forge gun with 2 complex damage mods and prof 3 one hit KOed it back in 1.7 with prof 3. Now they can actually survive forge guns wtf. If the pilot is bad, why should they be able to run away and survive my wrath?
Solo Player
Squad status: Locked
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Louis Domi
Pradox One Proficiency V.
104
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Posted - 2014.03.25 23:06:00 -
[22] - Quote
Tectonic Fusion wrote:Patrlck 56 wrote:I still wonder how the hell Dropships are OP. A Militia Tank that costs less than one-fifth of my Python can two shot it with a Militia Railgun. Pythons are balanced. My proto breach forge gun with 2 complex damage mods and prof 3 one hit KOed it back in 1.7 with prof 3. Now they can actually survive forge guns wtf. If the pilot is bad, why should they be able to run away and survive my wrath?
I dont even forge anymore :/ ill do with the sicas >.> |
Atiim
Living Like Larry Schwag
6172
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Posted - 2014.03.25 23:07:00 -
[23] - Quote
BARDAS wrote:Wonder which Dev got slaughtered by a Heavy repeatedly. I'm gonna play the Irony card and say that it was probably Logibro.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Rusty Shallows
1256
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Posted - 2014.03.25 23:08:00 -
[24] - Quote
Joel II X wrote:It might be for the better. Who knows.
You know something is wrong when a suit has more health than a vehicle. Vehicles have resistances to most everything in the game. Hardeners while active cover the rest. Please explain how Heavies have more health?
Here, have some candy and a Like. :-)
Forums > Game
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Hecarim Van Hohen
Bullet Cluster
737
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Posted - 2014.03.25 23:11:00 -
[25] - Quote
Rusty Shallows wrote:Joel II X wrote:It might be for the better. Who knows.
You know something is wrong when a suit has more health than a vehicle. Vehicles have resistances to most everything in the game. Hardeners while active cover the rest. Please explain how Heavies have more health? Brick tanked proto sentinel might achieve similar hp as a unfitted LAV, and then you factor in the resists and LAV has more ehp.
TOUGH TITTY, SAID THE KITTY.
-Blaine the Mono
a¦áGùía¦á
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Doc Browner
Subsonic Synthesis RISE of LEGION
206
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Posted - 2014.03.25 23:23:00 -
[26] - Quote
Joel II X wrote:It might be for the better. Who knows.
You know something is wrong when a suit has more health than a vehicle.
LMAO - when have they EVER made the mistake of making something better. That was so funny I pissed my pants
I spill my Blood for Freedom and righteousness
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Nosid Katona
HavoK Core RISE of LEGION
136
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Posted - 2014.03.26 01:34:00 -
[27] - Quote
Heavies are fine the only problem I have is the HMG it melts all frames in about the same time, that is it. Heavy suits themselves are fine. (I reserve judgement on a tweak to reptools, they might need an overheat or limit on how long/many that can be on someone.) Also it seems like they didn't touch rifles at all; TTK is unchanged and AR is still outclassed at all ranges.
Vae Victis
Valor Vet, R.I.P MAG
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BARDAS
Shining Flame Amarr Empire
851
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Posted - 2014.03.26 02:31:00 -
[28] - Quote
BARDAS wrote:Wonder which Dev got slaughtered by a Heavy repeatedly.
Just had a match where EVERYONE WAS A HEAVY WITH AN HMG... DA FUQ!?!? I don't usually like to join the OP nerf it bandwagon, but holy crap I think CCP is right doing a nerf this time around. |
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4925
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Posted - 2014.03.26 02:32:00 -
[29] - Quote
BARDAS wrote:Wonder which Dev got slaughtered by a Heavy repeatedly. I wonder if anyone DIDN'T get slaughtered by a Heavy repeatedly today?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
244
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Posted - 2014.03.26 02:35:00 -
[30] - Quote
bamboo x wrote:There is no reason for this. I was running around in the toughest suit in this game, Sentinel ak.0 and guess what killed me? A PROTO RAIL RIFLE. Guess heavies aren't feeling the relief of an across the board rifle nerf CCP really needs to stop being a bunch of corporate string pullers who don't even sit down to play their own game.
Actually Gk.0 Sentinel is the toughest...
0.o
Still second toughest though |
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noobsniper the 2nd
OLDSPICE. Top Men.
337
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Posted - 2014.03.26 02:46:00 -
[31] - Quote
I vote 10% nerf heavys have been treated like **** in the past please go easy on them ccp this coming from a scout btw I like my heavy cousins they beat up the mean kids at school for me c:
just call me communist space king noob
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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Alldin Kan
Imperfects Negative-Feedback
1026
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Posted - 2014.03.26 03:02:00 -
[32] - Quote
Heavies are ok:
1. It's slow 2. It's fat 3. Flux kills shields
Uprising 1.8 - Invisible War
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