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Bones McGavins
TacoCat Industries
613
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Posted - 2014.03.24 18:01:00 -
[1] - Quote
I ran some tests this weekend to determine exactly how shield regen works to see how potentially OP the Caldari Sentinal might be. I was testing to see if damage taken to armor after the shield had been depleted would re-trigger the delay. If not, the Caldari Sentinal would be insanely powerful.
Well, the answer is, yes, it does retrigger the delay. That is probably what people assumed, and that is not the issue I found. The issue I found is, when re-triggering the delay, the regular recharge rate is used, not the shield depleted delay.
The only time the depleted delay is used is for when the shield drops to 0. Any other damage that comes in after uses the original delay. This means it will be very very rare to actually trigger the coveted 1 second depleted delay.
My test was simple, I ran an Amarr Heavy with assault forge. 3 splashes from my forge took out my shields, a 4th damaged my armor.
Amarr Heavy has a 7 second recharge delay and a 10 second depleted recharge delay.
My first test was to instantly fire the 4th shot. The charge up time was roughly 3 seconds, so 3 seconds after my shield popped I took additional damage. My shield regen started at 10 seconds. At first I thought the regen ignored the additional damage, but further tests proved otherwise.
I then re-ran the test with a 5 second delay before firing the 4th shot. This meant, 8 seconds after my shield popped, I recieved damage. At 15 seconds after my shield initially popped (7 seconds later) my regen kicked in.
I varied the delay, and even switched from forge to flux+ overheating a SCR. All results were the same, damage taken with 0 shields triggered a standard recharge delay, not a depleted delay.
This is likely a bug. I will submit it and try to record it. What this means though, is that the Caldari Sentinal likely will very rarely see its 1 second depleted delay in use, as further bullets that hit after the one that brought shield to 0 will trigger its standard delay. So be warry when making a build to take advantage of that 1 second delay. |
Bones McGavins
TacoCat Industries
614
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Posted - 2014.03.24 18:30:00 -
[2] - Quote
Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well. |
Bones McGavins
TacoCat Industries
614
|
Posted - 2014.03.24 18:45:00 -
[3] - Quote
Yes, the flip side of this is any other build can (for now) focus a bit more on regen delay and ignore depleted since its only flux, other nades and the rare "that last bullet dropped my shield" that would trigger the depleted. Caldari scout, for example can really take advantage of its super low, non depleted delay. |
Bones McGavins
TacoCat Industries
618
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Posted - 2014.03.24 19:24:00 -
[4] - Quote
Arkena Wyrnspire wrote:Bones McGavins wrote:Arkena Wyrnspire wrote:So when you are at zero shields, you're in armour, and you take a subsequent hit (resetting the delay) it uses the standard delay rather than the depleted delay, correct? That was my findings yes. This was with self inflicted damage though, so I suppose further tests could be done to make sure the bug happens on enemy fire as well. With the effectively instant depleted recharge that we'll potentially get due to the tick based nature of shield regen, does that not mean that the depleted regen will instantly fire off every time the shields are completely depleted, thus giving a sliver of shield HP and preventing this from occurring? Outside of the Cal sentinel, I would view this as a positive thing for shields, intentional or not. The 1s depleted delay is going to be... interesting, though. If you wish, I can assist you recording this post-1.8 (I have a capture card) as it's worth testing out.
Well isnt there a 1 second recharge delay for caldari sentinal? I would assume it would wait that second before firing off and any incoming fire prior to second would interrupt and cause the 4 second delay to trigger. But yes, it would be a net gain for shield users (though the best scenario would be no reset once the depleted trigger occured). We can definitely record the actual impact on the caldari sentinal post 1.8. Ill add you as a contact and hit you up in game to do it, should be pretty straight forward in FW. |
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