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Bones McGavins
TacoCat Industries
613
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Posted - 2014.03.24 18:01:00 -
[1] - Quote
I ran some tests this weekend to determine exactly how shield regen works to see how potentially OP the Caldari Sentinal might be. I was testing to see if damage taken to armor after the shield had been depleted would re-trigger the delay. If not, the Caldari Sentinal would be insanely powerful.
Well, the answer is, yes, it does retrigger the delay. That is probably what people assumed, and that is not the issue I found. The issue I found is, when re-triggering the delay, the regular recharge rate is used, not the shield depleted delay.
The only time the depleted delay is used is for when the shield drops to 0. Any other damage that comes in after uses the original delay. This means it will be very very rare to actually trigger the coveted 1 second depleted delay.
My test was simple, I ran an Amarr Heavy with assault forge. 3 splashes from my forge took out my shields, a 4th damaged my armor.
Amarr Heavy has a 7 second recharge delay and a 10 second depleted recharge delay.
My first test was to instantly fire the 4th shot. The charge up time was roughly 3 seconds, so 3 seconds after my shield popped I took additional damage. My shield regen started at 10 seconds. At first I thought the regen ignored the additional damage, but further tests proved otherwise.
I then re-ran the test with a 5 second delay before firing the 4th shot. This meant, 8 seconds after my shield popped, I recieved damage. At 15 seconds after my shield initially popped (7 seconds later) my regen kicked in.
I varied the delay, and even switched from forge to flux+ overheating a SCR. All results were the same, damage taken with 0 shields triggered a standard recharge delay, not a depleted delay.
This is likely a bug. I will submit it and try to record it. What this means though, is that the Caldari Sentinal likely will very rarely see its 1 second depleted delay in use, as further bullets that hit after the one that brought shield to 0 will trigger its standard delay. So be warry when making a build to take advantage of that 1 second delay. |
Jax Saurian
GunFall Mobilization
182
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Posted - 2014.03.24 18:10:00 -
[2] - Quote
That was a lot of words so for everyone's sake
TLDR: Shield regeneration delay is bugged
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Lorhak Gannarsein
Science For Death
2317
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Posted - 2014.03.24 18:13:00 -
[3] - Quote
Jax Saurian wrote:That was a lot of words so for everyone's sake
TLDR: Shield regeneration delay is bugged
Again?
So basically it's useful against fluxes and not much else?
tbh though 4s is still pretty low.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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dent 308
Subdreddit Test Alliance Please Ignore
2619
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Posted - 2014.03.24 18:14:00 -
[4] - Quote
We should call these suits Smurfs, because reasons.
Hail Satan
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Arkena Wyrnspire
Fatal Absolution
11654
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Posted - 2014.03.24 18:25:00 -
[5] - Quote
So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct?
You have long since made your choice. What you make now is a mistake.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1052
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Posted - 2014.03.24 18:28:00 -
[6] - Quote
dent 308 wrote:We should call these suits Smurfs, because reasons. Caldaries are grey, the caldari heavy is huge and you want to call him a smurf?
Assassination is my thing.
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Bones McGavins
TacoCat Industries
614
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Posted - 2014.03.24 18:30:00 -
[7] - Quote
Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1861
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Posted - 2014.03.24 18:30:00 -
[8] - Quote
+1 Bones. Thanks for the research and the heads up.
I support SP rollover.
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Boot Booter
Molon Labe. General Tso's Alliance
319
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Posted - 2014.03.24 18:33:00 -
[9] - Quote
I saw a post from ccp Logibro the other day that said the Caldari depleted delay of 1 sec was a typo. It'll probably be around 6 seconds. The test you did was interesting but I think most shield tankers knew this already. It's the reason why shields seem to take longer when you get fluxed. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
403
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Posted - 2014.03.24 18:34:00 -
[10] - Quote
Boot Booter wrote:I saw a post from ccp Logibro the other day that said the Caldari depleted delay of 1 sec was a typo. It'll probably be around 6 seconds. The test you did was interesting but I think most shield tankers knew this already. It's the reason why shields seem to take longer when you get fluxed.
FFS, it is NOT a typo. It has been confirmed as NOT A TYPO for months now.
Posts have dates attached to them for reasons. |
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dent 308
Subdreddit Test Alliance Please Ignore
2620
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Posted - 2014.03.24 18:37:00 -
[11] - Quote
Smooth Assassin wrote:dent 308 wrote:We should call these suits Smurfs, because reasons. Caldaries are grey, the caldari heavy is huge and you want to call him a smurf?
Yes.
Hail Satan
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BL4CKST4R
WarRavens League of Infamy
2155
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Posted - 2014.03.24 18:40:00 -
[12] - Quote
There is a silver lining to this. If you are in a non sentinel suit taking 2 shot of damage will help kick start your shield if you are heavily stacked with extenders.
For the Federation!
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Bones McGavins
TacoCat Industries
614
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Posted - 2014.03.24 18:45:00 -
[13] - Quote
Yes, the flip side of this is any other build can (for now) focus a bit more on regen delay and ignore depleted since its only flux, other nades and the rare "that last bullet dropped my shield" that would trigger the depleted. Caldari scout, for example can really take advantage of its super low, non depleted delay. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1345
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Posted - 2014.03.24 19:00:00 -
[14] - Quote
dent 308 wrote:Smooth Assassin wrote:dent 308 wrote:We should call these suits Smurfs, because reasons. Caldaries are grey, the caldari heavy is huge and you want to call him a smurf? Yes. To be fair.... he didn't say "Because they are blue" or ""Because they are little".... He said "Because reasons".....
MAG ~ Raven
I GÖú puppies.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11660
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Posted - 2014.03.24 19:13:00 -
[15] - Quote
Bones McGavins wrote:Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well.
With the effectively instant depleted recharge that we'll potentially get due to the tick based nature of shield regen, does that not mean that the depleted regen will instantly fire off every time the shields are completely depleted, thus giving a sliver of shield HP and preventing this from occurring?
Outside of the Cal sentinel, I would view this as a positive thing for shields, intentional or not. The 1s depleted delay is going to be... interesting, though. If you wish, I can assist you recording this post-1.8 (I have a capture card) as it's worth testing out.
You have long since made your choice. What you make now is a mistake.
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Fox Gaden
Immortal Guides
2824
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Posted - 2014.03.24 19:18:00 -
[16] - Quote
The stacking penalty on Shield Extenders (% increase to depleted recharge delay) is still based on that 1 second recharge time, so at the very least we donGÇÖt have to wary about the Shield Extender stacking penalty.
I expect this was not discovered before because with every other suit this bug would be beneficial.
Also, with skills you will have over 400 armor. DonGÇÖt forget to fit an Armor repair in that 1 low slot.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Bones McGavins
TacoCat Industries
618
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Posted - 2014.03.24 19:24:00 -
[17] - Quote
Arkena Wyrnspire wrote:Bones McGavins wrote:Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well. With the effectively instant depleted recharge that we'll potentially get due to the tick based nature of shield regen, does that not mean that the depleted regen will instantly fire off every time the shields are completely depleted, thus giving a sliver of shield HP and preventing this from occurring? Outside of the Cal sentinel, I would view this as a positive thing for shields, intentional or not. The 1s depleted delay is going to be... interesting, though. If you wish, I can assist you recording this post-1.8 (I have a capture card) as it's worth testing out.
Well isnt there a 1 second recharge delay for caldari sentinal? I would assume it would wait that second before firing off and any incoming fire prior to second would interrupt and cause the 4 second delay to trigger. But yes, it would be a net gain for shield users (though the best scenario would be no reset once the depleted trigger occured). We can definitely record the actual impact on the caldari sentinal post 1.8. Ill add you as a contact and hit you up in game to do it, should be pretty straight forward in FW. |
Kaughst
Nyain San Dirt Nap Squad.
335
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Posted - 2014.03.24 19:28:00 -
[18] - Quote
I think this issue has been around for a while. It seems they never got around to fixing it.
"He said he has a alt in STB."
"Everyone has a alt in STB."
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
11663
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Posted - 2014.03.24 19:29:00 -
[19] - Quote
Bones McGavins wrote:Arkena Wyrnspire wrote:Bones McGavins wrote:Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well. With the effectively instant depleted recharge that we'll potentially get due to the tick based nature of shield regen, does that not mean that the depleted regen will instantly fire off every time the shields are completely depleted, thus giving a sliver of shield HP and preventing this from occurring? Outside of the Cal sentinel, I would view this as a positive thing for shields, intentional or not. The 1s depleted delay is going to be... interesting, though. If you wish, I can assist you recording this post-1.8 (I have a capture card) as it's worth testing out. Well isnt there a 1 second recharge delay for caldari sentinal? I would assume it would wait that second before firing off and any incoming fire prior to second would interrupt and cause the 4 second delay to trigger. But yes, it would be a net gain for shield users (though the best scenario would be no reset once the depleted trigger occured). We can definitely record the actual impact on the caldari sentinal post 1.8. Ill add you as a contact and hit you up in game to do it, should be pretty straight forward in FW.
Some time ago in beta (I'm unsure which build. Maybe Chromosome? Maybe before? Regulators didn't seem to have stacking penalties then) I stacked regulators on a suit and it instantly started regenerating again on shield depletion. I'm fairly certain it didn't go to '0' shield delay, so I do wonder, as I doubt they've changed the core mechanics since then.
It's worth testing, in any case. Though I see it as a positive for other suits, I wonder if an exception should be made for the CS if the delay is indeed bugged.
You have long since made your choice. What you make now is a mistake.
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bamboo x
Eternal Beings Proficiency V.
302
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Posted - 2014.03.24 19:32:00 -
[20] - Quote
Are you saying that if the shot you take which depletes your shields, if that shot cuts into your armor as well as your shields, the shield depleted delay no longer applies? LOL and people were talking about in the thread I made about Regulators that they're good at proto level...
Or are you just talking about taking that one extra hit? If so I don't think it will be "extremely rare" especially if they are doing what they should be doing in a Caldari Sentinel suit: Forge Gunning. In a suit like that you should be ducking behind cover when you take fire.
Wait, so I don't think there's a module that decreases the default shield recharge delay... And it's 4 seconds on a Cal Sentinel... Yeah that does suck.
All I need now is to pick a sidearm. Then you all die.
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
408
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Posted - 2014.03.24 19:40:00 -
[21] - Quote
bamboo x wrote:Are you saying that if the shot you take which depletes your shields, if that shot cuts into your armor as well as your shields, the shield depleted delay no longer applies? LOL and people were talking about in the thread I made about Regulators that they're good at proto level...
Or are you just talking about taking that one extra hit? If so I don't think it will be "extremely rare" especially if they are doing what they should be doing in a Caldari Sentinel suit: Forge Gunning. In a suit like that you should be ducking behind cover when you take fire.
Wait, so I don't think there's a module that decreases the default shield recharge delay... And it's 4 seconds on a Cal Sentinel... Yeah that does suck.
Shield regulators decrease both normal delay and depleted delay. Shield extenders increase depleted delay only. |
bamboo x
Eternal Beings Proficiency V.
304
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Posted - 2014.03.24 23:52:00 -
[22] - Quote
Scalesdini wrote:Shield regulators decrease both normal delay and depleted delay. Shield extenders increase depleted delay only.
In that case they are REALLY going to need that one proto shield regulator. Glad I'm not skilling into it.
I laugh at your CR, SMG, Magsec, HMG, lasers & plasma
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Tectonic Fusion
1296
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Posted - 2014.03.25 00:00:00 -
[23] - Quote
Remove the stacking penalty for armor. Armor has low speed but high EHP, and shields has high speed for low EHP.
Solo Player
Squad status: Locked
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Heinrich Jagerblitzen
Onslaught Inc RISE of LEGION
1644
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Posted - 2014.03.25 02:18:00 -
[24] - Quote
Interesting findings, thanks! I'll be sure to pass this on to CCP to investigate. o7 |
Mortishai Belmont
G.L.O.R.Y
28
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Posted - 2014.03.25 11:08:00 -
[25] - Quote
dent 308 wrote:We should call these suits Smurfs, because reasons. "Roid Rage Smurfs"
The scouts we can just call smurfs c:
G.L.O.R.Y solider,
Master of the Heavy
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QRT30
Rave Technologies Inc. C0VEN
24
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Posted - 2014.04.09 05:50:00 -
[26] - Quote
bump, CCP fix it asap
QRT30 - logi
QRT300 - heavy/commando
Rave Technologies Inc.
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