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Ziero01
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2014.03.25 01:27:00 -
[1] - Quote
From what I understand, Dynamic map elements were something that were supposed to be originally added into the game in the first place. At the very least, player deployed installations are something that will eventually be added, and doing so would change a lot of gameplay tactics as it would let people more or less reshape the map. Personally I think things like destroyable/hackable walls, gates, roadblocks, bridges etc etc would be great in this game. Not just as an AV addition, but as an overall gameplay element as well. It would give more hotspots for players to fight over and increase the need for tactical thinking and teamplay. It would also add to the immersion of the game because why in the hell would all these buildings, forts and facilities NOT have doors, gates and obstacles to get through. |
Ziero01
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2014.04.07 20:31:00 -
[2] - Quote
CommanderBolt wrote:I know you could say "Why have gates when the enemy can drop in from the sky...." but we will go with the theory that main bases have jammers / sky shields. The enemy has to drop in from a location outside the main base.
More food for thought.... the 'gates' could actually be forcefields or shields that block main entrances to outposts that would need to be hacked.
You don't even need to go that complex. As is, MCCs only get so close to the action and the only other way to fly into something is a dropship, which aren't always the best option especially if there are installation turrets or AV in the area. There's also plenty of maps where the buildings have ceilings or large covered areas dropships can't really get to. And on top of that, Gates would still serve to slow down other ground vehicles from just cutting right through a facility and buildings can still have just simple doors to bust through.
Personally, I also feel that the game types in general need a massive overhaul and should always be set up in an attack/defend style meaning that the only MCC in the sky would be the attacker's and the defense would just spawn in the base proper. In game modes like that, fighting over these doors, gates, roadblocks or other destructible assets would be that much more important, even if the defenders had to worry about people deploying from the sky to get around them. |
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